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Blessfrey is an action rpg made in Godot Engine. Follow its development on Twitter <a href="https://twitter.com/lilchimchooree" rel="nofollow">@lilchimchooree</a><br>
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<h1>Story</h1><br>
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The main character suddenly transfers to a rural foreign town at the end of the year.<br>
Her uncle is nowhere to be found, so she's left to her own devices for the summer.<br>
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Her classmates let her in on the rumor that the local shopping center is haunted at night, with strange lights and noises. <br>
On a dare haunted sleepover, she discovers that the mall fills with slimes at night, bubbling up from secret tunnels underneath the stores. <br>
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But there's more than slimes beneath the city. There's a whole secret world down there. <br>
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<h1>System</h1><br>
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In this build-based RPG, you explore the depths of the downtown dungeon with your customizable AI teammates.<br>
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<h2>Socialize</h2><br>
During the adventure, your conversations with characters that will affect how they view you.<br>
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In conversations, you select dialogue choices that will affect your relationship with characters and influence future events. <br>
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CG illustrations will highlight particular moments in the story.<br>
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<h2>Learn</h2><br>
Unlock skills through gameplay. Meeting characters, reaching areas, fighting masses of the same enemy type, consuming items, and other mechanics will contribute to new skills learned. <br>
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Each skill has different routes for unlocking, so they will be available regardless of playstyle. <br>
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Your experiences will also unlock more detailed UI information.<br>
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<h2>Build</h2><br>
Your dual class will determine the skills available to you. You choose your first class at start, but you will unlock more classes to use as your second class. <br>
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Your skillbar only has 8 slots and can only hold 1 elite skill. Experiment and plan ahead to find skill synergies and build strategies. You can also change the dual classes and skillbars of your teammates.<br>
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Pump your stat points into stats to increase the effectiveness of their associated skills. Gain stat points through story progression and level ups. <br>
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Your second class, stat points, and skillbar can be freely changed in safe areas and are never unlearned or replaced.<br>
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<h2>Battle</h2><br>
In this action rpg, you and your teammares will battle foes using default weapon attacks and skills from your skillbars. <br>
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Weapons have different attack rates, ranges, and possible damage.<br>
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Skills give specific effects according to their rules. They generally have an energy cost, an activation time, a cooldown time, and a target. Their powers range from dealing or healing damage, inflicting various conditions, interrupting opposing skills, and other abilities that are in-line with their associated class. <br>
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Foes use the same dual class, skillbar build system, so you must not only learn how to use your skills but to defend against them.<br>
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<h1>Graphics</h1>
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<a target="_blank" href="https://i.imgur.com/1MLHsuV.png">
<img src="https://i.imgur.com/1MLHsuV.png" alt="in-engine screenshot of the schoolyard" width="200" height="156">
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<a target="_blank" href="https://i.imgur.com/aIyPuO7.png">
<img src="https://i.imgur.com/aIyPuO7.png" alt="character concept art of Angel, Chloe, and Tessa" width="200" height="156">
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<a target="_blank" href="https://i.imgur.com/UtuanB1.gif">
<img src="https://i.imgur.com/UtuanB1.gif" alt="in-engine footage of pathfinding projectile" width="200" height="156">
</a>
<a target="_blank" href="https://i.imgur.com/9bTDe5X.png">
<img src="https://i.imgur.com/9bTDe5X.png" alt="screenshot of the godot editor" width="200" height="156">
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