diff --git a/src/blessfrey-gdd/damage-type b/src/blessfrey-gdd/damage-type
index 24d24da..d70fd90 100644
--- a/src/blessfrey-gdd/damage-type
+++ b/src/blessfrey-gdd/damage-type
@@ -2,14 +2,15 @@
damage types
+ - Cold Damage
+ - Fire Damage
+ - Holy Damage
- Physical Damage
- - Fire Damage
- - Cold Damage
What is typeless damage?
diff --git a/src/views/milestones.tpl b/src/views/milestones.tpl
index d96dd31..91dd76c 100644
--- a/src/views/milestones.tpl
+++ b/src/views/milestones.tpl
@@ -44,12 +44,6 @@
- {{random.choice(['.','•','☆','★'])}} entities have base id, ref id
- {{random.choice(['.','•','☆','★'])}} creatures have life, spirit, AR, etc
- - {{random.choice(['.','•','☆','★'])}} creatures are in parties
- - {{random.choice(['.','•','☆','★'])}} creatures belong to factions
- - {{random.choice(['.','•','☆','★'])}} creatures can be passive
- - {{random.choice(['.','•','☆','★'])}} creatures can be fleshy
- - {{random.choice(['.','•','☆','★'])}} creature can be a summon
- - {{random.choice(['.','•','☆','★'])}} creature can be a boss
- {{random.choice(['.','•','☆','★'])}} creatures' armor rating is 3 * creature level + armor bonus. The armor bonus is 20 for warriors and paragons, 10 for rangers, dervs, and sins, and 0 for everyone else.
- {{random.choice(['.','•','☆','★'])}} creatures' maximum health is level*20+80.
- {{random.choice(['.','•','☆','★'])}} creatures' maximum energy is 20 for warriors, 30 for rangers, paragons, sins, and dervs, and 40 for everyone else. they have 1 extra pip of energy regen.
@@ -64,7 +58,7 @@
- {{random.choice(['.','•','☆','★'])}} characters start with 2 pips of energy regen
- {{random.choice(['.','•','☆','★'])}} a pip of energy regen generates 1 energy every 3 seconds.
- {{random.choice(['.','•','☆','★'])}} energy can drop below 0. The UI will read 0 until energy is recovered.
- - {{random.choice(['.','•','☆','★'])}} if character is at less than full health, is not attacking, not taking damage from attacks, not using offensive skills, not being targeted by offensive skills, and has not lost health for 5 seconds, their health will begin to regen slowly at a rate that increases by 1 every 2 seconds until it reaches +7 health regen.
+ - {{random.choice(['.','•','☆','★'])}} if character is at less than full health, is not attacking, not taking damage from attacks, not using offensive skills, not being targeted by offensive skills, and has not lost health for 5 seconds or has a degen effect, their health will begin to regen slowly at a rate that increases by 1 every 2 seconds until it reaches +7 health regen.
- {{random.choice(['.','•','☆','★'])}} characters start with 100 health
- {{random.choice(['.','•','☆','★'])}} characters gain 20 health per level up to 480 health at lvl 20.
- {{random.choice(['.','•','☆','★'])}} a character cannot reduce their max health below 1
@@ -72,7 +66,6 @@
- {{random.choice(['.','•','☆','★'])}} each pip is 2 health gained or lost each second
- {{random.choice(['.','•','☆','★'])}} although only 10 pips can be active, the UI will show all pips applied to character. They will still be there to counteract degen as it's applied.
- {{random.choice(['.','•','☆','★'])}} weapon, equipment, skills, etc, can increase max health
- - {{random.choice(['.','•','☆','★'])}} characters suffering from health degeneration do not automatically regen health.
- {{random.choice(['.','•','☆','★'])}} life is lost by damage, health degen, sacrifice, life stealing, life draining, health decrease due to a decrease in maximum health, the loss of all health due to an instant death effect, direct health loss from other sources (such as Infuse Health, Spoil Victor, Shelter)
- {{random.choice(['.','•','☆','★'])}} life is gained by health regeneration, life stealing, life draining, and the heal keyword.
- {{random.choice(['.','•','☆','★'])}} only the heal keyword is modified by healing modifiers and triggers
@@ -178,12 +171,10 @@
- {{random.choice(['.','•','☆','★'])}} damage keyword
- {{random.choice(['.','•','☆','★'])}} all damage has a damage type
- {{random.choice(['.','•','☆','★'])}} the subskill projectiles, etc use cannot be interrupted
- - {{random.choice(['.','•','☆','★'])}} damage types: Typeless, Elemental Damage, Physical Damage, Chaos Damage, Dark Damage, Holy Damage, Shadow Damage
- - {{random.choice(['.','•','☆','★'])}} Elemental Damage -> Cold, Earth, Fire, Lightning
- - {{random.choice(['.','•','☆','★'])}} Physical Damage -> Blunt, Piercing, Slashing
- - {{random.choice(['.','•','☆','★'])}} armor-ignoring damage is not impacted by the target's AR or level. Any damage can be armor-ignoring; it's not tied to a specific damage type.
+ - {{random.choice(['.','•','☆','★'])}} damage types: Holy Damage, Fire Damage, Cold Damage, Physical Damage -> Blunt, Piercing, Slashing
+ - {{random.choice(['.','•','☆','★'])}} armor-ignoring damage is not impacted by the target's AR or level. Any damage can be armor-ignoring; it's not tied to a specific damage type.
- {{random.choice(['.','•','☆','★'])}} armor-ignoring damage is dealt without consideration to the user's level.
- - {{random.choice(['.','•','☆','★'])}} armor-ignoring damage does not benefit from base or bonus armor penetration
+ - {{random.choice(['.','•','☆','★'])}} armor-ignoring damage does not benefit from base or bonus armor penetration
- {{random.choice(['.','•','☆','★'])}} armor-ignoring damage is affected by damage modifiers which affect all damage. Protective Spirit, Shielding Hands, Frenzy.
- {{random.choice(['.','•','☆','★'])}} armor-ignoring damage comes from typeless damage, specific skills, shadow damage, most Holy damage but not that from weapons, bonus damage from attack skills, and damage from skills that explicitly ignore armor. Mesmer, Necros, and Monks often deal armor-ignoring dmaage. Sins deal most of their damage through bonus damage.
- {{random.choice(['.','•','☆','★'])}} Skills that inflict direct health loss, life stealing, and health degen ignore armor, but obey damage reduction rules (e.g, from character level differences)
@@ -199,13 +190,10 @@
- {{random.choice(['.','•','☆','★'])}} spirit drain - takes target's spirit over time and increases user's spirit over time
- {{random.choice(['.','•','☆','★'])}} Bleeding: -3 health degeneration
- {{random.choice(['.','•','☆','★'])}} Bleeding is a status effect
- - {{random.choice(['.','•','☆','★'])}} Bleeding visual effect - something cool like Hades's death animation
- {{random.choice(['.','•','☆','★'])}} Blind is a status effect
- {{random.choice(['.','•','☆','★'])}} Blind gives a 90% chance to miss melee and missile attacks. Projectiles also have a greater chance to stray.
- - {{random.choice(['.','•','☆','★'])}} Blind visual effect - hazy black over head
- {{random.choice(['.','•','☆','★'])}} Burning is a status effect
- {{random.choice(['.','•','☆','★'])}} Burning gives -7 life degen
- - {{random.choice(['.','•','☆','★'])}} Burning visual effect - engulfed in flame
- {{random.choice(['.','•','☆','★'])}} damage from burning life degen deals fire damage
- {{random.choice(['.','•','☆','★'])}} cracked armor is a status effect
- {{random.choice(['.','•','☆','★'])}} cracked armor gives -20 armor (minimum 60)
@@ -407,10 +395,19 @@
0.2 - later
+ - {{random.choice(['.','•','☆','★'])}} creatures are in parties
+ - {{random.choice(['.','•','☆','★'])}} creatures belong to factions
+ - {{random.choice(['.','•','☆','★'])}} creatures can be passive
+ - {{random.choice(['.','•','☆','★'])}} creatures can be fleshy
+ - {{random.choice(['.','•','☆','★'])}} creature can be a summon
+ - {{random.choice(['.','•','☆','★'])}} creature can be a boss
- {{random.choice(['.','•','☆','★'])}} feature: ???
- {{random.choice(['.','•','☆','★'])}} knock down causes target to fall
- {{random.choice(['.','•','☆','★'])}} knocked down character cannot move
- {{random.choice(['.','•','☆','★'])}} All skills with an area of effect greater than the target itself will apply to all targets within a circle of the mentioned proximity of the skill
+ - {{random.choice(['.','•','☆','★'])}} Bleeding visual effect - something cool like Hades's death animation
+ - {{random.choice(['.','•','☆','★'])}} Blind visual effect - hazy black over head
+ - {{random.choice(['.','•','☆','★'])}} Burning visual effect - engulfed in flame
- {{random.choice(['.','•','☆','★'])}} adjacent on user affects directly around the user
- {{random.choice(['.','•','☆','★'])}} adjacent on target affects directly around target
- {{random.choice(['.','•','☆','★'])}} line = cause a long, linear effect on the ground like Lightning Javelin. (Send out a lightning javelin that strikes for 40 damage if it hits. It strikes all foes between you and your target.
@@ -550,7 +547,7 @@
- {{random.choice(['.','•','☆','★'])}} Funding - Kickstarts, Indie Go Go. Can cover publishing, legal fees, plus stretch goals like translations, more platforms, professional editors, hiring cool illustrators and music artists, Trigger to redo my animations
- {{random.choice(['.','•','☆','★'])}} Merch - that company that sells limited run Switch games, OMO-Cat
- {{random.choice(['.','•','☆','★'])}} Playtesting - colorblind, French keyboard, touchscreen, voice commands, XBOX controller, onscreen keyboard, alternative accessibility inputs, Steam Deck, different res, different specs, different OSs
- - {{random.choice(['.','•','☆','★'])}} Press - youtube, twitch, bloggers, national news outlets. obv Godot showcase.
+ - {{random.choice(['.','•','☆','★'])}} Press - youtube, twitch, bloggers, noclip, national news outlets. obv Godot showcase.
- {{random.choice(['.','•','☆','★'])}} Social Media - Interact with people on forums, Twitter, Discord, platforms
- {{random.choice(['.','•','☆','★'])}} Store Page - Tagline, paragraph writeup, long writeup, screenshots, GIFs, gameplay trailer, small thumbnail cover art, boxart-like vertical cover art, banner art
- {{random.choice(['.','•','☆','★'])}} Platform - achievements, cloud saves, Steam Overlay, manual, soundtrack, artbook, novel, 4koma, wallpapers, LINE emoticons, 3D paper