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+
+
free pixel font
+august 17, 2020
+assets
+
+pixel joy is a small, round sans-serif pixel font, made using fontstruct's FontStructor for an old version of blessfrey. Freely use and edit for your personal and commercial projects. No credit needed.
+
+Download it from fontstruct @ https://fontstruct.com/fontstructions/show/1596262/pixel-joy.
+
+
+
+Font released under public domain. Sample text in the preview image is from Imogen Heap's "Pocket Sun," and the colors are from Adigun Polack's AAP-64 palette. :)
+
diff --git a/src/diary/entries/200825 b/src/diary/entries/200825
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+
+my first game jam - #weeklygamejam
+august 25, 2020
+game jam
+
+WeeklyGameJam is weekly theme-based game jam hosted through itch.io. It's fairly laid-back for a jam, giving you a full week's time, allowing for pre-made/stock assets and code, and being understanding of late submissions. Most people make videogames, but any kind of game is allowed. At the end of the week, streamers will play and critique the submissions while the devs hang out in their chat.
+
+
+
+
+small thing that makes things
+
+I participated in Week 85 under the theme Offspring, submitting my game on February 27, 2019. My game was Small Thing That Makes Things, an adventure platformer. You can play it on itch.io @ https://chimchooree.itch.io/small-thing-that-makes-things.
+
+You play as Hamish T. Elwell, the hero accountant of an overcrowded animal shelter, investigating the recent explosion of the local stray population. You can walk, jump on platforms, collect items, and chat with NPCs. There's multiple endings, depending on your choices.
+
+
+positives
+
+For a week-made game, I think STTMT is pretty cute, and I'm pretty happy with it.
+
+I actually finished a game, and someone actually finished playing it on a stream. That's really cool, even if STTMT isn't all that good. The deadline forced me to make final decisions, complete features, and move on, and there's a lot of value in actually finishing instead of forever polishing ideas and assets.
+
+The short time-frame forced me to get around to every aspect of game development, many of which I had never done before. I had to learn how to export my Godot project, upload an HTML5 game, and make sure the exported game was complete and playable. Lots of the features were first-times for me, too. I've never written code for platformer movements or moving cameras. This also was the first time I've really gotten branching and conditional dialog working in Godot.
+
+
+mistakes
+
+I recolored OPP's pixel art and lost the high contrast for the rock ledges. They blend into the rocky background, so you can't tell you can jump on them. Joshua McLean pointed this out during his stream, and I didn't even noticed until then. Having more eyes on your game is so important.
+
+Also the level design is just not interesting. I spent lots of time on the choices and adventure game aspects, while the platforming as an extreme afterthought. It's a game jam, though, what do you expect lol?
+
+I took the easy way out with animation. I might have learned more working from scratch, but modifying OPP's sprites to suit my character designs was way faster when I was already struggling to finish on time.
+
+
+screenshots
+
+
+
+
+Experimenting with Small Thing's summoning mechanic. In this version, the characters are just blocks with collision that can move around the flat, empty world with WASD.
+
+
+
+
+The dog spawning physics was (and still is) really broken, so dogs go flying pretty frequently. It was reliable enough in this version to be used as a moving platform.
+
+
+
+
+Dogs rain down upon Elwell's animal shelter in the finished version.
+
+
+
+
+Dialog between Elwell and his boss.
+
+
+
+conclusion
+
+If you're looking for a jam to jump into, WeeklyGameJam is a cute one to try. You aren't too rushed, you get to watch people play your game, you get useful criticism, and the community is pretty chill. The themes are always inspiring, too.
+
+
+credits
+
+
diff --git a/src/diary/entries/201010 b/src/diary/entries/201010
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+++ b/src/diary/entries/201010
@@ -7,3 +7,4 @@ accessibility, color, css, html, web design
W3's Nu Html Checker - automatically check the validity of your html + css.
WebAIM's Contrast Checker - check whether your font color contrasts well against your background color, at least in the eyes of a computer
Coolors - select and lock colors then generate palettes by pressing space. Click on a color to view shades + tints, so you can tweak contrast without losing hues.
+
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diff --git a/src/views/box.tpl b/src/views/box.tpl
index 4c932bf..679bced 100644
--- a/src/views/box.tpl
+++ b/src/views/box.tpl
@@ -12,18 +12,26 @@
add <meta name=”robots” content=”noindex,nofollow”> to pages to not index or follow links on that page
- Web Design
+ Try to Do...
+ Weekly, Monthly
- - https://www.otomate.jp/home/game/ - any of their games. so pretty
- - https://www.otomate.jp/amnesia/switch/
- - https://www.otomate.jp/varibarri/
- - https://www.otomate.jp/tierblade/fd/
- - https://www.otomate.jp/chouchoujiken/
- - https://www.otomate.jp/bw_alice/
- - https://www.otomate.jp/psychedelica/aa-nisus/
- - https://www.otomate.jp/collar_malice/
- - https://www.otomate.jp/bw_alice/twilight/
- - https://www.nintendo.co.jp/n08/agfj/index.html
+ - Keep monthly journal up to date
+ - Add an article every week or two
+ - Convert old infographics into articles
+ Sometime
+
+ - Update Trello and share it
+ - Diary - Add snippet art assets
+ - Game - Add slideshow for story
+ - Graphics - Concept Art
+ - Graphics - Character Sheets
+ - Graphics - Screenshots, GIFs
+ - Graphics - Music
+ - Graphics - Trailer
+ - Presskit - Make a downloadable PDF version
+ - Just...better art and writing for everything...
+
+