placeholder articles; first live version in a few months
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<h1>artfight 2022: team bloom </h1>
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june 9, 2022<br>
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august 25, 2022<br>
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#personal #artfight #art <br>
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<h2>what's artfight? </h2>
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<h1>no-legs the cat </h1>
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june 9, 2022<br>
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august 11, 2022<br>
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#game #no-legs-the-cat #godotengine #release<br>
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<p><b>No-Legs the Cat</b> is a 2D maze game featuring Poltics Cat! Help him find his legs! He can't move by himself, so scoot him around with the arrow keys. Don't forget to feed him all three breakfasts or he'll starve!! Go play it <a href="http://127.0.0.1:9001/demo">here</a> or on <a href="https://chimchooree.itch.io/legless-the-cat">itch.io</a>. <br></p>
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<h1>everything's coming together: a new website </h1>
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{{date}}<br>
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july 28, 2022<br>
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#webdev <br>
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<p>Everything's coming together. I've been learning a lot and think I'm finally ready to start sharing my work. <br></p>
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<h1>everything's coming together: a new website </h1>
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july 28, 2022<br>
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#webdev <br>
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<p>Everything's coming together. I've been learning a lot and think I'm finally ready to start sharing my work. <br></p>
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<h2>up and up </h2>
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<p>I've had a mostly solid horizontal slice of Blessfrey ready for a while, and this cycle of system revamps is finally able to support the sophistication of content I want. When I finish this iteration of skill systems and AI, I will be ready to make a real demo release of Blessfrey! <br></p>
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<p>I don't know why it never occurred to me that I don't have to hold back my website waiting on that demo, though. Releasing and publishing is an important skill in itself. I threw together No-Legs the Cat in a few hours, exported it, hosted it on <a href="https://chimchooree.itch.io/legless-the-cat">itch.io</a>, and embedded what is currently the crown jewels of my website. Finally! I have a gamedev website with a playable game on it. <br></p>
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<img src="/static/img/ent/everythingscomingtogether_no-legsthecat.png" alt="(No-Legs the Cat screenshot: Poltics Cat finds a bowl of breakfast in the maze)"><br>
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<p>All this time, my website maintenance skills have been getting stronger. I have a years' worth of content as a buffer. My artist's block has dissipated for the first time in years, and I actually <i>enjoy</i> drawing concept art and character designs again. I've also spent a year trying different languages and frameworks and improving across the board. The website's already a night and day difference from old versions, and I finally feel comfortable with where it's at. <br>
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<h2>changes </h2>
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<p>This is <i>my</i> website, so I might as well use it however I want. If I have a website, I shouldn't have to rely on anyone else for image hosting or digital content presentation. There's no reason for me to have to pull up my phone all the time to show people what I'm working on. Blessfrey.me can take care of all of that for me. <br></p>
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<p>From now on, I'll post fashion content here. I used to have a separate online portfolio for it and tried a separate blog from that once, but I was always struggling to fit into standard formats. Giving myself a blank section of my general portfolio to structure however I want is freeing. Some fashion designers like <a href="https://www.kennethdking.com/">Kenneth D. King</a> don't even organize their ideas into seasonal collections. The industry as a whole is moving away from the rigid structure of in-person runway shows in lieu of directly meeting with the press, releasing lookbooks of fashion photography, and shooting short art films. Why shouldn't a fashion blogger re-evaluate her portfolio, too? Maybe I'll add a section for general art here, too, someday. Who knows? <br></p>
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Maybe best practice is to stay laser-focused on a content niche, but I'm not an SEO zombie. I develop websites, games, programming projects, fashion projects, interior design projects, pixelart, writing, and more, and they all deserve some web real estate. Maybe later, I can work with clients through here, too, but that is a dream for the future. For now, I'm keeping everything Web 1.0. The security is <i>so</i> much easier that way. <br></p>
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<h2>plans for the future </h2>
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<p>That isn't to say the website's perfect as it! It looks pretty wonky on mobile and tablets, and I've only been testing in Firefox and Chrome-based browsers. It's functional and has a decent amount of content, though, so I'd say it's a-okay to take out of maintenance mode for now. <br></p>
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<p>Next I'm going to work with every resolution I can get my hands on and refactor my code a little. Also, I have a different vision for the formatting of most pages. The demo and fashion pages could definitely be broken into pieces. There should probably ultimately be a separate, permanent page for each HTML5 application. I also like having not just my Blessfrey characters but all my ocs here. It's like Toyhouse, but the price of custom CSS is already included in server costs. If nothing else, it'll be nice for when Artfight's sputtering. <br></p>
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<h2>let's appreciate what we have! </h2>
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Don't go through the motions. If you have anything super cool like a website, don't just use it how you're "supposed" to use it. Put your stuff to work and have fun! <br></p>
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Last updated July 21, 2022 <br>
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<h1>no-legs the cat </h1>
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august 11, 2022<br>
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#game #no-legs-the-cat #godotengine #release<br>
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<p><b>No-Legs the Cat</b> is a 2D maze game featuring Poltics Cat! Help him find his legs! He can't move by himself, so scoot him around with the arrow keys. Don't forget to feed him all three breakfasts or he'll starve!! Go play it <a href="http://127.0.0.1:9001/demo">here</a> or on <a href="https://chimchooree.itch.io/legless-the-cat">itch.io</a>. <br></p>
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<img src="/static/img/ent/everythingscomingtogether_no-legsthecat.png" alt="(No-Legs the Cat screenshot: Poltics Cat finds a bowl of breakfast in the maze)"><br>
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<p>It's not much - just a demonstration to myself that I can export a game and embed HTML5 applications here. It runs pretty well locally, so we'll see how well it runs on the live server in my playtesters' browsers. I'm getting close to releasing the first minor demo for Blessfrey, so I'd really rather iron out all the kinks with a short and simple project first, you know? Dreading the day I have to handle serialization in the browser. <br></p>
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<p>Have fun! More games coming soon. <br></p>
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<h2>faq</h2>
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<h3>who is poltics cat? </h3>
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<img src="/static/img/ent/nolegsthecat_polticscat.png" alt="(photo: My pet orange kitty with an empty look on his face and legs tucked entirely under his body. He looks like a loaf of bread.)"><br>
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<p>My kitty! <br></p>
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<p>It's just an inside joke. There was a guy who kept interrupting the political discussion channel by posting his pet, so I tried to imitate him with my own politics cat. Only I made a typo, and it stuck. <br></p>
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<h3>where'd his legs go? </h3>
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<p>Aren't cats cute when they sit like that? It's called "loafing." Kitty's so fluffy that his legs become totally hidden when he does that, and he just stares helplessly at us when we start heckling him. <br></p>
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<p>It looks like his legs are missing for real this time, though. He couldn't have gotten far without them, so they have to be somewhere in the maze. <br></p>
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<h3>isn't one breakfast enough? </h3>
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<p>I dunno, my cat is weird. He wants us to give him breakfast first thing in the morning, then again when we eat our own breakfast. It's still so early, it's like he eats two breakfasts. He doesn't care about food for the rest of the day. It's like the concept of lunch and dinner are completely foreign to him. He's a dishonest little guy, though, so he'll come to both my husband and me separately to beg for "second" breakfast. We're usually too smart for him, but I'd be lying if he hasn't bamboozled us into <i>three</i> whole breakfasts before. <br></p>
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<h3>when are godot devs going to stop making everything out of the godot head? </h3>
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<p>Probably never. <br></p>
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Last updated July 21, 2022 <br>
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<h1>artfight 2022: team bloom </h1>
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august 25, 2022<br>
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#personal #artfight #art <br>
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<br>
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<h2>what's artfight? </h2>
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<b>Artfight</b> is an online art game every July. You post profiles for your original characters then go off browsing to find someone else's character to draw. Everyone's sorted into teams and each "attack" or drawing is valued for a certain number of points, so one side wins at the end of the event. You don't get anything for winning, and people game the system so bad that it's hard to even care about the competitive side of the site. <br></p>
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<p>It's more fun to approach the game with your own personal challenge. I know a lot of people try a new style or technique during this month, like my friend trying single-layer digital paintings. My personal approach this year is thematic. I'm drawing cute couples! I don't usually draw boys, so it's a good compromise if his girlfriend will be in the frame, too. Also, more characters per attack = more points! <br></p>
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It's a huge community, so at least a few people are bound to draw your characters, which is such a fun surprise when it happens. Some people like to make art in return for people who attack them, too, as thanks. Their discord is probably the best place to get attention, but it's intimidatingly fast for me. <br>
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<h2>my attacks </h2>
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<p>These are the characters I drew. <br></p>
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<img src="/static/img/ent/AF22_Abbey_Lune_Arcon_SanoAmaterasu_goddess.png" alt="(pixelart: Sano Amaterasu in a lupine field, playing her harp.)"><br>
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<img src="/static/img/ent/AF22_Abbey_Lune_Arcon_SanoAmaterasu_goddess_big.png" alt="(pixelart: same but larger size)"><br>
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My pixelart of Lune_Archon's Sano Amaterasu, a horned goddess with her harp. (75x75px, 45 colors) <br>
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<img src="/static/img/ent/AF22_Abbey_Skye_0723_Aisu+LunaStarleaf.png" alt="(pixelart: Aisu, a blue winged man in a sweater standing behind his seated blonde wife with a pink shirt.)"><br>
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<img src="/static/img/ent/AF22_Abbey_Skye_0723_Aisu+LunaStarleaf_big.png" alt="(pixelart: same but larger size.)"><br>
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My pixelart of Skye_0723's Aisu and Luna Starleaf, a winged warrior and his druid wife who can turn into a pink unicorn. (163x157px, 79 colors) <br>
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<img src="/static/img/ent/AF22_Abbey_EmmArrGus_Brody+Char.png" alt="(pixelart: Brody, a scruffy fisherman sitting on a bench with his anthro shark girlfriend Char.)"><br>
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<img src="/static/img/ent/AF22_Abbey_EmmArrGus_Brody+Char_big.png" alt="(pixelart: same but larger size.)"><br>
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My pixelart of EmmArrGus's fisherman Brody and his shark girlfriend Char. (150x123px, 54 colors) <br>
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<img src="/static/img/ent/AF22_Abbey_BlackReshiram_Lilac_dragongirl.png" alt="(pixelart: a fluffy pink dragon girl named Lilac.)"><br>
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<img src="/static/img/ent/AF22_Abbey_BlackReshiram_Lilac_dragongirl_big.png" alt="(pixelart: same but larger size.)"><br>
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My pixelart of BlackReshiram's Lilac, a fluffy pink dragon girl. (51 colors) <br>
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<h2>my defenses </h2>
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<p>These are my characters, drawn by other people. <br></p>
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<img src="/static/img/ent/AF22_CawfeeCakes_Abbey_Rune_sadlittleguy.png" alt="(image: a bust of a sad Rune in a dark hoodie)"><br>
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CawfeeCakes's bust of Rune. He's so sad, he's droopy! <br>
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<img src="/static/img/ent/AF22_Lune_Archon_Abbey_TessaSkyeStMartin.jpeg" alt="(image: Tessa with a vampy lip!)"><br>
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Lune_Archon's bust of Tessa with a vampy lip! <br>
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<img src="/static/img/ent/AF22_BlackReshiram_Abbey_floofdrago.png" alt="(image: Abbey in an adorable style!)"><br>
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BlackReshiram's illustration of Abbey in an adorable style! <br>
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<h2>do you recommend this game? </h2>
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<p>It's one of the more fun art communities these days. A lot of communities have turned completely business-minded or are littered with off-topic content. Artfight, however, is necessarily interactive and collaborative, more like how art communities felt in the 10s. I try to play every year to motivate myself to draw more, especially things outside my comfort zone of cute girls. <br></p>
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<p>This community has a lot of overlap with Toyhouse and Tumblr, though, so don't be surprised if you keep running into massive text walls of character permissions and "original character donut steal" warnings. There's also a wide range of ability. I see everything from grainy photos of lined paper to Tearzah copycat artists to university illustration students. It feels like old DeviantART in that respect. <br></p>
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<p>You should know that the servers reliably crash during the first week of July every year, so if you do want to play, prepare during June. Upload a few characters and their reference pictures, find targets you'd like to draw, and save their usernames and reference pictures. Even if the servers crash, you've got everything you need for a few days. <br></p>
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Last updated June 4, 2022 <br>
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<title>{{title or 'blessfrey.me'}}</title>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<link rel="stylesheet" type="text/css" href="/static/css/all.css"/>
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<link rel="stylesheet" type="text/css" href="/static/css/{{css}}.css"/>
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