factions
march 24, 2022
#factions 
out of the norm 
RPGs are all about the stats that define their characters. The values of each stat are constantly being jostled around by buffs, debuffs, enchanted equipment, environmental effects, and perks. If you allow each  
when does a character become hostile? 
NPCs generally will not seek out the player for combat. They will either stand stationary or follow their patrol route, oblivious of the player until becoming hostile. 
Usually, if an NPC is hostile, that means a threat got too close. Currently, proximities in Blessfrey mirror Edward T. Hall's zoning for interpersonal distances. Intimate distance is the range for physical interaction and melee attacks and social distance is the range for assessing hostility and ranged attacks. 
 (By WebHamster - Own work, CC BY-SA 3.0, Link)
(By WebHamster - Own work, CC BY-SA 3.0, Link) 
Last updated January 12, 2022