diary and entry are functional
@ -0,0 +1,5 @@
|
||||
Chim-choo-ree | <a href="https://www.youtube.com/watch?v=vRnikXRJ6hY">means <i>make-believe bird</i></a> | elysian ranger♀ | model | 19yro | 10' | Aion <br>
|
||||
<br>
|
||||
<p>She wanted to be an assassin, but she's had to come to terms with her physique being ill-suited for close-range dagger combat. Unfortunately, she's just okay at archery, and that's when she can find equipment that accomodates her long arms. Dreams of standing out as an archer are just as far out-of-reach as assassin work ever was. Nevertheless, she is showered in athletic modeling deals, while her talented friends are overlooked. She gets to travel to all the major archery competitions and practice it in short art films, but she knows in her heart that this is all thanks to her looks, not her skills. She tries to look at her physique as a hidden blessing or backdoor, but it can be pretty humiliating when she gets side-eyed by judgy girls with far better aim than she'll ever have. <br></p>
|
||||
<br>
|
||||
<p>She has seafoam green eyes, light brown hair, and freckled medium skin. The left side of her face is decorated with a large floral tattoo made with a dye similar to henna. She's a habitual mascara user and always covers her buns with silks and ribbons. As for her body, she's <i>tall</i>. Basically, I maxxed or minned every slider in Aion - max neck length, max arm length, max height, max leg length, max foot length, min thickness. The meta in Aion is to create the smallest possible character for stealth, so she is a sequoia among men. Also, the animations are the same for all characters, so everything she does is extremely sluggish and premeditated. (It takes a while for neural signals to reach her limbs.) Sanctum couturiers often want her to model postmodern and anti-fashion designs, but she is a natural model and adapts well to anyone who wants to work with her. Her favorites will always be the cute frilly ruffly stuff, though. <br></p>
|
@ -1,5 +1,5 @@
|
||||
Lune Marine | means <i>moon</i> | human♀ | persona | age varies | 5'1<br>
|
||||
Lune Marine | means <i>moon</i> | usually human♀ | persona | age varies | 5'1<br>
|
||||
<br>
|
||||
<p>My persona! She's gone through tens of redesigns and has been made in about every 00s-early 10s MMO out there. Her trademarks are her cool, almost lavender-toned white hair, golden or citrine eyes, short stature, and cheery disposition. She's also always linked with water and the moon. She has a ton of backstories, usually related to whatever game she's currently in, but my favorite is of her as an Ascalonian girl, training under Munne to become a Necromancer and votive candlemaker. I really miss the heyday of Guild Wars 1. No game area has anything on pre-Searing Ascalon. <br></p>
|
||||
<p>My persona! She's been made in about every 00s-early 10s MMO out there. Her signatures are her cool, almost lavender-toned white hair, golden or citrine eyes, short stature, and cheery disposition. She's linked with water and the moon. She has a ton of backstories, but my favorite is of her as an Ascalonian girl, training under <a href="https://wiki.guildwars.com/wiki/Necromancer_Munne">Munne</a> to become a Necromancer and votive candlemaker. <br></p>
|
||||
<br>
|
||||
<p>Her clothes are brown, white, or black, and she's usually dressed very femininely. She wears brown eyeshadow and either brown or gold lipstick, if she wears any makeup at all. She also usually has short, straight hair with peek-a-boo bangs, but everything else is all over the place. She's been freckled, had a scar across her nose, various support classes, an elf girl, and once a dwarf. <br></p>
|
||||
<p>Her favorite colors to wear are brown, white, or black, but she's usually dressed very femininely and chooses plenty of lily pinks and dusty purples. She wears brown eyeshadow and either brown or gold lipstick, if she wears any makeup at all. She also usually has short, straight hair with peek-a-boo bangs, but everything else is all over the place. <br></p>
|
||||
|
@ -1,10 +1,10 @@
|
||||
Tessa Skye St Martin | means <i>to gather</i> | tamer♀ | student | teenager | 5'3 | blessfrey<br>
|
||||
<br>
|
||||
<p>She moved to Lucrest with her family and white, fluffy cat from France when she was really little. Unfortunately, her father died not too long afterward. She doesn't know much about him or his old country of Haiti, but she visits extended family in Blois with her mom every Christmas. That doesn't mean she's that great at French. In fact, to her mother's immense disappointment, she has a better grade in Spanish. <br></p>
|
||||
<p>She moved to Lucrest with her family and white, fluffy cat from France when she was really little. Unfortunately, her father died not too long afterward. She doesn't know much about him or his old country of Haiti, but she visits extended family in Blois with her <a href="/char/Marie-Agnès">mom</a> every Christmas. That doesn't mean she's that great at French. In fact, to her mother's immense disappointment, she has a better grade in Spanish. <br></p>
|
||||
<br>
|
||||
<p>She deeply admires her mother as a strong, loving, successful tradeswoman, so she gives back some of her time to help in her studio. Several days a week, she can be found hand-sewing fabric flowers, or serving as a fit model. <br></p>
|
||||
<br>
|
||||
<p>She would rather spend every moment outside, though, forever hiking, jogging, and poking her nose into her neighbors' business. Her cat is an outside cat and joins in on her adventures most of the time. Tessa's the instigator in her friend group, daring or begging to rope everyone into her wild adventures. She's all fun all the time, so she doesn't always know where the boundary is between playful teasing and outright bullying. <br></p>
|
||||
<p>She would rather spend every moment outside, though, forever hiking, jogging, and poking her nose into her neighbors' business. Her <a href="/char/Choupette">cat</a> is an outside cat and joins in on her adventures most of the time. Tessa's the instigator in her friend group, daring or begging to rope everyone into her wild adventures. She's all fun all the time, so she doesn't always know where the boundary is between playful teasing and outright bullying. <br></p>
|
||||
<br>
|
||||
<p>She is a light-skinned black girl of Haitian-French descent with silver eyes and a short, very athletic build. Her hair is dyed with darker streaks, and styled with short, choppy hime bangs. She never leaves the house without eyeliner and loves dressing in athleisure or trying new trends. Her favorite color changes with the season, but gunmetal is a consistent love. Her ears are pierced. <br></p>
|
||||
|
||||
|
@ -0,0 +1,33 @@
|
||||
<!--201217,200903-->
|
||||
<h1>blessfrey </h1>
|
||||
june 9, 2022<br>
|
||||
#blessfrey #game <br>
|
||||
<br>
|
||||
<b>Blessfrey</b> is a 2D action RPG developed in Godot Engine for PC by Chimchooree in the USA. Its major inspiration is Guild Wars 1. <br>
|
||||
<br>
|
||||
<a target="_blank" href="/static/img/ent/screenshot_June292019.png">
|
||||
<img src="/static/img/ent/screenshot_June292019.png" alt="(image: Lots of Angels and other characters at a shopping center)" width="500" height="278.66">
|
||||
</a><br>
|
||||
<br>
|
||||
<h2>Mechanics</h2>
|
||||
Rely on your skill and creativity while exploring a rural southern town, getting involved in local shenanigans, and uncovering the mysteries the downtown dungeon. <br>
|
||||
<br>
|
||||
Class progression is free-form, and virtually no decision is permanent. You will pick a permanent job during character creation, but you will be able to choose among 5+ side jobs during gameplay for multiclassing. Find your perfect combination to clear levels and express your playstyle. <br>
|
||||
<br>
|
||||
Each class has its own style of skills associated with it. Skills are individual powers gained through gameplay which give specific effects when activated. Your skillbar only has 8 skill slots and can only be edited in safe areas. The challenge comes from discovering effective strategies and synergies against the next area. <br>
|
||||
<br>
|
||||
You'll not only manage your own skillbar but also the skillbars of your AI companions. <br>
|
||||
<br>
|
||||
Skills are gained during exploration. As you find new areas, encounter enemies, and interact with your surroundings, you will internalize those experiences as new skills. There are multiple paths to learning, so you are free to focus on your favorite parts of the game. <br>
|
||||
<br>
|
||||
<h2>Story </h2>
|
||||
You play as Helia, a girl from the United States who has to live with her uncle in the Confederate States for the summer. Through dare or curiosity, she <br>
|
||||
<br>
|
||||
<h2>Setting </h2>
|
||||
|
||||
Blessfrey's development has taught me a lot about programming and devops. I hope you enjoy it whenever the demo and full game drop. <br>
|
||||
<br>
|
||||
Chimchooree<br>
|
||||
<br>
|
||||
Last updated June 4, 2022 <br>
|
||||
<br>
|
@ -0,0 +1,33 @@
|
||||
<!--201217,200903-->
|
||||
<h1>blessfrey </h1>
|
||||
june 9, 2022<br>
|
||||
#blessfrey #game <br>
|
||||
<br>
|
||||
<b>Blessfrey</b> is a 2D action RPG developed in Godot Engine for PC by Chimchooree in the USA. Its major inspiration is Guild Wars 1. <br>
|
||||
<br>
|
||||
<a target="_blank" href="/static/img/ent/screenshot_June292019.png">
|
||||
<img src="/static/img/ent/screenshot_June292019.png" alt="(image: Lots of Angels and other characters at a shopping center)" width="500" height="278.66">
|
||||
</a><br>
|
||||
<br>
|
||||
<h2>Mechanics</h2>
|
||||
Rely on your skill and creativity while exploring a rural southern town, getting involved in local shenanigans, and uncovering the mysteries the downtown dungeon. <br>
|
||||
<br>
|
||||
Class progression is free-form, and virtually no decision is permanent. You will pick a permanent job during character creation, but you will be able to choose among 5+ side jobs during gameplay for multiclassing. Find your perfect combination to clear levels and express your playstyle. <br>
|
||||
<br>
|
||||
Each class has its own style of skills associated with it. Skills are individual powers gained through gameplay which give specific effects when activated. Your skillbar only has 8 skill slots and can only be edited in safe areas. The challenge comes from discovering effective strategies and synergies against the next area. <br>
|
||||
<br>
|
||||
You'll not only manage your own skillbar but also the skillbars of your AI companions. <br>
|
||||
<br>
|
||||
Skills are gained during exploration. As you find new areas, encounter enemies, and interact with your surroundings, you will internalize those experiences as new skills. There are multiple paths to learning, so you are free to focus on your favorite parts of the game. <br>
|
||||
<br>
|
||||
<h2>Story </h2>
|
||||
You play as Helia, a girl from the United States who has to live with her uncle in the Confederate States for the summer. Through dare or curiosity, she <br>
|
||||
<br>
|
||||
<h2>Setting </h2>
|
||||
|
||||
Blessfrey's development has taught me a lot about programming and devops. I hope you enjoy it whenever the demo and full game drop. <br>
|
||||
<br>
|
||||
Chimchooree<br>
|
||||
<br>
|
||||
Last updated June 4, 2022 <br>
|
||||
<br>
|
@ -0,0 +1,33 @@
|
||||
<!--201217,200903-->
|
||||
<h1>blessfrey </h1>
|
||||
june 9, 2022<br>
|
||||
#blessfrey #game <br>
|
||||
<br>
|
||||
<b>Blessfrey</b> is a 2D action RPG developed in Godot Engine for PC by Chimchooree in the USA. Its major inspiration is Guild Wars 1. <br>
|
||||
<br>
|
||||
<a target="_blank" href="/static/img/ent/screenshot_June292019.png">
|
||||
<img src="/static/img/ent/screenshot_June292019.png" alt="(image: Lots of Angels and other characters at a shopping center)" width="500" height="278.66">
|
||||
</a><br>
|
||||
<br>
|
||||
<h2>Mechanics</h2>
|
||||
Rely on your skill and creativity while exploring a rural southern town, getting involved in local shenanigans, and uncovering the mysteries the downtown dungeon. <br>
|
||||
<br>
|
||||
Class progression is free-form, and virtually no decision is permanent. You will pick a permanent job during character creation, but you will be able to choose among 5+ side jobs during gameplay for multiclassing. Find your perfect combination to clear levels and express your playstyle. <br>
|
||||
<br>
|
||||
Each class has its own style of skills associated with it. Skills are individual powers gained through gameplay which give specific effects when activated. Your skillbar only has 8 skill slots and can only be edited in safe areas. The challenge comes from discovering effective strategies and synergies against the next area. <br>
|
||||
<br>
|
||||
You'll not only manage your own skillbar but also the skillbars of your AI companions. <br>
|
||||
<br>
|
||||
Skills are gained during exploration. As you find new areas, encounter enemies, and interact with your surroundings, you will internalize those experiences as new skills. There are multiple paths to learning, so you are free to focus on your favorite parts of the game. <br>
|
||||
<br>
|
||||
<h2>Story </h2>
|
||||
You play as Helia, a girl from the United States who has to live with her uncle in the Confederate States for the summer. Through dare or curiosity, she <br>
|
||||
<br>
|
||||
<h2>Setting </h2>
|
||||
|
||||
Blessfrey's development has taught me a lot about programming and devops. I hope you enjoy it whenever the demo and full game drop. <br>
|
||||
<br>
|
||||
Chimchooree<br>
|
||||
<br>
|
||||
Last updated June 4, 2022 <br>
|
||||
<br>
|
@ -0,0 +1,33 @@
|
||||
<!--201217,200903-->
|
||||
<h1>blessfrey </h1>
|
||||
june 9, 2022<br>
|
||||
#blessfrey #game <br>
|
||||
<br>
|
||||
<b>Blessfrey</b> is a 2D action RPG developed in Godot Engine for PC by Chimchooree in the USA. Its major inspiration is Guild Wars 1. <br>
|
||||
<br>
|
||||
<a target="_blank" href="/static/img/ent/screenshot_June292019.png">
|
||||
<img src="/static/img/ent/screenshot_June292019.png" alt="(image: Lots of Angels and other characters at a shopping center)" width="500" height="278.66">
|
||||
</a><br>
|
||||
<br>
|
||||
<h2>Mechanics</h2>
|
||||
Rely on your skill and creativity while exploring a rural southern town, getting involved in local shenanigans, and uncovering the mysteries the downtown dungeon. <br>
|
||||
<br>
|
||||
Class progression is free-form, and virtually no decision is permanent. You will pick a permanent job during character creation, but you will be able to choose among 5+ side jobs during gameplay for multiclassing. Find your perfect combination to clear levels and express your playstyle. <br>
|
||||
<br>
|
||||
Each class has its own style of skills associated with it. Skills are individual powers gained through gameplay which give specific effects when activated. Your skillbar only has 8 skill slots and can only be edited in safe areas. The challenge comes from discovering effective strategies and synergies against the next area. <br>
|
||||
<br>
|
||||
You'll not only manage your own skillbar but also the skillbars of your AI companions. <br>
|
||||
<br>
|
||||
Skills are gained during exploration. As you find new areas, encounter enemies, and interact with your surroundings, you will internalize those experiences as new skills. There are multiple paths to learning, so you are free to focus on your favorite parts of the game. <br>
|
||||
<br>
|
||||
<h2>Story </h2>
|
||||
You play as Helia, a girl from the United States who has to live with her uncle in the Confederate States for the summer. Through dare or curiosity, she <br>
|
||||
<br>
|
||||
<h2>Setting </h2>
|
||||
|
||||
Blessfrey's development has taught me a lot about programming and devops. I hope you enjoy it whenever the demo and full game drop. <br>
|
||||
<br>
|
||||
Chimchooree<br>
|
||||
<br>
|
||||
Last updated June 4, 2022 <br>
|
||||
<br>
|
@ -0,0 +1,33 @@
|
||||
<!--201217,200903-->
|
||||
<h1>blessfrey </h1>
|
||||
june 9, 2022<br>
|
||||
#blessfrey #game <br>
|
||||
<br>
|
||||
<b>Blessfrey</b> is a 2D action RPG developed in Godot Engine for PC by Chimchooree in the USA. Its major inspiration is Guild Wars 1. <br>
|
||||
<br>
|
||||
<a target="_blank" href="/static/img/ent/screenshot_June292019.png">
|
||||
<img src="/static/img/ent/screenshot_June292019.png" alt="(image: Lots of Angels and other characters at a shopping center)" width="500" height="278.66">
|
||||
</a><br>
|
||||
<br>
|
||||
<h2>Mechanics</h2>
|
||||
Rely on your skill and creativity while exploring a rural southern town, getting involved in local shenanigans, and uncovering the mysteries the downtown dungeon. <br>
|
||||
<br>
|
||||
Class progression is free-form, and virtually no decision is permanent. You will pick a permanent job during character creation, but you will be able to choose among 5+ side jobs during gameplay for multiclassing. Find your perfect combination to clear levels and express your playstyle. <br>
|
||||
<br>
|
||||
Each class has its own style of skills associated with it. Skills are individual powers gained through gameplay which give specific effects when activated. Your skillbar only has 8 skill slots and can only be edited in safe areas. The challenge comes from discovering effective strategies and synergies against the next area. <br>
|
||||
<br>
|
||||
You'll not only manage your own skillbar but also the skillbars of your AI companions. <br>
|
||||
<br>
|
||||
Skills are gained during exploration. As you find new areas, encounter enemies, and interact with your surroundings, you will internalize those experiences as new skills. There are multiple paths to learning, so you are free to focus on your favorite parts of the game. <br>
|
||||
<br>
|
||||
<h2>Story </h2>
|
||||
You play as Helia, a girl from the United States who has to live with her uncle in the Confederate States for the summer. Through dare or curiosity, she <br>
|
||||
<br>
|
||||
<h2>Setting </h2>
|
||||
|
||||
Blessfrey's development has taught me a lot about programming and devops. I hope you enjoy it whenever the demo and full game drop. <br>
|
||||
<br>
|
||||
Chimchooree<br>
|
||||
<br>
|
||||
Last updated June 4, 2022 <br>
|
||||
<br>
|
@ -0,0 +1,33 @@
|
||||
<!--201217,200903-->
|
||||
<h1>blessfrey </h1>
|
||||
june 9, 2022<br>
|
||||
#blessfrey #game <br>
|
||||
<br>
|
||||
<b>Blessfrey</b> is a 2D action RPG developed in Godot Engine for PC by Chimchooree in the USA. Its major inspiration is Guild Wars 1. <br>
|
||||
<br>
|
||||
<a target="_blank" href="/static/img/ent/screenshot_June292019.png">
|
||||
<img src="/static/img/ent/screenshot_June292019.png" alt="(image: Lots of Angels and other characters at a shopping center)" width="500" height="278.66">
|
||||
</a><br>
|
||||
<br>
|
||||
<h2>Mechanics</h2>
|
||||
Rely on your skill and creativity while exploring a rural southern town, getting involved in local shenanigans, and uncovering the mysteries the downtown dungeon. <br>
|
||||
<br>
|
||||
Class progression is free-form, and virtually no decision is permanent. You will pick a permanent job during character creation, but you will be able to choose among 5+ side jobs during gameplay for multiclassing. Find your perfect combination to clear levels and express your playstyle. <br>
|
||||
<br>
|
||||
Each class has its own style of skills associated with it. Skills are individual powers gained through gameplay which give specific effects when activated. Your skillbar only has 8 skill slots and can only be edited in safe areas. The challenge comes from discovering effective strategies and synergies against the next area. <br>
|
||||
<br>
|
||||
You'll not only manage your own skillbar but also the skillbars of your AI companions. <br>
|
||||
<br>
|
||||
Skills are gained during exploration. As you find new areas, encounter enemies, and interact with your surroundings, you will internalize those experiences as new skills. There are multiple paths to learning, so you are free to focus on your favorite parts of the game. <br>
|
||||
<br>
|
||||
<h2>Story </h2>
|
||||
You play as Helia, a girl from the United States who has to live with her uncle in the Confederate States for the summer. Through dare or curiosity, she <br>
|
||||
<br>
|
||||
<h2>Setting </h2>
|
||||
|
||||
Blessfrey's development has taught me a lot about programming and devops. I hope you enjoy it whenever the demo and full game drop. <br>
|
||||
<br>
|
||||
Chimchooree<br>
|
||||
<br>
|
||||
Last updated June 4, 2022 <br>
|
||||
<br>
|
@ -0,0 +1,33 @@
|
||||
<!--201217,200903-->
|
||||
<h1>blessfrey </h1>
|
||||
june 9, 2022<br>
|
||||
#blessfrey #game <br>
|
||||
<br>
|
||||
<b>Blessfrey</b> is a 2D action RPG developed in Godot Engine for PC by Chimchooree in the USA. Its major inspiration is Guild Wars 1. <br>
|
||||
<br>
|
||||
<a target="_blank" href="/static/img/ent/screenshot_June292019.png">
|
||||
<img src="/static/img/ent/screenshot_June292019.png" alt="(image: Lots of Angels and other characters at a shopping center)" width="500" height="278.66">
|
||||
</a><br>
|
||||
<br>
|
||||
<h2>Mechanics</h2>
|
||||
Rely on your skill and creativity while exploring a rural southern town, getting involved in local shenanigans, and uncovering the mysteries the downtown dungeon. <br>
|
||||
<br>
|
||||
Class progression is free-form, and virtually no decision is permanent. You will pick a permanent job during character creation, but you will be able to choose among 5+ side jobs during gameplay for multiclassing. Find your perfect combination to clear levels and express your playstyle. <br>
|
||||
<br>
|
||||
Each class has its own style of skills associated with it. Skills are individual powers gained through gameplay which give specific effects when activated. Your skillbar only has 8 skill slots and can only be edited in safe areas. The challenge comes from discovering effective strategies and synergies against the next area. <br>
|
||||
<br>
|
||||
You'll not only manage your own skillbar but also the skillbars of your AI companions. <br>
|
||||
<br>
|
||||
Skills are gained during exploration. As you find new areas, encounter enemies, and interact with your surroundings, you will internalize those experiences as new skills. There are multiple paths to learning, so you are free to focus on your favorite parts of the game. <br>
|
||||
<br>
|
||||
<h2>Story </h2>
|
||||
You play as Helia, a girl from the United States who has to live with her uncle in the Confederate States for the summer. Through dare or curiosity, she <br>
|
||||
<br>
|
||||
<h2>Setting </h2>
|
||||
|
||||
Blessfrey's development has taught me a lot about programming and devops. I hope you enjoy it whenever the demo and full game drop. <br>
|
||||
<br>
|
||||
Chimchooree<br>
|
||||
<br>
|
||||
Last updated June 4, 2022 <br>
|
||||
<br>
|
@ -0,0 +1,33 @@
|
||||
<!--201217,200903-->
|
||||
<h1>blessfrey </h1>
|
||||
june 9, 2022<br>
|
||||
#blessfrey #game <br>
|
||||
<br>
|
||||
<b>Blessfrey</b> is a 2D action RPG developed in Godot Engine for PC by Chimchooree in the USA. Its major inspiration is Guild Wars 1. <br>
|
||||
<br>
|
||||
<a target="_blank" href="/static/img/ent/screenshot_June292019.png">
|
||||
<img src="/static/img/ent/screenshot_June292019.png" alt="(image: Lots of Angels and other characters at a shopping center)" width="500" height="278.66">
|
||||
</a><br>
|
||||
<br>
|
||||
<h2>Mechanics</h2>
|
||||
Rely on your skill and creativity while exploring a rural southern town, getting involved in local shenanigans, and uncovering the mysteries the downtown dungeon. <br>
|
||||
<br>
|
||||
Class progression is free-form, and virtually no decision is permanent. You will pick a permanent job during character creation, but you will be able to choose among 5+ side jobs during gameplay for multiclassing. Find your perfect combination to clear levels and express your playstyle. <br>
|
||||
<br>
|
||||
Each class has its own style of skills associated with it. Skills are individual powers gained through gameplay which give specific effects when activated. Your skillbar only has 8 skill slots and can only be edited in safe areas. The challenge comes from discovering effective strategies and synergies against the next area. <br>
|
||||
<br>
|
||||
You'll not only manage your own skillbar but also the skillbars of your AI companions. <br>
|
||||
<br>
|
||||
Skills are gained during exploration. As you find new areas, encounter enemies, and interact with your surroundings, you will internalize those experiences as new skills. There are multiple paths to learning, so you are free to focus on your favorite parts of the game. <br>
|
||||
<br>
|
||||
<h2>Story </h2>
|
||||
You play as Helia, a girl from the United States who has to live with her uncle in the Confederate States for the summer. Through dare or curiosity, she <br>
|
||||
<br>
|
||||
<h2>Setting </h2>
|
||||
|
||||
Blessfrey's development has taught me a lot about programming and devops. I hope you enjoy it whenever the demo and full game drop. <br>
|
||||
<br>
|
||||
Chimchooree<br>
|
||||
<br>
|
||||
Last updated June 4, 2022 <br>
|
||||
<br>
|
@ -0,0 +1,33 @@
|
||||
<!--201217,200903-->
|
||||
<h1>blessfrey </h1>
|
||||
june 9, 2022<br>
|
||||
#blessfrey #game <br>
|
||||
<br>
|
||||
<b>Blessfrey</b> is a 2D action RPG developed in Godot Engine for PC by Chimchooree in the USA. Its major inspiration is Guild Wars 1. <br>
|
||||
<br>
|
||||
<a target="_blank" href="/static/img/ent/screenshot_June292019.png">
|
||||
<img src="/static/img/ent/screenshot_June292019.png" alt="(image: Lots of Angels and other characters at a shopping center)" width="500" height="278.66">
|
||||
</a><br>
|
||||
<br>
|
||||
<h2>Mechanics</h2>
|
||||
Rely on your skill and creativity while exploring a rural southern town, getting involved in local shenanigans, and uncovering the mysteries the downtown dungeon. <br>
|
||||
<br>
|
||||
Class progression is free-form, and virtually no decision is permanent. You will pick a permanent job during character creation, but you will be able to choose among 5+ side jobs during gameplay for multiclassing. Find your perfect combination to clear levels and express your playstyle. <br>
|
||||
<br>
|
||||
Each class has its own style of skills associated with it. Skills are individual powers gained through gameplay which give specific effects when activated. Your skillbar only has 8 skill slots and can only be edited in safe areas. The challenge comes from discovering effective strategies and synergies against the next area. <br>
|
||||
<br>
|
||||
You'll not only manage your own skillbar but also the skillbars of your AI companions. <br>
|
||||
<br>
|
||||
Skills are gained during exploration. As you find new areas, encounter enemies, and interact with your surroundings, you will internalize those experiences as new skills. There are multiple paths to learning, so you are free to focus on your favorite parts of the game. <br>
|
||||
<br>
|
||||
<h2>Story </h2>
|
||||
You play as Helia, a girl from the United States who has to live with her uncle in the Confederate States for the summer. Through dare or curiosity, she <br>
|
||||
<br>
|
||||
<h2>Setting </h2>
|
||||
|
||||
Blessfrey's development has taught me a lot about programming and devops. I hope you enjoy it whenever the demo and full game drop. <br>
|
||||
<br>
|
||||
Chimchooree<br>
|
||||
<br>
|
||||
Last updated June 4, 2022 <br>
|
||||
<br>
|
@ -0,0 +1,33 @@
|
||||
<!--201217,200903-->
|
||||
<h1>blessfrey </h1>
|
||||
june 9, 2022<br>
|
||||
#blessfrey #game <br>
|
||||
<br>
|
||||
<b>Blessfrey</b> is a 2D action RPG developed in Godot Engine for PC by Chimchooree in the USA. Its major inspiration is Guild Wars 1. <br>
|
||||
<br>
|
||||
<a target="_blank" href="/static/img/ent/screenshot_June292019.png">
|
||||
<img src="/static/img/ent/screenshot_June292019.png" alt="(image: Lots of Angels and other characters at a shopping center)" width="500" height="278.66">
|
||||
</a><br>
|
||||
<br>
|
||||
<h2>Mechanics</h2>
|
||||
Rely on your skill and creativity while exploring a rural southern town, getting involved in local shenanigans, and uncovering the mysteries the downtown dungeon. <br>
|
||||
<br>
|
||||
Class progression is free-form, and virtually no decision is permanent. You will pick a permanent job during character creation, but you will be able to choose among 5+ side jobs during gameplay for multiclassing. Find your perfect combination to clear levels and express your playstyle. <br>
|
||||
<br>
|
||||
Each class has its own style of skills associated with it. Skills are individual powers gained through gameplay which give specific effects when activated. Your skillbar only has 8 skill slots and can only be edited in safe areas. The challenge comes from discovering effective strategies and synergies against the next area. <br>
|
||||
<br>
|
||||
You'll not only manage your own skillbar but also the skillbars of your AI companions. <br>
|
||||
<br>
|
||||
Skills are gained during exploration. As you find new areas, encounter enemies, and interact with your surroundings, you will internalize those experiences as new skills. There are multiple paths to learning, so you are free to focus on your favorite parts of the game. <br>
|
||||
<br>
|
||||
<h2>Story </h2>
|
||||
You play as Helia, a girl from the United States who has to live with her uncle in the Confederate States for the summer. Through dare or curiosity, she <br>
|
||||
<br>
|
||||
<h2>Setting </h2>
|
||||
|
||||
Blessfrey's development has taught me a lot about programming and devops. I hope you enjoy it whenever the demo and full game drop. <br>
|
||||
<br>
|
||||
Chimchooree<br>
|
||||
<br>
|
||||
Last updated June 4, 2022 <br>
|
||||
<br>
|
@ -0,0 +1,33 @@
|
||||
<!--201217,200903-->
|
||||
<h1>blessfrey </h1>
|
||||
june 9, 2022<br>
|
||||
#blessfrey #game <br>
|
||||
<br>
|
||||
<b>Blessfrey</b> is a 2D action RPG developed in Godot Engine for PC by Chimchooree in the USA. Its major inspiration is Guild Wars 1. <br>
|
||||
<br>
|
||||
<a target="_blank" href="/static/img/ent/screenshot_June292019.png">
|
||||
<img src="/static/img/ent/screenshot_June292019.png" alt="(image: Lots of Angels and other characters at a shopping center)" width="500" height="278.66">
|
||||
</a><br>
|
||||
<br>
|
||||
<h2>Mechanics</h2>
|
||||
Rely on your skill and creativity while exploring a rural southern town, getting involved in local shenanigans, and uncovering the mysteries the downtown dungeon. <br>
|
||||
<br>
|
||||
Class progression is free-form, and virtually no decision is permanent. You will pick a permanent job during character creation, but you will be able to choose among 5+ side jobs during gameplay for multiclassing. Find your perfect combination to clear levels and express your playstyle. <br>
|
||||
<br>
|
||||
Each class has its own style of skills associated with it. Skills are individual powers gained through gameplay which give specific effects when activated. Your skillbar only has 8 skill slots and can only be edited in safe areas. The challenge comes from discovering effective strategies and synergies against the next area. <br>
|
||||
<br>
|
||||
You'll not only manage your own skillbar but also the skillbars of your AI companions. <br>
|
||||
<br>
|
||||
Skills are gained during exploration. As you find new areas, encounter enemies, and interact with your surroundings, you will internalize those experiences as new skills. There are multiple paths to learning, so you are free to focus on your favorite parts of the game. <br>
|
||||
<br>
|
||||
<h2>Story </h2>
|
||||
You play as Helia, a girl from the United States who has to live with her uncle in the Confederate States for the summer. Through dare or curiosity, she <br>
|
||||
<br>
|
||||
<h2>Setting </h2>
|
||||
|
||||
Blessfrey's development has taught me a lot about programming and devops. I hope you enjoy it whenever the demo and full game drop. <br>
|
||||
<br>
|
||||
Chimchooree<br>
|
||||
<br>
|
||||
Last updated June 4, 2022 <br>
|
||||
<br>
|
After Width: | Height: | Size: 636 KiB |
After Width: | Height: | Size: 46 KiB |
After Width: | Height: | Size: 281 KiB |
After Width: | Height: | Size: 41 KiB |
Before Width: | Height: | Size: 300 KiB |
Before Width: | Height: | Size: 43 KiB |
After Width: | Height: | Size: 4.4 MiB |
After Width: | Height: | Size: 43 KiB |
After Width: | Height: | Size: 690 KiB |
After Width: | Height: | Size: 62 KiB |
After Width: | Height: | Size: 1.1 KiB |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 1.4 KiB |
After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 1.3 MiB |
After Width: | Height: | Size: 1.5 MiB |
After Width: | Height: | Size: 1.1 MiB |
After Width: | Height: | Size: 2.2 MiB |
After Width: | Height: | Size: 2.3 MiB |
After Width: | Height: | Size: 1.7 MiB |
Before Width: | Height: | Size: 531 KiB After Width: | Height: | Size: 531 KiB |
After Width: | Height: | Size: 5.4 KiB |
After Width: | Height: | Size: 332 KiB |
@ -0,0 +1,88 @@
|
||||
% rebase('frame.tpl')
|
||||
<div class="content-grid">
|
||||
|
||||
<div class="center">
|
||||
<div class="banner">
|
||||
<h1>Blessfrey Presskit</h1>
|
||||
</div>
|
||||
|
||||
<div class="textbox fact">
|
||||
<h2>Fact Sheet</h2>
|
||||
<ul>
|
||||
<li><b>Description:</b> Build synergies across your skillbar and team to survive the local downtown dungeon.</li>
|
||||
<li><b>Developer:</b> chimchooree, US indie dev</li>
|
||||
<li><b>Genre:</b> Singleplayer Action RPG</li>
|
||||
<li><b>Release Date:</b> Spring 2030</li>
|
||||
<li><b>Platforms:</b> Windows, Linux, HTML5 </li>
|
||||
<li><b>Engine:</b> Godot Engine</li>
|
||||
<li><b>Website:</b> blessfrey.me</li>
|
||||
<li><b>Price:</b> $874.99 USD</li>
|
||||
<li><b>Press Contact:</b> <a href="https://twitter.com/lilchimchooree">Twitter (@lilchimchooree)</a>, Discord (CustomsOfficer#3449)</li>
|
||||
<li><b>Social:</b> <a href="https://twitter.com/lilchimchooree">Twitter (@lilchimchooree)</a></li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="textbox desc">
|
||||
<h2>Description</h2>
|
||||
<br>
|
||||
In active development, Blessfrey is the first commercial game by US-based indie game developer chimchooree. <br>
|
||||
<br>
|
||||
Blessfrey is a 2D action RPG set in a rural southern town riddled with secret tunnels and dungeons.
|
||||
The dual-class and skill systems are inspired by Guild Wars 1 and Magic: The Gathering and emphasize player skill, personal expression, and experimentation. Delve deeper under the town by discovering new skills, building synergies within your skillbar, and recruiting AI teammates. Bosses, puzzles, and a secret world await. <br>
|
||||
<br>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="textbox features">
|
||||
<h2>Features </h2>
|
||||
<ul>
|
||||
<li>Try tens of possible dual-class combinations</li>
|
||||
<li>Experiment with hundreds of skillbar combinations</li>
|
||||
<li>Freely relocate skill points and swap out skills in safe areas</li>
|
||||
<li>Learn new skills through themed exploration and gameplay. No skill shops nor UI skill trees</li>
|
||||
<li>Explore an underground world populated by fantasy races and an above ground rural town</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="textbox dev">
|
||||
<h2>Developer </h2>
|
||||
<br>
|
||||
Chimchooree has a programming and art background, studying both in school and at home since she was a kid. Her five favorite games are Oblivion (more as a hobby horse to endlessly write mods for than a game), Guild Wars 1, Arcanum, Divine Divinity, and Anachronox. Keep up with her activity on her <a href="/diary">dev diary</a> and <a href="https://twitter.com/lilchimchooree">Twitter</a>. <br>
|
||||
</div>
|
||||
|
||||
<div class="textbox videos"> </div>
|
||||
|
||||
<div class="textbox graphics">
|
||||
<h2>Graphics</h2>
|
||||
<br>
|
||||
<img src="/static/img/prom/BlessFREY_logo.png" alt="(link: BLESSFREY" class="logo"><br>
|
||||
<a target="_blank" href="/static/img/prom/godotengine.png">
|
||||
<img src="/static/img/prom/godotengine.png" alt="(image: screenshot of the godot editor">
|
||||
</a><br>
|
||||
</div>
|
||||
|
||||
<div class="textbox contact">
|
||||
<h2>Contact</h2>
|
||||
<br>
|
||||
Please message me on <a href="https://twitter.com/lilchimchooree">Twitter (@lilchimchooree) or Discord (CustomsOfficer#3449)</a>.
|
||||
</div>
|
||||
|
||||
<div class="textbox credits">
|
||||
<h2>Credits</h2>
|
||||
<ul>
|
||||
<li>Code: chimchooree</li>
|
||||
<li>Art: chimchooree</li>
|
||||
<li>Design: chimchooree</li>
|
||||
<li>Engine: Godot Engine</li>
|
||||
<li><a href="/credits">Full Credits</a></li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="textbox permissions">
|
||||
<h2>Permission</h2>
|
||||
<br>
|
||||
Freely use all of the content on this page, even for commercial use, at your own risk. <br>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
@ -0,0 +1,74 @@
|
||||
% rebase('frame.tpl')
|
||||
<div class="content-grid">
|
||||
|
||||
<div class="center">
|
||||
<h1>Credits</h1><br>
|
||||
<br>
|
||||
(all assets are placeholder)<br>
|
||||
<br>
|
||||
game + art by chimchooree<br>
|
||||
<br>
|
||||
game engine: godot engine<br>
|
||||
<br>
|
||||
visual dialogue (a dialogue tree plugin for godot) by chimchooree's husband <br>
|
||||
<br>
|
||||
background music: "straight" <br>
|
||||
Benjamin "Bensound" Tissot<br>
|
||||
https://www.bensound.com/royalty-free-music/track/straight<br>
|
||||
license: Creative Commons License<br>
|
||||
<br>
|
||||
background music: "energy" <br>
|
||||
Benjamin "Bensound" Tissot<br>
|
||||
https://www.bensound.com/royalty-free-music/track/energy<br>
|
||||
license: Creative Commons License<br>
|
||||
<br>
|
||||
background music: "save"<br>
|
||||
LokiF<br>
|
||||
https://opengameart.org/content/gui-sound-effects<br>
|
||||
license: Public Domain CC0<br>
|
||||
<br>
|
||||
door sound: "Abandoned Villa- Thailand! Door Knocker & Door Knocking Sound Effects"<br>
|
||||
freetousesounds https://freetousesounds.bandcamp.com/album/abandoned-villa-thailand-door-knocker-door-knocking-sound-effects<br>
|
||||
license: Attribution 3.0 Unported (CC BY 3.0) <br>
|
||||
<br>
|
||||
click sound: "Click 1" from the UI SFX set<br>
|
||||
Kenney Vleugels<br>
|
||||
https://www.kenney.nl/assets/ui-audio<br>
|
||||
license: Public Domain CC0<br>
|
||||
<br>
|
||||
wrong sound: "Wrong 02"<br>
|
||||
https://www.noiseforfun.com/2012-sound-effects/wrong-02/<br>
|
||||
license: CC-BY-ND 3.0 Attribution license<br>
|
||||
<br>
|
||||
skill failure sound: "Negative" from the GUI Sound Effects set<br>
|
||||
LokiF<br>
|
||||
https://opengameart.org/content/gui-sound-effects<br>
|
||||
license: Public Domain CC0<br>
|
||||
<br>
|
||||
appraise sound: "Shimmer Glimmer Magic"<br>
|
||||
The Berklee College of Music <br>
|
||||
submitted to Open Game Art by qubodup<br>
|
||||
https://opengameart.org/content/shimmer-glitter-magic<br>
|
||||
license: CC-BY 3.0<br>
|
||||
<br>
|
||||
summon sound: "Elemental Spell"<br>
|
||||
Iwan "qubodup" Gabovitch<br>
|
||||
https://opengameart.org/content/elemental-spell<br>
|
||||
license: CC Attribution-ShareAlike 3.0 Unported<br>
|
||||
Copyright 2012 Iwan 'qubodup' Gabovitch http://qubodup.net qubodup@gmail.com | License: CC Attribution-ShareAlike 3.0 Unported http://creativecommons.org/licenses/by-sa/3.0/<br>
|
||||
<br>
|
||||
bingo win sound: "Positive"<br>
|
||||
Lokif<br>
|
||||
https://opengameart.org/content/gui-sound-effects<br>
|
||||
license: Public Domain CC0<br>
|
||||
<br>
|
||||
font: JFドットjiskan16 (JF Dot Jiskan16)<br>
|
||||
Sony Corp<br>
|
||||
http://jikasei.me/font/jf-dotfont/<br>
|
||||
license: Public Domain, stored in art/Fonts/Documentation/JF Dot Jiskan16/readme.txt<br>
|
||||
<br>
|
||||
font: pixel joy<br>
|
||||
chimchooree<br>
|
||||
https://fontstruct.com/fontstructions/show/1596262/pixel-joy <br>
|
||||
license: Public Domain<br></div>
|
||||
</div>
|
@ -0,0 +1,49 @@
|
||||
<!--right column-->
|
||||
<div class="sidebar">
|
||||
<div class="about-box">
|
||||
<h2>about</h2>
|
||||
<b>Blessfrey</b> is a 2D action RPG developed for PC in Godot Engine. <br>
|
||||
<br>
|
||||
Edit your skillbar from hundreds of skills to fight enemies, solve puzzles, + explore. <br>
|
||||
<br>
|
||||
Inspired by Guild Wars 1 and Magic: The Gathering. <br>
|
||||
</div>
|
||||
|
||||
<div class="twitter-box">
|
||||
<h2>chat</h2>
|
||||
Twitter: <a href="https://twitter.com/lilchimchooree">@lilchimchooree</a><br>
|
||||
<br>
|
||||
<a href="/contact" rel="nofollow">contact me</a><br>
|
||||
</div>
|
||||
|
||||
<div class="latest">
|
||||
<h2>latest</h2>
|
||||
<div class="latest-text">
|
||||
<ul>
|
||||
% if len(latest) > 0:
|
||||
% print(str(len(latest)))
|
||||
% for l in latest:
|
||||
<li>	<a href=/{{l[0]}} rel="nofollow">{{!l[1]}}</a></li>
|
||||
% end
|
||||
% end
|
||||
</ul>
|
||||
<br>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="wordcloud">
|
||||
<h2>cloud</h2>
|
||||
% for t in tags:
|
||||
% tagless = t.replace('#','')
|
||||
<a href=/diary/tag/{{tagless}}>{{t}}</a>
|
||||
% end
|
||||
</div>
|
||||
|
||||
<div class="disclosure">
|
||||
<br>Blessfrey.me is not using sponsored posts or affiliate links. <br>
|
||||
<br>
|
||||
Blessfrey.me is not collecting personal information + has no cookies. <br>
|
||||
<br>
|
||||
Thank you for following the development of Blessfrey. <br>
|
||||
</div>
|
||||
</div>
|
@ -0,0 +1,200 @@
|
||||
.diary-entry {
|
||||
grid-area: 3 / 2 / 4 / 3;
|
||||
margin-top: 40px;
|
||||
margin-bottom: 30px;
|
||||
word-wrap: break-word;
|
||||
}
|
||||
.diary-title {
|
||||
background-color: #486438;
|
||||
border-top-left-radius: 25px;
|
||||
border-top-right-radius: 25px;
|
||||
color: #e6e8ef;
|
||||
padding: 10px;
|
||||
padding-top: 55px;
|
||||
padding-bottom: 25px;
|
||||
font-size: 25px;
|
||||
text-align: center;
|
||||
font-weight: bold;
|
||||
text-shadow:
|
||||
-1px -1px 1px #324832,
|
||||
0 -1px 1px #324832,
|
||||
2px -1px 1px #324832,
|
||||
2px 0 1px #324832,
|
||||
2px 2px 1px #324832,
|
||||
0 2px 1px #324832,
|
||||
-1px 2px 1px #324832,
|
||||
-1px 0 1px #324832;
|
||||
}
|
||||
.date-line {
|
||||
padding: 10px;
|
||||
background-color: #1c2628;
|
||||
color: #aaa39d;
|
||||
text-align: center;
|
||||
}
|
||||
.diary-content {
|
||||
background-color: #ecd5d2;
|
||||
color: #080410;
|
||||
text-indent: 50px;
|
||||
padding: 15px;
|
||||
padding-top: 25px;
|
||||
}
|
||||
.diary-content img {
|
||||
display: block;
|
||||
margin-top: 25px;
|
||||
margin-bottom: 0px;
|
||||
margin-left: 0px;
|
||||
}
|
||||
.diary-content h2 {
|
||||
margin-top: 25px;
|
||||
margin-bottom: 15px;
|
||||
text-indent: 0px;
|
||||
}
|
||||
.diary-content h3 {
|
||||
margin-top: 25px;
|
||||
margin-bottom: 0px;
|
||||
text-indent: 0px;
|
||||
}
|
||||
.diary-content h4 {
|
||||
margin-top: 25px;
|
||||
margin-bottom: 0px;
|
||||
text-indent: 0px;
|
||||
}
|
||||
.diary-tags {
|
||||
background-color: #1c2628;
|
||||
padding: 10px;
|
||||
font-size: 15px;
|
||||
}
|
||||
.diary-tag {
|
||||
background-color: #b9b4af;
|
||||
border-radius: 25px;
|
||||
padding: 3px;
|
||||
padding-left: 4px;
|
||||
padding-right: 4px;
|
||||
color: #1c2628;
|
||||
font-size: 15px;
|
||||
font-weight: bold;
|
||||
display: inline-block;
|
||||
}
|
||||
.share-links {
|
||||
background-color: #1c2628;
|
||||
color: #aaa39d;
|
||||
padding-top: 25px;
|
||||
padding-bottom: 25px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.sidebar {
|
||||
grid-area: 3 / 3 / 5 / 4;
|
||||
display: grid;
|
||||
grid-template-columns: auto;
|
||||
grid-template-rows: repeat(4, auto);
|
||||
grid-column-gap: 0px;
|
||||
grid-row-gap: 0px;
|
||||
align-content: start;
|
||||
padding-left: 7px;
|
||||
margin-top: 40px;
|
||||
}
|
||||
.sidebar a:link {
|
||||
color: #213021;
|
||||
}
|
||||
.sidebar a:hover {
|
||||
color: #486438;
|
||||
}
|
||||
.sidebar a:visited {
|
||||
color: #213021;
|
||||
}
|
||||
.sidebar a:active {
|
||||
color: #945634;
|
||||
}
|
||||
.about-box {
|
||||
border-radius: 25px;
|
||||
background-color: #95939F;
|
||||
color: #111718;
|
||||
text-align: center;
|
||||
margin: 15px;
|
||||
padding: 5px;
|
||||
margin-top: 0px;
|
||||
padding-bottom: 15px;
|
||||
}
|
||||
.twitter-box {
|
||||
grid-area: 2 / 1 / 3 / 2;
|
||||
border-radius: 25px;
|
||||
background-color: #95939F;
|
||||
color: #111718;
|
||||
text-align: center;
|
||||
margin: 15px;
|
||||
padding: 5px;
|
||||
padding-bottom: 15px;
|
||||
}
|
||||
.latest {
|
||||
grid-area: 3 / 1 / 4 / 2;
|
||||
border-radius: 25px;
|
||||
background-color: #95939F;
|
||||
color: #111718;
|
||||
text-align: center;
|
||||
list-style-position: inside;
|
||||
margin: 15px;
|
||||
padding: 5px;
|
||||
}
|
||||
.latest-text {
|
||||
text-align: left;
|
||||
list-style-position: inside;
|
||||
padding: 5px;
|
||||
}
|
||||
.disclosure {
|
||||
grid-area: 4 / 1 / 5 / 2;
|
||||
border-radius: 25px;
|
||||
background-color: #95939F;
|
||||
color: #111718;
|
||||
text-align: center;
|
||||
margin: 15px;
|
||||
padding: 5px;
|
||||
padding-bottom: 15px;
|
||||
}
|
||||
|
||||
.recommend {
|
||||
grid-area: 4 / 2 / 5 / 3;
|
||||
background-color: #080410;
|
||||
color: #F9B3D7;
|
||||
display: grid;
|
||||
grid-template-columns: auto auto auto;
|
||||
grid-template-rows: auto auto;
|
||||
grid-column-gap: 0px;
|
||||
grid-row-gap: 0px;
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
.more {
|
||||
grid-area: 1 / 1 / 2 / 4;
|
||||
background-color: #486438;
|
||||
border-radius: 25px;
|
||||
padding: 5px;
|
||||
text-align: center;
|
||||
color: #080410;
|
||||
}
|
||||
|
||||
|
||||
.rec-box { grid-area: 2 / 2 / 3 / 3; }
|
||||
|
||||
.snip {
|
||||
width: 150px;
|
||||
float: left;
|
||||
margin: 30px;
|
||||
background-color: #95939f;
|
||||
border-radius: 25px;
|
||||
padding: 20px;
|
||||
text-align: center;
|
||||
font-size: 16px;
|
||||
}
|
||||
.snip a {
|
||||
color: #080410;
|
||||
}
|
||||
.snip a:hover {
|
||||
color: #404664;
|
||||
}
|
||||
.snip a:visited {
|
||||
color: #080410;
|
||||
}
|
||||
.snip a:active {
|
||||
color: #404664;
|
||||
}
|
@ -0,0 +1,52 @@
|
||||
% rebase('frame.tpl')
|
||||
<!--left column-->
|
||||
|
||||
<div class="diary-entry">
|
||||
<div class="diary-title">
|
||||
{{!entry[0]}}
|
||||
</div>
|
||||
<div class="date-line">
|
||||
chimchooree ❤ {{!entry[2]}}
|
||||
</div>
|
||||
<div class="diary-content">
|
||||
{{!entry[1]}}
|
||||
</div>
|
||||
<div class="diary-tags">
|
||||
% if len(entry[5]) >= 1:
|
||||
<div class=diary-tags>
|
||||
% for t in entry[5]:
|
||||
<div class="diary-tag">
|
||||
% tagless = t.replace('#', '')
|
||||
<a href=/diary/tag/{{tagless}}>{{t}}</a>
|
||||
</div>
|
||||
% end
|
||||
</div>
|
||||
% end
|
||||
</div>
|
||||
<hr>
|
||||
<div class="share-links">
|
||||
|
||||
</div>
|
||||
<br>
|
||||
</div>
|
||||
|
||||
% include diary-boxes.tpl
|
||||
|
||||
<div class="recommend">
|
||||
% if len(recommends) > 0:
|
||||
<div class="more"><h1>more like this...</h1></div>
|
||||
% end
|
||||
<div class="rec-box">
|
||||
% if len(recommends) > 0:
|
||||
% for s in recommends:
|
||||
<div class="snip">
|
||||
<div class="snippet-title">
|
||||
<a href=/{{s[1]}} rel="nofollow"><b>{{!s[0]}}</b></a>
|
||||
</div>
|
||||
</div>
|
||||
% end
|
||||
% end
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="footer-row"> </div>
|