gdd mercur, env effect, perk, some story

master
chimchooree 2 years ago
parent 48bcb7c59b
commit 160152f4da

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<p>All acts of god are attributed to him. His steed is the MessageBus. He is technically an entity. <br></p>
<p>All acts of god are attributed to him. His steed is the MessageBus. He is a God, technically a base-based entity. His job is Mailman/Mailman. </p>

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<p>Works like a skill in most instances, but it has a persistent effect that is triggered instead of activated. </p>
<p>Usually, there's going to be some Area2D (covers the lava area, etc) that will cast the skill upon collision with a tangible and end the skill when the tangible exits. </p>

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<p><a href="/blessfrey-gdd/job">Jobs</a> and <a href="/blessfrey-gdd/gig">gigs</a> have <a href="/blessfrey-gdd/attribute">attributes</a> associated with them, while only jobs have <a href="/blessfrey-gdd/perk">perks</a>. Each attribute defines a specialization within the job's overall playstyle. A perk is the same as an attribute, but characters only have access to their job's perk, not their gig's perk. </p>
<p>Perks bestow a constant effect on the character. For instance, the Brawler's Critical Eye increases his critical hit rate.</p>
<p>Each perk and attribute is associated with a set of skills. You can increase and decrease their values in safe areas (no permanent decision), and their skills' effectiveness with scale with their attributes. </p>
<p>Perks are activated at _ready or job change onto their owner. </p>

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goal: establish that Aries cares about Helia
<Helia! You came. Cool.
>Yeah. I don't think it would take much to get me up to speed.
<Nah, you got this.
<Let's see...
<You've got the basics.
<Your DPS is pretty low.
<Your weapon and gear doesn't really match your job.
<Here, you can borrow this sword. Give it back whenever, don't feel pressure about it.
<Now then. You should prioritize this skill, use skills more often, whatever.
<Would you like to spar? Or you need some time on the practice dummy?
>Let's spar!
<Sure, let's go.
<Hey, you're improving.
>Think so?
<Yeah, I won't flatter you.
>With practice, you'll learn.
>Eh, that wasn't your best.
>You'll get it. Keep trying.
<I'm giving up for now...
>Okay.
<So- how do you like sparring?
>I come here looking for you.
<...(raised eyebrows)
<Yeah? If you don't like gym stuff, you won't impress me by forcing it, you know?
<I like when a girl has her own interests.
>Oh, this is awkward. No, I don't really like the gym.
<Don't worry about it. It's forgotten.
<(if dating) Do I not take you out enough?
<(else) Hmm. Want to meet at the park tomorrow?
>Yeah!
<Cool. Text ya then. Later.
>It's exciting.
<Heh. I didn't think yankees were into that kind of stuff. You're pretty cool.
>I've never done it before.
<Well, it's not just exercise, you know. If you're ever in danger, it's a lot better if you can defend yourself instead of hoping someone else will save you.
>Is that important to you? Surely that is never necessary here. It seems so safe and slow.
<It's just a self-sufficiency thing.
<I know you're a far way away from your family and don't really know anyone.
<I'd just feel like you're safer if I know you can defend yourself.
>I'm fine!
<You could stand to learn more.
>Oh...I appreciate the training.
<Yeah, they can only teach so much at school. A lot of this comes from doing it.
>No...I'd rather not, honestly.
<But you train anyway! That's pretty admirable.
<A lot of people say they love it, but I never see them practicing.
>You know, I never feel like working out before I get here.
<You? Really?
>Oh yes. I have to force it. It feels good once I've started, but breaking the inertia.
<That's funny. Is everyone like that, then?
>Probably not. Probably just us. (smiles slyly)

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<Oh-? What are you looking for here? (at the library, chance meeting)
>It's a quiet place to be.
<I know what you mean. But I won't bother you.
>No- let's chat.
(go to tables)
<I'm not doing anything particularly interesting, either.

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<p>The vision for Blessfrey <br></p>
<br>
<ul>
% for i in ["achievements", "armor-rating", "attribute", "attribute-point", "cast", "character", "controls", "credits", "damage-type", "death-penalty", "dialogue", "docs", "gear", "gig", "groups", "highlight", "ID", "inspect menu", "inventory", "item", "job", "keyword", "language", "life", "mechanics", "Mercur", "milestones", "miracles", "pathfinding", "perk", "pip", "proxemics", "setting", "skill", "spirit", "status-effect", "story", "style guide", "terms", "vibe", "website"]:
% for i in ["achievements", "armor-rating", "attribute", "attribute-point", "cast", "character", "controls", "credits", "damage-type", "death-penalty", "dialogue", "docs", "environment-effect", "gear", "gig", "groups", "highlight", "ID", "inspect menu", "inventory", "item", "job", "keyword", "language", "life", "mechanics", "Mercur", "milestones", "miracles", "pathfinding", "perk", "pip", "proxemics", "setting", "skill", "spirit", "status-effect", "story", "style guide", "terms", "vibe", "website"]:
<li class="list">{{random.choice(['.','•','☆','★'])}}&#9;<a href=/blessfrey-gdd/{{i}}>{{i}}</a></li>
% end
</ul>

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<br>
<h3><span class=mundane>skills </span> </h3>
<ul>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>skillbar slots can be empty </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=common>skill loop </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=common>attack skill loop </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=rare>skills consume an spirit cost </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>duplicate skills cannot be equipped onto the skillbar. All but the rightmost copy will be kept. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Echos let you duplicate skills temporarily, captures let you sideload a dupe on the bar, thievery skills also, etc. After zoning, only the rightmost dupe will be kept. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>environment effect is a type of skill that is triggered rather than activated. It cannot be learned or used. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>environment effect continuously is applied to new characters entering area </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>skills can be canceled </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>skills can be canceled during their activation time</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>skills can be canceled by pressing a movement key </span> </li>

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