anchors on demo...but wanna change the grid again
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@@ -13,7 +13,7 @@ july 28, 2022<br>
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<p>Of course, I'm not saying Blessfrey.me is <i>great</i>, I'm saying I'm not <i>ashamed</i> anymore. People with a harsh inner critic understand what a hurdle that is. <br></p>
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<p>I'm going to take this somewhat professionally (I mean, I'm no business suit avatar "no offers under 100k" person), so I have a release schedule and content mix and everything. I'll get back on social media, too. All that pandemic news was hard to look at, but I miss seeing other people's projects and meeting fellow devs. My Twitter is @lilchimchooree, and I'll get on Mastodon, too. Twitter is big, but it has so many problems. <br></p>
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<p>I'm going to take this somewhat professionally (I mean, I'm no business suit avatar "no offers under 100k" person), so I have a release schedule and content mix and everything. I'll get back on social media, too. All that pandemic news was hard to look at, but I miss seeing other people's projects and meeting fellow devs. My Twitter is @lilchimchooree, and I'll get on Mastodon, too, because we all know Twitter has so many issues. <br></p>
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<br>
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<p>So please bookmark and visit every other Thursday (US time) for new articles! Also, message me on social media. I don't mind chatting. <br></p>
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@@ -24,27 +24,27 @@ july 28, 2022<br>
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<p>First, I'm going to have embedded HTML5 applications. I'm not waiting for Blessfrey's first demo to do that, either. I'm making gamejam projects, prototypes, anything interesting, and slapping them right on the website. After all, a gamedev website should have games! <br></p>
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<br>
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<p>Second, I'm going to share programming <i>and</i> fashion projects. I used to have a separate fashion portfolio and a few blogs, but I was always struggling to match the guidelines for online content. It's more freeing to give myself a blank section of my general portfolio and a tenth of the blog to fill however I want. Some fashion designers like <a href="https://www.kennethdking.com/">Kenneth D. King</a> don't even organize their ideas into seasonal collections. The industry as a whole is reconsidering rigid expectations, experimenting with replacing in-person runway shows with alternatives like direct meetings with the press, lookbooks of fashion photography, and short art films. Why shouldn't a fashion blogger re-evaluate her portfolio, too? <br></p>
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<p>Second, I'm going to share programming <i>and</i> fashion projects. I used to have a separate fashion portfolio and a few blogs, but I was always struggling to match the guidelines for online content. It's more freeing to give myself a blank section of my general portfolio and a tenth of the blog to fill however I want. Some fashion designers like <a href="https://www.kennethdking.com/">Kenneth D. King</a> don't even organize their ideas into seasonal collections. The industry as a whole is reconsidering rigid expectations, replacing in-person runway shows with alternatives like direct meetings with the press, lookbooks of fashion photography, and short art films. Why shouldn't a fashion blogger re-evaluate her portfolio? <br></p>
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<p>
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<p>Best practice says to be an SEO zombie laser-focused on a niche, but that conflicts with my own needs. I develop websites, games, programming projects, fashion projects, interior design projects, pixelart, writing, and more, and people in my life ask to see them. I want to work for actual people, not an algorithm. <br></p>
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<h2>technical journey </h2>
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<p>Blessfrey.me's needs are fairly simple - some static pages and a blog page. Blogging platforms are overkill for my purposes, and all those unused features would bog down the website at best and contribute to security vulnerabilities at worst. So I write and maintain this site from scratch. <br></p>
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<p>Blessfrey.me's needs are fairly simple - some static pages and a blog page. Blogging platforms are overkill for my purposes, and all those unused features would bog down the website at best and contribute to security vulnerabilities at worst. Also, they tend to collect private user information, and I don't want to be responsible for that right now. So I write and maintain this site from scratch. <br></p>
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<p>It's plain fun to write my own platform. Besides, it just makes sense for my programming portfolio to be something I programmed. <br></p>
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<p>I always thought PHP developers were so cool as a kid, so Blessfrey.me was originally written in PHP. That didn't last long. I could compare pros and cons, but PHP was unenjoyable to maintain. <a href="https://www.php.net/manual/en/">Its documentation</a> is crazy, though. Each page has a comment section with 19-year-old posts criticising the language. So bizarrely negative and <i>old</i>! <br></p>
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<p>I always thought PHP developers were so cool as a kid, so Blessfrey.me was originally written in PHP. That didn't last long. I could compare pros and cons, but PHP was too unenjoyable to maintain. <a href="https://www.php.net/manual/en/">Its documentation</a> is crazy, though. Each page has a comment section with 19-year-old posts criticising the language. So bizarrely negative and <i>old</i>! <br></p>
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<p>Now I use <a href="https://bottlepy.org/docs/dev/">Bottle</a>, a Python micro web-framework, its built-in template engine <a href="https://bottlepy.org/docs/dev/stpl.html">SimpleTemplate</a>, and raw HTML and CSS. It's deployed using <a href="https://docs.docker.com/language/java/deploy/">Docker</a>. Anything's more fun if I get to use Python. <br></p>
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<h2>plans for the future </h2>
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<p>The website has plenty of room for improvement. It looks pretty wonky on mobile and tablets, and I've only been testing in Firefox and Chrome-based browsers. It's functional and has a decent amount of content, though, so I'd say it's a-okay to take out of maintenance mode for now. <br></p>
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<p>Next I'm going to work with every resolution I can get my hands on and iron out the code. Each page is wordy and unstructured, but I'll rein them in soon. I'll also properly implement my character database, so I don't have to use clunky Toyhouse anymore. <br></p>
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<p>Next I'm going to work with every resolution I can get my hands on and iron out the code. Each page is wordy and unstructured, but I'll rein them in soon. I'll also properly implement my character database, so I don't have to use clunky <a href="https://toyhou.se/abbey">Toyhouse</a> anymore. <br></p>
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<br>
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<h2>let's appreciate what we have! </h2>
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Don't go through the motions. If you have anything super cool like a website, don't just use it how you're "supposed" to use it. Put your stuff to work and have fun! <br></p>
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<p>Don't go through the motions. If you have anything super cool like a website, don't just use it how you're "supposed" to use it. Put your possessions to work and have fun with them! <br></p>
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Last updated July 28, 2022 <br>
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<!--201001,201112-->
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<h1>coroutines in godot engine </h1>
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september 17, 2020<br>
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#coroutines #godot #programming<br>
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<br>
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<b>Coroutines</b> are functions that, instead of running to completion, can yield until certain criteria are met. Godot Engine supports coroutines through <a href="https://docs.godotengine.org/en/stable/classes/class_@gdscript.html#class-gdscript-method-yield"><b>yield</b> ( Object object=null, String signal="")</a>, <a href="https://docs.godotengine.org/en/stable/classes/class_gdscriptfunctionstate.html#class-gdscriptfunctionstate-method-resume"><b>resume</b></a>, and the <a href="https://docs.godotengine.org/en/stable/classes/class_gdscriptfunctionstate.html"><b>GDScriptFunctionState</b></a> object.<br>
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<br>
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<h2>why use a coroutine? </h2>
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<br>
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Coroutines allow for scripted game scenarios that respond dynamically to the player and the changing game world. They let you bounce between functions, step-by-step, and respond to interruptions. This means functions can be automatically called at the completion of other functions, animations, player actions, in-game events, or timers. Add in interruptions and conditionals, and you have a tool for building a responsive game world. <br>
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<br>
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<h2>stoplight example </h2>
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<br>
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As a basic example of coroutines in Godot Engine, I made a stoplight. Follow along with my code on <a href="https://gitlab.com/chimchooree/stoplight">GitLab</a>. <br>
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In my example, the light changes every few seconds, going from green, yellow, then finally red. The light changes immediately if the Walk Button is pressed. This project demonstrates methods that can wait, resume, and be affected through player action. <br>
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<br>
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<center>
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<a target="_blank" href="/static/img/ent/stoplight_demonstration.gif">
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<img src="/static/img/ent/stoplight_demonstration.gif" alt="(gif: demonstration)" width="500" height="281.67">
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</a><br>
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</center>
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<br>
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<h2>how does it work? </h2>
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<br>
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<h3>node hierarchy </h3>
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<br><center>
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<img src="/static/img/ent/stoplight_nodehierarchy.png" alt="(image: node hierarchy - Root is a node named Main. It's children are TextureRect BG, AnimatedSprite Stoplight, Sprite WalkButton, and a Label. Stoplight's child is a Sprite. WalkButton's child is a TextureButton.)"><br>
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</center>
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<br>
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I have a TextureRect background, an AnimatedSprite stoplight, a Sprite walk button with a TextureButton, and a label for displaying a timer. Since this is a simple example, most of the code is attached to the root. It's better to have code closer to where it's being used and to watch your separation of concerns in real projects, though. <br>
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<h3>animation</h3>
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<br>
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<center>
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<img src="/static/img/ent/stoplight_animationframes.png" alt="(image: the AnimatedSprite Stoplight has 4 animations - default (which is no light), green, red, and yellow.)"><br>
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</center><br>
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The light is changed by setting its animation to one of these options. Each is one-frame - just the stoplight with the one or none of the lights colored in. <br>
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<h3>the code </h3>
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This project has two scripts: Main.gd, which is attached to the root node, and Label.gd, which is attached to the Label. <br>
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<b>Main.gd</b> - code available on <a href="https://gitlab.com/chimchooree/stoplight/-/blob/master/Main.gd">GitLab</a><br>
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<center>
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<img src="/static/img/ent/stoplight_main.png" alt="(image: Main script.)"><br>
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</center>
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<b>Label.gd</b> - code available on <a href="https://gitlab.com/chimchooree/stoplight/-/blob/master/Label.gd">GitLab</a><br>
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<center>
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<img src="/static/img/ent/stoplight_label.png" alt="(image: Label script.)"><br>
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</center>
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<br>
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<h3>how the code works </h3>
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At <code>_ready()</code>, <code>wait()</code> is assigned to the GDScriptFunctionState <code>result</code> and is called for the first color, green. <code>_ready()</code> yields until the given function <code>wait()</code> is completed. <br>
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The wait method yields for the given amount of seconds then sets the stoplight to the given color. <br>
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At <code>wait()</code>'s completion, <code>_ready()</code> calls <code>wait()</code> for yellow, then red. Each is called one at a time, waiting for the color to complete before moving on. <br>
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<br>
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<h3>interrupting the stoplight </h3>
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<br>
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The Wait Button interrupts the wait times between colors. Before <code>_ready()</code> yields, it connects the <code>'pressed'</code> signal on the Wait Button. <br>
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If the Wait Button is clicked during <code>wait()</code>'s yield, the GDScriptFunctionState <code>result</code> resumes immediately, ignoring <code>wait()</code>'s yield timer. This time, <code>result</code> has a string arg <code>'interrupted on green'</code>, so it will print the result, change the stoplight's color, then print <code>'done: green'</code>. The <code>wait</code> method is complete, so <code>_ready()</code> resumes and calls <code>wait()</code> for the next color. <br>
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<br>
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<h2>applications </h2>
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The outcomes in this example can be swapped out with anything. I use coroutines in Blessfrey's skills to manage the flow of phases from activation, different phases of effects, cooldown, and interactions with any counters. I also use it in the basic weapon attack so the character continuously swings at the rate of his attack speed until he cancels, uses a skill, or moves. It could also be used for something like cars that stop and honk when the player walks in front of them then drive off once the path is clear. <br>
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<br>
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Coroutines enable lots of practical ways to improve the flow and interactivity of your game, so just keep experimenting. <br>
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<br>
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Last updated June 8, 2021 <br>
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<!--221006,220825-->
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<h1>church girls + animal parade: a collection in two parts </h1>
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july 28, 2022<br>
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#fashion #capsule-wardrobe #collection <br>
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<br>
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<p>The pandemic drags everything out, so these two collections run together. <br></p>
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<img src="/static/img/ent/everythingscomingtogether_home.png" alt="(screenshot: Blessfrey homepage)"><br>
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<br>
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<h2>two in one </h2>
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<p>I need new clothes for myself.
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he two themes belong together. Meditating over the introspective and the expressive, hiding away and being open, the old and the new. They come bundled with transformational passages of Scripture.
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he two themes belong together. Meditating over the introspective and the expressive, hiding away and being open, the old and the new. They come bundled with transformational passages of Scripture.
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The pandemic drags everything out, so these two run together. <br></p>
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<br>
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<h2>church girls </h2>
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<p><p><b>Church girls</b> comes from my personal apparel history. Growing up, most of my clothes were the older girls from church's castaways. I retained a majority hand-me-down wardrobe through my post-graduation internship. I never felt embarrassed about it. Actually, I enjoyed looking unique, wearing nothing you could buy in a store. One lady told me I looked like I was from a different era. (Insult maybe, but I loved that.) Other hand-me-downs became so old they were once again on the cusp of a trend. <br></p>
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<p>Many of my hand-me-downs were banished to the back of the closet as I got to buy my own clothes and participate in street fashion for the first time on a college campus. My outfits got very dainty with sheer and uncomfortable fabrics, complex layering, and a general lack of practicality. The pandemic knocked that out of me quickly, and I retreated back into my old, floppy, cotton hand-me-downs and stolen t-shirts from my husband. This time with the clothes, I was older and more aware of things. They became a symbol of neglect and pity. None of them were chosen by me or my parents, and many were from people I barely knew. I was well-dressed for the depressive, disassociative state of the world. <br></p>
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<p>When the town began to open back up, I had a reason to dress up again but saw nothing both exciting and comfortable. Most of the clothes I made had been given away or broken down into scraps. I hadn't sewn for myself in ages anyway. My last set of hand-me-downs were starting to deteriorate beyond repair. Left with some chiffon blouses and rayon skirts, it was finally time to sew and dress for me again. <br></p>
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<p>Church girls's theme is finding appreciation again for the anachronistic, cultural melting pot of my old hand-me-down wardrobe. There are clothes from the 00s, 90s, and proper vintage eras; from American families but also Mexican and Panaman families; and from mass retail, luxury, and home seamstresses. Also, they aren't just stuff that looked good in a store - they are care items that were set aside for me by people in my community. <br></p>
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For the capsule collection, I immortalized my favorite old clothes as reverse-engineered patterns. With the original garments, I am creating clothes that are finally <i>me</i> but flavoring them with discordant sources of inspiration and sentimentality. I take each design's name from scattered memories. <br></p>
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<h2>animal parade </h2>
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<img src="/static/img/fash/churchgirls+animalparade/hikari.png" alt="(screenshot: Hikari)">
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<div class="caption">(Hikari from Harvest Moon: Animal Parade, snapped from a <a href="https://www.youtube.com/watch?v=bNi5A047aoo&list=PLqNTe2pSF5Fr3JdFjksSbq0p4KtbcL9Fz">NaVi(ナビ) YouTube video</a>)</div>
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<p>I wasn't prepared to unlock a 00s fashion time capsule when I found a copy of <b>Animal Parade</b>. It's not like Hikari epitomizes the era and I never liked that style back then, but her cami layered over a basic tee and bulky cargo pockets has a hold over me. It's a mix of fresh and nostalgic. It brought to mind some of the silly and hyper-girly outfits Hillary Duff wore. She wore layers and comfy cottons all the time, too. Maybe people would cringe at her old outfits, but they were undeniably fun. <br></p>
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<p>Pre-AP, I wore camis and biker shorts for modesty under fussy chiffons. My foundation was decidedly neutral. There's something expressive and carefree about wearing these purely functional elements on top and in cute colors. Even these 'boring' garments can be special. It was a line I needed to be led across in my life. This speaks to me in several different directions. Rejoice always. It's okay to be playful. Whatever you do, work heartily, as for the Lord. Even drudgery is an area for personal growth and exploration. I was sad for a long time, but seamstress's block has finally lifted.<br></p>
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<p>The animal parade capsule collection is what Hikari is to me: individualism in each layer, joy in adding details, and amiable natural fibers. I name each design after significant animals in my life. <br></p>
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<h2>let's appreciate what we have! </h2>
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<p>Don't go through the motions. If you have anything super cool like a website, don't just use it how you're "supposed" to use it. Put your stuff to work and have fun! <br></p>
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<br>
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<br>
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Last updated July 28, 2022 <br>
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<br>
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<br>
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<hr>
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<hr>
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<p>The two themes belong together. Meditating over the introspective and the expressive, hiding away and being open, the old and the new. They come bundled with transformational passages of Scripture. <br></p>
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<br>
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<div class="verse">I will extol you, O Lord, for you have drawn me up
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and have not let my foes rejoice over me.
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O Lord my God, I cried to you for help,
|
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and you have healed me.
|
||||
O Lord, you have brought up my soul from Sheol;
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||||
you restored me to life from among those who go down to the pit.
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||||
Sing praises to the Lord, O you his saints,
|
||||
and give thanks to his holy name.
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||||
For his anger is but for a moment,
|
||||
and his favor is for a lifetime.
|
||||
Weeping may tarry for the night,
|
||||
but joy comes with the morning. <br></div>
|
||||
<i>(Psalm 30:1-5)</i> <br>
|
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<br>
|
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<div class="verse">My beloved speaks and says to me: "Arise, my love, my beautiful one, and come away, for behold, the winter is past; the rain is over and gone. The flowers appear on the earth, the time of singing has come, and the voice of the turtledove is heard in our land. <br></div>
|
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<i>(Song of Solomon 2:10-12)</i> <br>
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<a target="_blank" href="/static/img/fash/churchgirls+animalparade/capsulewardrobe_sketches2.png" alt="(image: a bomber jacket with a luminous light pink polyester and a gray, beige, and light brown lace, a bodice with a white bamboo viscose with pink cherry blossoms and blue birds, a kimono with black inky block batiste, a button-down short sleeve shirt with shank buttons, black piping, and a beetle print, and a mock turtleneck with thumbholes and a metallic foil knit)">>
|
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<img src="/static/img/fash/churchgirls+animalparade/capsulewardrobe_sketches2.png" alt="(image: a bomber jacket with a luminous light pink polyester and a gray, beige, and light brown lace, a bodice with a white bamboo viscose with pink cherry blossoms and blue birds, a kimono with black inky block batiste, a button-down short sleeve shirt with shank buttons, black piping, and a beetle print, and a mock turtleneck with thumbholes and a metallic foil knit)">
|
||||
</a><br>
|
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<b>Bomber</b>: I've had a favorite light rayon bomber jacket for 10 years, but it's wearing out and has some weird bleach stains. This is basically a knockoff of a <a href="https://www.ebay.com/itm/124967194636?hash=item1d18a0100c:g:1K8AAOSw7PdhctB3">BB Dakota design</a>. This one is a shiny pink polyester (a lustrous exception to my natural fiber rule) with multicolored lace trim, a metal zipper, and a beige drawstring. I think I can keep the old BBD jacket, too, but it needs embroidery or appliques over the stains. <br>
|
||||
<br>
|
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<b>Bodice</b>: This is a light layering top made from batiste. It will have ruffles at the shoulders and long straps from the waist to wrap around and tie in a bow. <br>
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<br>
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<b>Kimono</b>: I have a favorite purple floral chiffon kimono that has a fraying seam. After three repairs, it needs a semi-retirement. This design but with rayon batiste and a dark inky print...if Mood ever restocks the Penitentiary Block print! <br>
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<br>
|
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<b>泣き虫 (Cry Bug)</b>: An oversized poplin button-down with short sleeves and an oversized beetle print. It has black piping along seams, a pocket, and black glass shank buttons. The fit is meant to resemble your dad's shirt where the short sleeves come down too far, the armholes are too deep, and the pocket is too big, but the collar and length will be appropriately proportioned for me. It's white with an oversized print that visually plays up the unusually large proportions of the shirt. The piping and glass shank buttons remain the correct proportions, though. <br>
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<br>
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<b>Mock Turtle</b>: There's three light mock turtlenecks. This is my favorite staple, but I lost my charcoal gray one 2 moves ago. (RIP) One will be a foil knit with thumbholes, one is a striped knit, and one is a 4x2 rib knit. <br>
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<br><br>
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<a target="_blank" href="/static/img/fash/churchgirls+animalparade/capsulewardrobe_sketches1.png">
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<img src="/static/img/fash/churchgirls+animalparade/capsulewardrobe_sketches1.png" alt="(image: A mock turtleneck with gray and white horizontal striped tissue knit, a mock turtleneck with 4x2 black rib knit, pants with seagrass green, brown, and tan plaid linen, a pair of shorts with natural linen with white, lime, and orange stripes and a multicolor fringe ribbon in mint, baby pink, brown, neon coral, baby blue, and straw, and a pair of cuffed shorts with a bow belt in dragon fruit printed linen.)" width="500">
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</a><br>
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<b>Pants</b>: Straight-legged plaid linen pants with a fly-front closure, belt loops, side pockets, and blind hems. Linen feels great in the summer and lends itself to a well-tailored staple. <br>
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<br>
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<b>Shorts</b>: Two pairs of linen shorts, one with stripes and striped fringe ribbon trim and the other with a dragon fruit print and cuffs and a bow belt. <br>
|
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<br><br>
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<a target="_blank" href="/static/img/fash/churchgirls+animalparade/capsulewardrobe_sketches3.png">
|
||||
<img src="/static/img/fash/churchgirls+animalparade/capsulewardrobe_sketches3.png" alt="(image: a one piece long sleeve swimsuit with a mock turtleneck, an obi belt, three ruffles over the hips, and shorts, a yukata-style pajama set with bishop sleeves and berry red piping and dawn blue jacquard, and a pajama set with gathered sleeves, a gathered empire-waisted top, and gathered shorts with a sailor color and oversized rick rack trim and dark blue jacquard fabric with white bow print. )" width="500">
|
||||
</a><br>
|
||||
<b>Swimsuit</b>: The one piece swimsuit is made out of pastel seafoam and pink neoprene with pops of sulfurous yellow in an abstract swampy design. I actually lived around wetlands for most of my life, so it's cool to see a wetlands design instead of another tropical beach or flowering meadow print. It has long sleeves, a mock turtleneck, and an invisible zipper at the center back. The focus is the obi belt made from a contrasting black neoprene. There are three panel-and-tier ruffles over the bottom to give some illusion of volume against the closely-fitted belt and top without adding more unnecessary bulk. I'm not 100% on materials yet and may need to bring in a thinner swimwear tricot for the layers. <br>
|
||||
<br>
|
||||
<b>Pajama sets</b>: The pajamas are not my design. They are basically knock-offs from Yahoo! Japan shopping, since I don't feel like importing mall-tier pajamas. (The originals are <a href="https://store.shopping.yahoo.co.jp/open-clothes/xkunken-aihyx401.html?sc_i=shp_pc_search_itemlist_shsrg_img">Japanese-style yukata-style long sleeve pajama set for spring and fall</a> from <a href="https://store.shopping.yahoo.co.jp/open-clothes/">OPEN-CLOTHES</a> and <a href="https://store.shopping.yahoo.co.jp/kittyshop/lh20051312.html">summer pajama set for ladies in their 20s with flared collar and cute short sleeves</a> from <a href="https://shopping.geocities.jp/kittyshop/">kittyshop</a>.) The only real design change is using oversized rick rack instead of ruffles on that second set. Pajamas are the most pressing sartorial area in my life in which I need a self-assertion. People like to gift me pajamas, but they always ask me my size then buy a size or two down. Why won't anyone believe I'm not an XS! The one time I got something that fit, it was unwearably heavy fleece for my year-round hot climate. I don't want to be ungrateful or wasteful, though, so I've either crammed myself into tiny pajamas or sweated since I was little. That's so silly, especially now that I'm an adult. There's beautiful but unused jacquard fabric hanging in my closet. There's nothing stopping me from turning it into cute Japanese jacquard pajamas that actually fit. <br>
|
||||
<br>
|
||||
<h2>pattern-making and sewing so far</h2>
|
||||
I'm working on the 泣き虫 button-down shirt first, but while waiting for the buttons to arrive, I went ahead and got one version of the mock turtleneck pattern done. <br>
|
||||
<br>
|
||||
<a target="_blank" href="/static/img/fash/churchgirls+animalparade/capsulewardrobe_nakimushi_pattern.png">
|
||||
<img src="/static/img/fash/churchgirls+animalparade/capsulewardrobe_nakimushi_pattern.png" alt="(image: pattern pieces for the button-down shirt and a ruler and curve tool. )" width="500">
|
||||
</a><br>
|
||||
<a target="_blank" href="/static/img/fash/churchgirls+animalparade/capsulewardrobe_mockturtle_pattern.png">
|
||||
<img src="/static/img/fash/churchgirls+animalparade/capsulewardrobe_mockturtle_pattern.png" alt="(image: pattern pieces for the button-down shirt and a ruler and curve tool. )" width="500">
|
||||
</a><br>
|
||||
I'm in the middle of sewing the button-down. The sleeves are cuffed and reinforced with interfacing (finally available again after the early pandemic mask-making frenzy) and decorated with the piping. Next, I'll set the sleeves in and work on the button placard. <br>
|
||||
<br>
|
||||
<a target="_blank" href="/static/img/fash/churchgirls+animalparade/capsulewardrobe_nakimushi.png">
|
||||
<img src="/static/img/fash/churchgirls+animalparade/capsulewardrobe_nakimushi.png" alt="(image: incomplete button-down shirt with disconnected sleeves. )" width="500">
|
||||
</a><br>
|
||||
<h2>designer</h2>
|
||||
<p>I'm chimchooree! I love the full process of apparel construction, but pattern-making has always been my favorite. Like any designer, I view fashion in terms of defining the problem and solving it. The creative side of my designs are led by meaningful themes, selecting for having relevance to both the temporal and metaphoric season I'm in, diverse concepts to draw from, and a consistent core to tie everything together. <br></p>
|
||||
<br>
|
||||
<h3>design statement</h3>
|
||||
<p>The best clothes might very well be the ones you already own. We are called to be good stewards of the earth, so I encourage you to have your clothes repaired, altered, or customized whenever possible. <br></p>
|
||||
<br>
|
||||
<p>But if I'm going to make new clothes, I'm going to design them to be irreplaceable. They will be thoughtfully designed and made with professionalism, personality, comfort, and durability in mind. I shoot for daywear that handles being thrown in a washing machine no problem, and try to keep my designs easy to alter. <br></p>
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
<!--221006,220825-->
|
||||
<h1>gaming journal: Oblivion </h1>
|
||||
july 28, 2022<br>
|
||||
#gaming <br>
|
||||
<br>
|
||||
<p>One of my most-played games by far <br></p>
|
||||
<img src="/static/img/ent/everythingscomingtogether_home.png" alt="(screenshot: Blessfrey homepage)"><br>
|
||||
<br>
|
||||
<h2>Gallery </h2>
|
||||
<div class="gallery">
|
||||
<img src="/static/img/ent/oblivion_akavir.png" alt="(screenshot: my dunmer girl wearing a kimono and the Madstone in Akavir)"><br>
|
||||
<img src="/static/img/ent/oblivion_cathedral.png" alt="(screenshot: cathedral lights at night)"><br>
|
||||
<img src="/static/img/ent/oblivion_inn.png" alt="(screenshot: Martin and my breton girl watching the rain from their room at the inn)"><br>
|
||||
<img src="/static/img/ent/oblivion_jeanne.png" alt="(screenshot: my breton girl and Jeanne in their favorite dresses)"><br>
|
||||
<img src="/static/img/ent/oblivion_martin.png" alt="(screenshot: Martin spending time with the Blades)"><br>
|
||||
<img src="/static/img/ent/oblivion_unicorn.png" alt="(screenshot: my breton girl riding a unicorn through the woods)"><br>
|
||||
</div>
|
||||
<p>Some advice I've heard for gamedevs is to actively journal while playing games. The goal is to try to see from gamedev and player eyes simultaneously and learn from risks taken, get inspired, and generally gain exposure to the medium. <br></p>
|
||||
<br>
|
||||
<h2>let's appreciate what we have! </h2>
|
||||
Don't go through the motions. If you have anything super cool like a website, don't just use it how you're "supposed" to use it. Put your stuff to work and have fun! <br></p>
|
||||
<br>
|
||||
<br>
|
||||
Last updated July 28, 2022 <br>
|
||||
<br>
|
||||
@@ -0,0 +1,40 @@
|
||||
<!--200917,201112-->
|
||||
<h1>inventory as a system diagram </h1>
|
||||
january 7, 2021<br>
|
||||
#design #systemdiagram #gamemechanics<br>
|
||||
<br>
|
||||
<b>System diagrams</b> illustrate how components interact within a system. It saves so much headache to step back and plan with a system diagram before jumping into code. <br>
|
||||
<br>
|
||||
<br>
|
||||
<h2>stop + plan before coding </h2><br>
|
||||
I want to move blessfrey's inventory into an app on the player character's smartphone. Before, it was displayed in a random pop-up window. It was poorly planned, so the programmatic inventory and the UI were too tightly coupled to easily pop into the phone screen. Instead of wrestling, it's easier to start over and actually plan before I code this time. <br>
|
||||
<br>
|
||||
<br>
|
||||
<h2>list out your nouns </h2><br>
|
||||
A simple way to start thinking about a system is to list out its nouns + verbs. Jot down the entities that interact with your system. <br>
|
||||
<br>
|
||||
<center><img src="/static/img/ent/systemdiagram_inventory.jpeg" alt="(image: system diagram for inventory)" width="500" height="250"></center> <br>
|
||||
<br>
|
||||
For blessfrey's inventory, that's the inventory (programmatic), the player character, the inventory app (UI), and base items. The inventory app is related to the smartphone and inventory items. Items are related to floor items, which are related to rooms. <br>
|
||||
<br>
|
||||
(blessfrey has three different kinds of items. <br>
|
||||
<br><ul>
|
||||
<li><b>Base Item</b>: holds all the data regardless of how the item is currently expressed </li>
|
||||
<li><b>Floor Item</b>: sits on the ground and gets picked up by characters. </li>
|
||||
<li><b>Inventory Item</b>: displayed in inventories, store windows, containers, etc </li>
|
||||
</ul><br>
|
||||
Floor + Inventory Items hold a base item inside them that gets popped out and traded around as the item gets expressed in different forms.) </br>
|
||||
<br>
|
||||
<h2>connect your nouns with verbs </h2><br>
|
||||
I wrote the entities in pink and moved them around until the placement was decently readable. Then I connected the concepts with arrows. These arrows represent the verbs, which I explicitly labeled in yellow. <br>
|
||||
<br>
|
||||
The flow of these arrows can be very important. If you are modeling AI, for instance, no matter what path the program takes, there shouldn't be dead-ends. Seeing mistakes like that is easier with a diagram than lines of code. Otherwise, the flow is always generally useful for figuring out which methods are needed for each class and how they connect. <br>
|
||||
<br>
|
||||
<br>
|
||||
<h2>write the code </h2><br>
|
||||
At this point, coding is a bit easier now that it's in some ways a transcription of the diagram. The entities are data (classes or objects), and the arrows are logic (methods). <br>
|
||||
<br>
|
||||
<br>
|
||||
<h2>conclusion </h2><br>
|
||||
Your diagram doesn't have to be fancy or formal to get the point across to yourself, and it just takes a minute to save all the headache later. Don't skip this step or you'll have to rewrite the inventory system just to display it in a different window. <br>
|
||||
<br>
|
||||
@@ -0,0 +1,33 @@
|
||||
<!--220825,220728-->
|
||||
<h1>no-legs the cat </h1>
|
||||
august 11, 2022<br>
|
||||
#game #no-legs-the-cat #godotengine #release<br>
|
||||
<br>
|
||||
<p><b>No-Legs the Cat</b> is a 2D maze game featuring Poltics Cat! Help him find his legs! He can't move by himself, so scoot him around with the arrow keys. Don't forget to feed him all three breakfasts or he'll starve!! Go play it <a href="http://127.0.0.1:9001/demo">here</a> or on <a href="https://chimchooree.itch.io/legless-the-cat">itch.io</a>. <br></p>
|
||||
<img src="/static/img/ent/everythingscomingtogether_no-legsthecat.png" alt="(No-Legs the Cat screenshot: Poltics Cat finds a bowl of breakfast in the maze)"><br>
|
||||
<br>
|
||||
<p>It's not much - just a demonstration to myself that I can export a game and embed HTML5 applications here. It runs pretty well locally, so we'll see how well it runs on the live server in my playtesters' browsers. I'm getting close to releasing the first minor demo for Blessfrey, so I'd really rather iron out all the kinks with a short and simple project first, you know? Dreading the day I have to handle serialization in the browser. <br></p>
|
||||
<br>
|
||||
<p>Have fun! More games coming soon. <br></p>
|
||||
<br>
|
||||
<h2>faq</h2>
|
||||
<h3>who is poltics cat? </h3>
|
||||
<img src="/static/img/ent/nolegsthecat_polticscat.png" alt="(photo: My pet orange kitty with an empty look on his face and legs tucked entirely under his body. He looks like a loaf of bread.)"><br>
|
||||
<p>My kitty! <br></p>
|
||||
<br>
|
||||
<p>It's just an inside joke. There was a guy who kept interrupting the political discussion channel by posting his pet, so I tried to imitate him with my own politics cat. Only I made a typo, and it stuck. <br></p>
|
||||
<br>
|
||||
<h3>where'd his legs go? </h3>
|
||||
<p>Aren't cats cute when they sit like that? It's called "loafing." Kitty's so fluffy that his legs become totally hidden when he does that, and he just stares helplessly at us when we start heckling him. <br></p>
|
||||
<br>
|
||||
<p>It looks like his legs are missing for real this time, though. He couldn't have gotten far without them, so they have to be somewhere in the maze. <br></p>
|
||||
<br>
|
||||
<h3>isn't one breakfast enough? </h3>
|
||||
<p>I dunno, my cat is weird. He wants us to give him breakfast first thing in the morning, then again when we eat our own breakfast. It's still so early, it's like he eats two breakfasts. He doesn't care about food for the rest of the day. It's like the concept of lunch and dinner are completely foreign to him. He's a dishonest little guy, though, so he'll come to both my husband and me separately to beg for "second" breakfast. We're usually too smart for him, but I'd be lying if he hasn't bamboozled us into <i>three</i> whole breakfasts before. <br></p>
|
||||
<br>
|
||||
<h3>when are godot devs going to stop making everything out of the godot head? </h3>
|
||||
<p>Probably never. <br></p>
|
||||
<br>
|
||||
<br>
|
||||
Last updated July 21, 2022 <br>
|
||||
<br>
|
||||
@@ -0,0 +1,52 @@
|
||||
<!--220728,220811-->
|
||||
<h1>artfight 2022: team bloom </h1>
|
||||
august 25, 2022<br>
|
||||
#personal #artfight #art <br>
|
||||
<br>
|
||||
<h2>what's artfight? </h2>
|
||||
<b>Artfight</b> is an online art game every July. You post profiles for your original characters then go off browsing to find someone else's character to draw. Everyone's sorted into teams and each "attack" or drawing is valued for a certain number of points, so one side wins at the end of the event. You don't get anything for winning, and people game the system so bad that it's hard to even care about the competitive side of the site. <br></p>
|
||||
<br>
|
||||
<p>It's more fun to approach the game with your own personal challenge. I know a lot of people try a new style or technique during this month, like my friend trying single-layer digital paintings. My personal approach this year is thematic. I'm drawing cute couples! I don't usually draw boys, so it's a good compromise if his girlfriend will be in the frame, too. Also, more characters per attack = more points! <br></p>
|
||||
<br>
|
||||
It's a huge community, so at least a few people are bound to draw your characters, which is such a fun surprise when it happens. Some people like to make art in return for people who attack them, too, as thanks. Their discord is probably the best place to get attention, but it's intimidatingly fast for me. <br>
|
||||
<br>
|
||||
<h2>my attacks </h2>
|
||||
<p>These are the characters I drew. <br></p>
|
||||
<img src="/static/img/ent/AF22_Abbey_Lune_Arcon_SanoAmaterasu_goddess.png" alt="(pixelart: Sano Amaterasu in a lupine field, playing her harp.)"><br>
|
||||
<img src="/static/img/ent/AF22_Abbey_Lune_Arcon_SanoAmaterasu_goddess_big.png" alt="(pixelart: same but larger size)"><br>
|
||||
My pixelart of Lune_Archon's Sano Amaterasu, a horned goddess with her harp. (75x75px, 45 colors) <br>
|
||||
<br>
|
||||
<img src="/static/img/ent/AF22_Abbey_Skye_0723_Aisu+LunaStarleaf.png" alt="(pixelart: Aisu, a blue winged man in a sweater standing behind his seated blonde wife with a pink shirt.)"><br>
|
||||
<img src="/static/img/ent/AF22_Abbey_Skye_0723_Aisu+LunaStarleaf_big.png" alt="(pixelart: same but larger size.)"><br>
|
||||
My pixelart of Skye_0723's Aisu and Luna Starleaf, a winged warrior and his druid wife who can turn into a pink unicorn. (163x157px, 79 colors) <br>
|
||||
<br>
|
||||
<img src="/static/img/ent/AF22_Abbey_EmmArrGus_Brody+Char.png" alt="(pixelart: Brody, a scruffy fisherman sitting on a bench with his anthro shark girlfriend Char.)"><br>
|
||||
<img src="/static/img/ent/AF22_Abbey_EmmArrGus_Brody+Char_big.png" alt="(pixelart: same but larger size.)"><br>
|
||||
My pixelart of EmmArrGus's fisherman Brody and his shark girlfriend Char. (150x123px, 54 colors) <br>
|
||||
<br>
|
||||
<img src="/static/img/ent/AF22_Abbey_BlackReshiram_Lilac_dragongirl.png" alt="(pixelart: a fluffy pink dragon girl named Lilac.)"><br>
|
||||
<img src="/static/img/ent/AF22_Abbey_BlackReshiram_Lilac_dragongirl_big.png" alt="(pixelart: same but larger size.)"><br>
|
||||
My pixelart of BlackReshiram's Lilac, a fluffy pink dragon girl. (51 colors) <br>
|
||||
<br>
|
||||
<h2>my defenses </h2>
|
||||
<p>These are my characters, drawn by other people. <br></p>
|
||||
<img src="/static/img/ent/AF22_CawfeeCakes_Abbey_Rune_sadlittleguy.png" alt="(image: a bust of a sad Rune in a dark hoodie)"><br>
|
||||
CawfeeCakes's bust of Rune. He's so sad, he's droopy! <br>
|
||||
<br>
|
||||
<img src="/static/img/ent/AF22_Lune_Archon_Abbey_TessaSkyeStMartin.jpeg" alt="(image: Tessa with a vampy lip!)"><br>
|
||||
Lune_Archon's bust of Tessa with a vampy lip! <br>
|
||||
<br>
|
||||
<img src="/static/img/ent/AF22_BlackReshiram_Abbey_floofdrago.png" alt="(image: Abbey in an adorable style!)"><br>
|
||||
BlackReshiram's illustration of Abbey in an adorable style! <br>
|
||||
<br>
|
||||
<br>
|
||||
<h2>do you recommend this game? </h2>
|
||||
<p>It's one of the more fun art communities these days. A lot of communities have turned completely business-minded or are littered with off-topic content. Artfight, however, is necessarily interactive and collaborative, more like how art communities felt in the 10s. I try to play every year to motivate myself to draw more, especially things outside my comfort zone of cute girls. <br></p>
|
||||
<br>
|
||||
<p>This community has a lot of overlap with Toyhouse and Tumblr, though, so don't be surprised if you keep running into massive text walls of character permissions and "original character donut steal" warnings. There's also a wide range of ability. I see everything from grainy photos of lined paper to Tearzah copycat artists to university illustration students. It feels like old DeviantART in that respect. <br></p>
|
||||
<br>
|
||||
<p>You should know that the servers reliably crash during the first week of July every year, so if you do want to play, prepare during June. Upload a few characters and their reference pictures, find targets you'd like to draw, and save their usernames and reference pictures. Even if the servers crash, you've got everything you need for a few days. <br></p>
|
||||
<br>
|
||||
<br>
|
||||
Last updated June 4, 2022 <br>
|
||||
<br>
|
||||
Reference in New Issue
Block a user