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chimchooree
2021-03-13 21:08:36 -06:00
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<h2>hello</h2> <br>
I'm a US-based indiedev who's learning to program through game development + web development. My hobbies include enjoy studying Japanese, translating isekai manga for others, and playing 90s/00s CRPGs + JRPGs. <br>
<br>
To practice different languages, I bounce among a few solo projects in Godot Engine, Java, and Python. My main project is a widely scoped ARPG dungeon crawler called Blessfrey. Hopefully there will be a demo out soon, so keep watching! <br>
To practice different languages, I bounce among some solo projects in Godot Engine, Java, + Python. My main project is a widely scoped ARPG dungeon crawler called Blessfrey. Hopefully the demo will be ready sometime 2021, so keep watching! <br>
<br>
Feel free to say hello, especially if you're interested in gamedev, too. <br>
<br>
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% rebase('frame.tpl')
% import math
<!--Content-->
<div class="content">
<br>
<h2>taskbox☆ </h2>
I'm currently working towards a demo for blessfrey. It's going to be one or two reasonably polished, nearly fully-featured levels from the game: Slime Kingdom + Buffer Zone. It'll contain some...<br>
<ul>
<li>9 character classes, 8 of which are playable </li>
<li>15 skills per playable class </li>
<li>customizable AI teammates </li>
<li>some enemies </li>
<li>some quests </li>
<li>a taste of the story with dialog + a CG </li>
<li>a boss fight </li>
</ul>
So basically it will be a vertical slice. The idea is that I'll be able to transition from developing systems to content once the demo's out. I'll be able to estimate a full release date after I see how long it takes to develop content. <br>
<br>
Immediately, I'm working towards a working edition of the game with all the features completed so far. It'll be barebones, but it would be nice to have a playable copy for my website. I would just go ahead and do it now, but I removed all content from the game during the last refactor to test features in isolation...oops lol. <br>
<br>
Once my slime is well-integrated with the new refactor, I'll release a quick snapshot to this website. After that, I guess I'll receive a new snapshot every time I have a decent chunk done. <br>
<br>
<br>
<b>demo tasks</b> (I'll make the HTML tags work later;;) <br>
<br>
<table>
% for i in range(math.ceil(len(words) / limit)):
<tr>
% for j in range(limit):
% if j + i * limit < len(words):
<th>{{words[j + i * limit]}}</th>
% end
% if i >= ((math.ceil(len(words) / limit)) - 1) and j >= limit - 1:
% for k in range(limit - (len(words) % limit)):
<th> </th>
% end
% end
% end
% end
</tr>
% end
</table>
<br>
</div>