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44 lines
3.7 KiB
Plaintext
44 lines
3.7 KiB
Plaintext
4 years ago
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<h1>blessfrey graphic updates + mockups </h1>
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december 24, 2020<br>
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#mockups #screenshots<br>
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<br>
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I iterate over the graphics periodically, so I can practice without worrying about polish. Here's some screenshots of different styles I've tried. (Though April 23, 2019's is actually a mockup, that style did run in-engine for a few weeks.)<br>
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<br>
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<center>
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<a target="_blank" href="/static/img/ent/screenshot_August152018.jpeg">
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<img src="/static/img/ent/screenshot_August152018.jpeg" alt="(image: Cassia and Bad Cat on the pink carpet tilemap)" width="500" height="313">
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</a><br>
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August 15, 2018 - Early experimenting with Godot Engine. Collision was just added for sprites and walls. The buttons to the right are for switching between characters (who each have different skillbars). <br>
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<br><br>
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<a target="_blank" href="/static/img/ent/screenshot_January132019.jpeg">
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<img src="/static/img/ent/screenshot_January132019.jpeg" alt="(image: Angel in a periwinkle room full of Bad Cats)" width="500" height="330.72">
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</a><br>
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January 13, 2019 - Videogame perspective is so different from perspective in illustration. Scale of characters vs environment is another quirk of games I had 0 experience with. I was vaguely going for an old Western RPG style with tall, somewhat realistic sprites with non-distinct faces. Something like Divine Divinity. <br>
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<br><br>
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<a target="_blank" href="/static/img/ent/screenshot_April232019.png">
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<img src="/static/img/ent/screenshot_April232019.png" alt="(image: Angel blasting a neighborhood coyote with fire)" width="500" height="375">
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</a><br>
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April 23, 2019 - This is a mockup, but the game did look like this for a while. The fireball projectile didn't come until later, though. Here, I was trying to get a little more of a top-down view but not really. Instead of cats, Angel's fighting with a coyote. The government stopped removing coyotes from my old neighborhood, so they killed all the neighborhood cats except one and I saw him running away from a big coyote during a storm, so maybe he's gone now, too. It's just not right. <br>
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<br><br>
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<a target="_blank" href="/static/img/ent/screenshot_May252019.png">
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<img src="/static/img/ent/screenshot_May252019.png" alt="(image: Angel and Chloe in front of a slanted house)" width="500" height="375.18">
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</a><br>
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May 25, 2019 - The slanted edition was so annoying. It's not isometric, it's just at an obscure angle because I drew these assets more for fun than to actually be practical. I do reuse the tree + bushes a lot, though. I also tried a more chibi sprite because they are soo common, might as well try it out. <br>
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<br><br>
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<a target="_blank" href="/static/img/ent/screenshot_June292019.png">
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<img src="/static/img/ent/screenshot_June292019.png" alt="(image: Lots of Angels and other characters at a shopping center)" width="500" height="278.66">
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</a><br>
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June 29, 2019 - Trying a shopping center level now. It's reeally spaced apart. It's inspired by a real shopping center;; <br>
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<br><br>
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<a target="_blank" href="/static/img/ent/screenshot_July252020.png">
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<img src="/static/img/ent/screenshot_July252020.png" alt="(image: Angel and some slimes in a cavern)" width="500" height="281.04">
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</a><br>
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July 25, 2020 - There's some missing in this gap, so I'll add in more pics if I find any. This is the first version of a cavern level for the blessfrey demo. It's inspired by local caves. <br>
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<br><br>
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</center>
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<h2>you're up to date.</h2>
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<br>
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Hope you enjoyed seeing the different art I've used for blessfrey over the years. Even if I never really polish anything, it's nice to iterate to get a sense of game art and blessfrey's personal style. Hopefully it ends up looking okay okay when I do start polishing. But until then, in the words of YandereDev, "All art is placeholder."<br>
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<br>
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