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54 lines
3.2 KiB
Plaintext
54 lines
3.2 KiB
Plaintext
4 years ago
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<h1>december 2020: holiday season☆</h1>
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january 1, 2021<br>
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<br>
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<br>
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I didn't keep a diary very well this month;; This is mostly pieced together from my git history. I did play Legacy of Kain: Soul Reaver and Planescape: Torment a lot, though. <br>
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<br>
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<h2>week 1, december 1-5 </h2><br>
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#python <br>
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<br>
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<ul>
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<li>worked on Skillmaker, a Python script that can use JSON data to generate skill scenes + scripts for Godot Engine </li>
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<li>Skillmaker can generate descriptions that fit a standard format. It's not used in-game, though, it's just plopped in a comment on the skill script. In the future, I want Skillmaker to generate a CSV file, so Godot can read in the generated description instead of the text being hard-coded inside the engine. That way, editing + translating will be easier. </li>
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<li>those descriptions use variables. In the future, those variables will allow skill values to grow with the character's stats. </li>
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</ul>
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<br>
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<h2>week 2, december 6-12 </h2><br>
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#python<br>
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<br>
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<ul>
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<li>updated Skillmaker's readme, since expected input has changed a lot </li>
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<li>after 8 years, Cyberpunk 2077 finally came out. I can't do $59.99 + 100GB, so the closest I can do is watch Batman Beyond instead. </li>
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<li>lots of FlightRising. my flight competed against Light for Dominance. They won, but they had to raffle off a <a href="https://www1.flightrising.com/game-database/item/910">priceless Kickstarter item</a> during the final hours to flip us off the top. I can't imagine how costly that win was for Light, and even then, it wasn't definitive...I wish I tried harder. </li>
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</ul>
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<br>
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<h2>week 3, december 13-19 </h2><br>
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<br>
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<ul>
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<li>probably nothing really very productive</li>
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<li>finished reading <a href="https://www.gutenberg.org/files/19942/19942-h/19942-h.htm">Voltaire's Candide</a>. Not sure if it was the best year for a literary attack against the optimistic view that everything turns out for the best, but it's a fun + easy read nonetheless. </li>
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<li>started reading <a href="http://www.gutenberg.org/files/32825/32825-h/32825-h.htm">William Bradshaw's The Goddess of Atvatabar</a>, a Utopian hollow Earth novel. If inner earth is interesting, I attached a list to a <a href="https://www1.flightrising.com/dragon/62304375">dragon</a>...credits go to all the article writers I didn't credit </li>
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</ul>
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<br>
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<h2>week 4, december 20-26 </h2><br>
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#python #skills #statuseffects<br>
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<br>
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<ul>
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<li>Merry Christmas!! </li>
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<li>(keywords are the smallest component of a skill - reusable segments of code for producing a skill effect) </li>
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<li>added summon + bleeding keywords </li>
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<li>added Skillmaker support for generating skills that use those keywords </li>
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<li>maintain this website a little </li>
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</ul>
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<br>
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<h2>week 5, december 27-31 </h2><br>
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#dia #events #story<br>
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<br>
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<ul>
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<li>I finally found a diagram editor I like - <a href="http://dia-installer.de/index.html.en">Dia</a> :) It's in Mint's package manager, too. </li>
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<li>it's nice for planning branching the flow of events and branching dialog. I wrote a few events with it and made an outline for the game. </li>
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<li>I keep the events in my GDD repository now. I used to keep these all over the place, in paper + text documents. (Why didn't I do this earlier?) </li>
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</ul>
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<br>
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