working on XML still but everything else is fine
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march 4, 2021<br>
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#godotengine #json #python <br>
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Similar to Magic: The Gathering and Guild Wars 1, the functionality of my skills is composed of keywords. For instance, a skill with the 'damage' keyword + 'bleeding' keyword will inflict pure damage + a bleeding status effect. <br>
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Similar to Magic: The Gathering cards, the functionality of my skills is composed of keywords. For instance, a skill with the 'damage' keyword + 'bleeding' keyword will inflict pure damage + a bleeding status effect. <br>
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Since skills derive their effects from existing keywords, each individual skill has very little to no unique code. Repetitive, formulaic tasks are better left to scripts, so I wrote a skillmaker to write skills for me. <br>
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@@ -137,3 +137,5 @@ The output is a nested directory of all the skills, so I can just copy + paste t
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If I only had ten or eleven skills, then probably not. I'm planning on having around 40 skills per class, though, and I'm only one person. Since the skills are very formulaic, I'd rather have Python do all the copying + pasting for me while I worry about what makes my skills unique! <br>
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last updated March 6, 2021 <br>
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