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288 lines
6.6 KiB
C++
288 lines
6.6 KiB
C++
4 years ago
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/******************************************************************************/
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// SIMPLE INPUT RECORD/PLAYBACK
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// (c) 2015 Brian Provinciano
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//
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// You are free to use this code for your own purposes, no strings <code>attached.
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//
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// This is a very basic sample to record and playback button input.
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// It's most useful when activated on startup, deactivated on shutdown for
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// global button recording/playback.
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//
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// For details on more advanced implementations, see my GDC 2015 session:
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// -> Automated Testing and Instant Replays in Retro City Rampage
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// The slides and full video will be available on the GDC Vault at a later date.
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/******************************************************************************/
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/******************************************************************************/
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// wrap it so it can be conditionally compiled in.
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// for example, set INPUTREPLAY_CAN_RECORD to 1 to play the game and record the input, set it to 0 when done
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// INPUTREPLAY_CAN_RECORD takes priority over INPUTREPLAY_CAN_PLAYBACK
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#define INPUTREPLAY_CAN_PLAYBACK 1
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#define INPUTREPLAY_CAN_RECORD 1
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#define INPUTREPLAY_INCLUDED (INPUTREPLAY_CAN_PLAYBACK || INPUTREPLAY_CAN_RECORD)
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/******************************************************************************/
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#if INPUTREPLAY_INCLUDED
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#define INPUT_BUTTONS_TOTAL 32 // up to 32
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#define MAX_REC_LEN 0x8000 // the buffer size for storing RLE compressed button input (x each button)
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/******************************************************************************/
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typedef struct
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{
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unsigned short *rledata;
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unsigned short rlepos;
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unsigned short datalen;
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unsigned short currentrun;
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} ButtonRec;
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/******************************************************************************/
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// if INPUTREPLAY_CAN_RECORD, as soon as this class is instanced, it will automatically record when instanced/created.
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// statically creating this as a global will blanket the entire play session
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//
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// if INPUTREPLAY_CAN_PLAYBACK, playback will begin as soon as LoadFile() is used
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//
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class SimpleInputRec
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{
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unsigned int m_buttonstate;
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ButtonRec m_buttons[INPUT_BUTTONS_TOTAL];
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bool m_bRecording;
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unsigned char* m_data;
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public:
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SimpleInputRec()
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: m_buttonstate(0)
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, m_data(NULL)
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, m_bRecording(true)
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{
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}
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~SimpleInputRec()
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{
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if(m_data)
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{
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#if INPUTREPLAY_CAN_RECORD
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WriteToFile();
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#endif
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delete[] m_data;
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}
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}
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// run each frame before the game uses the live button input.
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// when recording, it saves the live input
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// during playback, it overwrites the live input
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void Update(bool bForce = false);
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// to start a playback
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#if INPUTREPLAY_CAN_PLAYBACK
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bool LoadFile(KSTR szfilename);
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#endif
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// to finish recording
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#if INPUTREPLAY_CAN_RECORD
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void WriteToFile();
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#endif
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};
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/******************************************************************************/
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void SimpleInputRec::Update(bool bForce)
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{
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#if INPUTREPLAY_CAN_RECORD
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if(m_bRecording)
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{
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unsigned int newbuttons = nesinput.buttons;
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// allocate and initialize
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if(!m_data)
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{
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m_data = new unsigned char[INPUT_BUTTONS_TOTAL * MAX_REC_LEN * 2];
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unsigned short* dataptr = (unsigned short*)m_data;
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for(int i=0; i<INPUT_BUTTONS_TOTAL; ++i)
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{
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ButtonRec& btn = m_buttons[i];
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btn.rledata = dataptr;
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dataptr += MAX_REC_LEN;
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btn.rlepos = 0;
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btn.currentrun = 0;
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btn.datalen = MAX_REC_LEN;
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}
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}
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// write RLE button bit streams
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for(int i=0; i<INPUT_BUTTONS_TOTAL; ++i)
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{
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ButtonRec& btn = m_buttons[i];
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if(bForce || (newbuttons&(1<<i)) != (m_buttonstate&(1<<i)) || btn.currentrun==0x7FFF)
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{
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if(btn.currentrun)
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{
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int bit = (m_buttonstate>>i)&1;
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btn.rledata[btn.rlepos++] = (bit<<15) | btn.currentrun;
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}
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btn.currentrun = bForce? 0 : 1;
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}
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else
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{
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++btn.currentrun;
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}
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}
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m_buttonstate = newbuttons;
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}
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#endif
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#if INPUTREPLAY_CAN_PLAYBACK
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if(!m_bRecording)
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{
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bool bIsRunning = false;
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for(int i=0; i<INPUT_BUTTONS_TOTAL; ++i)
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{
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ButtonRec& btn = m_buttons[i];
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if(btn.rledata)
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{
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bIsRunning = true;
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if(!btn.currentrun && btn.rlepos<btn.datalen)
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{
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unsigned short value = btn.rledata[btn.rlepos++];
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btn.currentrun = value&0x7FFF;
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m_buttonstate &= ~(1<<i);
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m_buttonstate |= ((value>>15)&1)<<i;
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--btn.currentrun;
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}
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else
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{
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if(btn.currentrun)
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{
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--btn.currentrun;
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}
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else if(btn.rlepos==btn.datalen)
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{
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btn.rledata = NULL;
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}
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}
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}
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}
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if(bIsRunning)
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{
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// TODO: this is where you can overwrite the live button state to the prerecorded one
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systeminput.buttons = m_buttonstate;
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}
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}
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#endif
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}
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/******************************************************************************/
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#if INPUTREPLAY_CAN_PLAYBACK
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bool SimpleInputRec::LoadFile(KSTR szfilename)
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{
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for(int i=0; i<INPUT_BUTTONS_TOTAL; ++i)
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{
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ButtonRec& btn = m_buttons[i];
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btn.datalen = 0;
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btn.rledata = NULL;
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btn.rlepos = 0;
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btn.currentrun = 0;
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}
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delete[] m_data;
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m_bRecording = false;
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if(fcheckexists(szfilename))
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{
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FILE* f = fopen(szfilename, "wb");
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if(f)
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{
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// WARNING: You'll want to do more error checking, but just to keep it simple...
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fseek(f,0,SEEK_END);
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unsigned long filelen = ftell(f);
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fseek(f,0,SEEK_SET);
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m_data = new unsigned char[filelen];
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fread(m_data, 1, filelen, f);
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fclose(f);
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unsigned char* bufptr = m_data;
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int numbuttons = bufptr[0] | (bufptr[1]<<8);
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bufptr += 2;
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if(numbuttons <= INPUT_BUTTONS_TOTAL)
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{
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for(int i=0; i<numbuttons; ++i)
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{
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ButtonRec& btn = m_buttons[i];
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btn.datalen = bufptr[0] | (bufptr[1]<<8);
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bufptr += 2;
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}
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for(int i=0; i<numbuttons; ++i)
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{
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ButtonRec& btn = m_buttons[i];
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if(btn.datalen)
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{
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// WARNING: Endian dependent for simplcicity
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btn.rledata = (unsigned short*)bufptr;
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bufptr += btn.datalen*2;
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}
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}
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}
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return true;
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}
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}
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return false;
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}
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#endif
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/******************************************************************************/
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#if INPUTREPLAY_CAN_RECORD
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void SimpleInputRec::WriteToFile()
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{
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if(m_data && m_bRecording)
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{
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Update(true);
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FILE* f = fopen("_autorec.rec","wb");
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if(f)
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{
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fputc(INPUT_BUTTONS_TOTAL, f);
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fputc(0, f);
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for(int i=0; i<INPUT_BUTTONS_TOTAL; ++i)
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{
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ButtonRec& btn = m_buttons[i];
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fputc((unsigned char)btn.rlepos, f);
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fputc(btn.rlepos >> 8, f);
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}
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for(int i=0; i<INPUT_BUTTONS_TOTAL; ++i)
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{
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ButtonRec& btn = m_buttons[i];
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// WARNING: Endian dependent for simplcicity
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fwrite(btn.rledata, 2, btn.rlepos, f);
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}
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fclose(f);
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}
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}
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}
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#endif
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/******************************************************************************/
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#endif // INPUTREPLAY_INCLUDED
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