diff --git a/src/diary/entries/220421 b/src/diary/entries/220421
index 1627bed..884230f 100644
--- a/src/diary/entries/220421
+++ b/src/diary/entries/220421
@@ -4,8 +4,13 @@ february 10, 2022
#game-design #jobs
+
the basics
+RPG classes are called "jobs" in Blessfrey. Characters will have a primary job, but they will have limited access to other jobs through multiclassing. I think it's cute to call
+
job requirements
-Guild Wars and Magic: The Gathering are my main
+RPG classes are called "jobs" in Blessfrey, same as they are in Final Fantasy.
+
+Guild Wars and Magic: The Gathering are my main inspirations for Blessfrey's game mechanics. I had trouble getting into other MMORPGs after Guild Wars because they are never as tight in their design or allow player skill to shine as often. In contrast with standard MMOs with more class ArenaNet self-labels their game as CORPG (competitive online role-playing game), so it's not surprising it plays so differently. Guild Wars, especially before expansions started coming out, has a few
lucrest, the mundane
Lucrest is more or less representative of a typical town, with a shopping center, school, church, a neighborhood, and some natural beauty. Functionally, it will have story events and side quests, but it will mainly serve as the hub for recovering and gearing up between dungeon crawls. I think of it as Torchlight a lot. (At least, the hub from the first game.) Artistically, it's an opportunity to work with what's familiar to me.