<del>player character</del>
<strike>text read from CSV</strike>
<s>branching dialog</s>
<span class="strike">save/load</span>
remappable hotkeys
<del>click+drag skills for skillbar</del>
<del>skill phases</del>
<del>attack loop</del>
<del>AI changes states</del>
<del>HP,MP,XP,enemy,skill monitor UI</del>
equip items
equipment mods stats
<del>item pickup</del>
<del>item drop</del>
<del>item usage</del>
containers
<del>doors between zones</del>
<del>variables in dialog</del>
<del>usable items</del>
<del>xp upon killing</del>
<del>learn skills</del>
classes have attributes
attributes affect skill power
<del>debug messages</del>
console commands
<del>loot drops</del>
decent character animation
<del>fog of war</del>
<del>kickable objects</del>
<del>context menu</del>
<del>sound UI</del>
<del>death</del>
resurrection
<del>level system</del>
in-game credits
<del>config file</del>
decent object highlight
decent map art (buffer)
decent map art (slime kingdom)
decent map art (school)
<del>buy items</del>
sell items
decent shop art
<del>click-to-move</del>
<del>WASD movement</del>
<del>choose target</del>
<del>BGM support</del>
<del>move to target</del>
<del>attacking AI</del>
<del>skill usage AI</del>
patrol AI
CG
Rune + Bless boss AI
rez shrine
quest app
menu apps
decent phone UI animation
blessfrey logo
blessfrey keyart
animation (UI)
SFX (character)
SFX (UI)
SFX (environment)
custom music
rearrange UI
<del>events + achievement support</del>
resizable fonts
<del>item shop restocks</del>
<del>item shop random stock</del>
15 skills per class
9 classes
status effects
class changes
<del>skill keyword effects</del>
projectiles
impassible walls
permeable walls
<del>activators</del>
<del>skill tooltips</del>
<del>use skill via key/click</del>
<del>HP/MP regen/degen</del>
<del>name the PC</del>
character emotes
rich text with CSV
decent character portraits
decent UI art
teams of characters
flocking AI
