gdd mercur, env effect, perk, some story
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<p>All acts of god are attributed to him. His steed is the MessageBus. He is technically an entity. <br></p>
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<p>All acts of god are attributed to him. His steed is the MessageBus. He is a God, technically a base-based entity. His job is Mailman/Mailman. </p>
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<p>Works like a skill in most instances, but it has a persistent effect that is triggered instead of activated. </p>
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<p>Usually, there's going to be some Area2D (covers the lava area, etc) that will cast the skill upon collision with a tangible and end the skill when the tangible exits. </p>
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<p><a href="/blessfrey-gdd/job">Jobs</a> and <a href="/blessfrey-gdd/gig">gigs</a> have <a href="/blessfrey-gdd/attribute">attributes</a> associated with them, while only jobs have <a href="/blessfrey-gdd/perk">perks</a>. Each attribute defines a specialization within the job's overall playstyle. A perk is the same as an attribute, but characters only have access to their job's perk, not their gig's perk. </p>
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<p>Perks bestow a constant effect on the character. For instance, the Brawler's Critical Eye increases his critical hit rate.</p>
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<p>Each perk and attribute is associated with a set of skills. You can increase and decrease their values in safe areas (no permanent decision), and their skills' effectiveness with scale with their attributes. </p>
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<p>Perks are activated at _ready or job change onto their owner. </p>
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goal: establish that Aries cares about Helia
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<Helia! You came. Cool.
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>Yeah. I don't think it would take much to get me up to speed.
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<Nah, you got this.
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<Let's see...
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<You've got the basics.
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<Your DPS is pretty low.
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<Your weapon and gear doesn't really match your job.
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<Here, you can borrow this sword. Give it back whenever, don't feel pressure about it.
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<Now then. You should prioritize this skill, use skills more often, whatever.
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<Would you like to spar? Or you need some time on the practice dummy?
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>Let's spar!
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<Sure, let's go.
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<Hey, you're improving.
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>Think so?
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<Yeah, I won't flatter you.
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>With practice, you'll learn.
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>Eh, that wasn't your best.
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>You'll get it. Keep trying.
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<I'm giving up for now...
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>Okay.
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<So- how do you like sparring?
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>I come here looking for you.
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<...(raised eyebrows)
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<Yeah? If you don't like gym stuff, you won't impress me by forcing it, you know?
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<I like when a girl has her own interests.
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>Oh, this is awkward. No, I don't really like the gym.
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<Don't worry about it. It's forgotten.
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<(if dating) Do I not take you out enough?
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<(else) Hmm. Want to meet at the park tomorrow?
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>Yeah!
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<Cool. Text ya then. Later.
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>It's exciting.
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<Heh. I didn't think yankees were into that kind of stuff. You're pretty cool.
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>I've never done it before.
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<Well, it's not just exercise, you know. If you're ever in danger, it's a lot better if you can defend yourself instead of hoping someone else will save you.
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>Is that important to you? Surely that is never necessary here. It seems so safe and slow.
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<It's just a self-sufficiency thing.
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<I know you're a far way away from your family and don't really know anyone.
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<I'd just feel like you're safer if I know you can defend yourself.
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>I'm fine!
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<You could stand to learn more.
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>Oh...I appreciate the training.
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<Yeah, they can only teach so much at school. A lot of this comes from doing it.
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>No...I'd rather not, honestly.
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<But you train anyway! That's pretty admirable.
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<A lot of people say they love it, but I never see them practicing.
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>You know, I never feel like working out before I get here.
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<You? Really?
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>Oh yes. I have to force it. It feels good once I've started, but breaking the inertia.
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<That's funny. Is everyone like that, then?
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>Probably not. Probably just us. (smiles slyly)
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<Oh-? What are you looking for here? (at the library, chance meeting)
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>It's a quiet place to be.
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<I know what you mean. But I won't bother you.
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>No- let's chat.
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(go to tables)
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<I'm not doing anything particularly interesting, either.
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