taskbox
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% rebase('frame.tpl')
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% import math
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<!--Content-->
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<div class="content">
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<br>
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<h2>taskbox☆ </h2>
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I'm currently working towards a demo for blessfrey. It's going to be one or two reasonably polished, nearly fully-featured levels from the game: Slime Kingdom + Buffer Zone. It'll contain some...<br>
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<ul>
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<li>9 character classes, 8 of which are playable </li>
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<li>15 skills per playable class </li>
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<li>customizable AI teammates </li>
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<li>some enemies </li>
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<li>some quests </li>
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<li>a taste of the story with dialog + a CG </li>
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<li>a boss fight </li>
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</ul>
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So basically it will be a vertical slice. The idea is that I'll be able to transition from developing systems to content once the demo's out. I'll be able to estimate a full release date after I see how long it takes to develop content. <br>
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<br>
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Immediately, I'm working towards a working edition of the game with all the features completed so far. It'll be barebones, but it would be nice to have a playable copy for my website. I would just go ahead and do it now, but I removed all content from the game during the last refactor to test features in isolation...oops lol. <br>
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<br>
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Once my slime is well-integrated with the new refactor, I'll release a quick snapshot to this website. After that, I guess I'll receive a new snapshot every time I have a decent chunk done. <br>
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<br>
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<br>
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<b>demo tasks</b> (I'll make the HTML tags work later;;) <br>
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<br>
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<table>
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% for i in range(math.ceil(len(words) / limit)):
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<tr>
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% for j in range(limit):
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% if j + i * limit < len(words):
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<th>{{words[j + i * limit]}}</th>
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% end
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% if i >= ((math.ceil(len(words) / limit)) - 1) and j >= limit - 1:
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% for k in range(limit - (len(words) % limit)):
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<th> </th>
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% end
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% end
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% end
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% end
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</tr>
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% end
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</table>
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<br>
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</div>
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