attack diagrams; ar and dp; css paragraph styling; milestone work
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@@ -42,16 +42,16 @@
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<br>
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<h3><span class=mundane>characters </span> </h3>
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<ul>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>creatures have life, spirit, AR, etc </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=unusual>creatures have life, spirit, AR, etc </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>creatures are in parties</span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>creatures belong to factions </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>creatures can be passive</span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>creatures can be fleshy</span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>creature can be a summon</span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>creature can be a boss</span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>creatures' armor rating is 3 * creature level + armor bonus. The armor bonus is 20 for warriors and paragons, 10 for rangers, dervs, and sins, and 0 for everyone else. </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>creatures' maximum health is level*20+80. </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>creatures' maximum energy is 20 for warriors, 30 for rangers, paragons, sins, and dervs, and 40 for everyone else. they have 1 extra pip of energy regen. </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=unusual>creatures' armor rating is 3 * creature level + armor bonus. The armor bonus is 20 for warriors and paragons, 10 for rangers, dervs, and sins, and 0 for everyone else. </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=unusual>creatures' maximum health is level*20+80. </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=unusual>creatures' maximum energy is 20 for warriors, 30 for rangers, paragons, sins, and dervs, and 40 for everyone else. they have 1 extra pip of energy regen. </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>creatures can have a special skill active on them like Stun Immunity or Natural Resistance. This can make the creature have altered armor against damage types. Plants are more susceptible to fire and slashing. Etc. </span> </li>
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</ul>
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<br>
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@@ -59,27 +59,25 @@
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<ul>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=unusual>character has life</span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=unusual>character has spirit </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>characters start with 20 energy </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>characters start with 2 pips of energy regen</span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>characters start with 2 pips of energy regen</span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>a pip of energy regen generates 1 energy every 3 seconds. </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>energy can drop below 0. The UI will read 0 until energy is recovered.</span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=unusual>characters start with 20 energy </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=unusual>characters start with 2 pips of energy regen</span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=unusual>a pip of energy regen generates 1 energy every 3 seconds. </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=common>energy can drop below 0. The UI will read 0 until energy is recovered.</span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>if character is at less than full health, is not attacking, not taking damage from attacks, not using offensive skills, not being targeted by offensive skills, and has not lost health for 5 seconds, their health will begin to regen slowly at a rate that increases by 1 every 2 seconds until it reaches +7 health regen. </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>characters start with 100 health</span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>characters gain 20 health per level up to 480 health at lvl 20. </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>a character cannot reduce their max health below 1 </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>changes to max health can not reduce current health below 1</span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>each pip is 2 health gained or lost each second</span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>each pip is 1 energy gained or lost every 3 seconds...so .33 per second</span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>although only 10 pips can be active, the UI will show all pips applied to character. They will still be there to counteract degen as it's applied. </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=unusual>characters start with 100 health</span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=unusual>characters gain 20 health per level up to 480 health at lvl 20. </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=unusual>a character cannot reduce their max health below 1 </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=common>changes to max health can not reduce current health below 1</span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=unusual>each pip is 2 health gained or lost each second</span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=common>although only 10 pips can be active, the UI will show all pips applied to character. They will still be there to counteract degen as it's applied. </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>weapon, equipment, skills, etc, can increase max health</span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>characters suffering from health generation do not automatically regen health. </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>characters suffering from health degeneration do not automatically regen health. </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>life is lost by damage, health degen, sacrifice, life stealing, life draining, health decrease due to a decrease in maximum health, the loss of all health due to an instant death effect, direct health loss from other sources (such as Infuse Health, Spoil Victor, Shelter)</span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>life is gained by health regeneration, life stealing, life draining, and the heal keyword. </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>only the heal keyword is modified by healing modifiers and triggers </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>SKILL: For 10 seconds, target gains 33% less benefit from healing. </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>SKILL: For 45 seconds, Healing Prayers heal for 50% more. </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>SKILL: For 30 seconds, every time target is healed, healer takes 10 damage. </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>SKILL: Stubborn Cold - For 10 seconds, target gains 33% less benefit from healing. </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>SKILL: Grapefruit - For 45 seconds, Healing Prayers heal for 50% more. </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>SKILL: Life Giver - For 30 seconds, every time target is healed, healer takes 10 damage. </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>heal is still shown even if character is at max health, etc - blue numbers over head </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>party healing provides healing, health gain, or health regen to all party members </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>life draining keyword - belongs to vampiric weapon. Steal 1...5 health each time you hit.</span> </li>
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@@ -87,27 +85,25 @@
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<br>
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<h3><span class=mundane>equipment + weapons </span> </h3>
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<ul>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>character has equipment</span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=common>character has equipment</span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>character has weapons</span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>equipment reduces armor-respecting damage, including attack damage and chemical damage</span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>armor comes from core armor, bonus armor, and special armor</span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>character has equipment</span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>armor bonus - additional energy, energy regen, additional health, reduction in physical damage, increase in AR. headgear gives +1 to single attribute for their job</span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>a set of armor increases energy regen by a total of +2 for armsman, +3 for tamer, and +4 for hacker, disciple, chemist, brawler. </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>a set of armor increases energy by a total of 20 for armsman, 25 for brawlers and tamers, and 30 for everyone else. </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=unusual>a set of armor increases energy regen by a total of +2 for armsman, +3 for tamer, and +4 for hacker, disciple, chemist, brawler. </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=unusual>a set of armor increases energy by a total of 20 for armsman, 25 for brawlers and tamers, and 30 for everyone else. </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>there are different equipment slots</span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>there is a main hand and an off-hand slot</span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>main hand reflects the handedness of the character. Night is left-handeded. The player can choose her handedness. </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>armor comes from equipment, keywords</span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=common>armor comes from equipment, keywords</span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>Attacks will hit one of the equipment slots. </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>Every 40 points of armor rating cuts 50% of non-armor ignoring damage and every loss of 40 doubles that damage. 100 AR takes half the damage of AR 60 and twice the damage of AR 140. </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>AR's affect on incoming damage is calculated by only the armor piece hit by the attack. A AR 40 head attack gains no benefit from an AR 80 chest. </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>Chest: 37.5% | Legs: 25% | Feet: 12.5% | Hands: 12.5% | Head: 12.5% </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>Track headshots</span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>Final Damage = Initial Damage * (0.5^((armor rating - 60)/40))</span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>some damage ignores armor. Bonus damage ignore armor. </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>In most cases, creature AR = 3 * Level + Armor bonus. The armor bonus is determined by job.</span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>Armor penetration reduces the AR. Hitting a 60 AR target with 25% armor penetration will reduce the effective AR to 45, increasing damage by 30%. </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=common>some damage ignores armor. Bonus damage ignore armor. </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=common>Armor penetration reduces the AR. Hitting a 60 AR target with 25% armor penetration will reduce the effective AR to 45, increasing damage by 30%. </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>Armor enhancing skills do not stack beyond +25 armor. (A single skill can still exist, though, that "Blessing. +40 armor for 5 seconds. When nonstacking, only the skill with the highest bonus will apply. )</span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>weapons have slots for mods</span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>armor has slots for mods</span> </li>
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@@ -177,6 +173,8 @@
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<br>
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<h3><span class=mundane>skills </span> </h3>
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<ul>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=common>skill loop </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=common>attack skill loop </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>skills consume an energy cost </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>skills' descriptions' values scale with their associated attributes </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>track skills currently applied to character </span> </li>
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@@ -261,6 +259,7 @@
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</ul>
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<br>
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<h3><span class=mundane>attack </span> </h3>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=common>attack loop </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>can attack </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>attack damage is based on equipment </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>attack speed is based on equipment </span> </li>
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