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december 2020: holiday season☆
+january 1, 2021
+
+
+I didn't keep a diary very well this month;; This is mostly pieced together from my git history. I did play Legacy of Kain: Soul Reaver and Planescape: Torment a lot, though.
+
+week 1, december 1-5
+#python
+
+
+- worked on Skillmaker, a Python script that can use JSON data to generate skill scenes + scripts for Godot Engine
+- Skillmaker can generate descriptions that fit a standard format. It's not used in-game, though, it's just plopped in a comment on the skill script. In the future, I want Skillmaker to generate a CSV file, so Godot can read in the generated description instead of the text being hard-coded inside the engine. That way, editing + translating will be easier.
+- those descriptions use variables. In the future, those variables will allow skill values to grow with the character's stats.
+
+
+week 2, december 6-12
+#python
+
+
+- updated Skillmaker's readme, since expected input has changed a lot
+- after 8 years, Cyberpunk 2077 finally came out. I can't do $59.99 + 100GB, so the closest I can do is watch Batman Beyond instead.
+- lots of FlightRising. my flight competed against Light for Dominance. They won, but they had to raffle off a priceless Kickstarter item during the final hours to flip us off the top. I can't imagine how costly that win was for Light, and even then, it wasn't definitive...I wish I tried harder.
+
+
+week 3, december 13-19
+
+
+- probably nothing really very productive
+- finished reading Voltaire's Candide. Not sure if it was the best year for a literary attack against the optimistic view that everything turns out for the best, but it's a fun + easy read nonetheless.
+- started reading William Bradshaw's The Goddess of Atvatabar, a Utopian hollow Earth novel. If inner earth is interesting, I attached a list to a dragon...credits go to all the article writers I didn't credit
+
+
+week 4, december 20-26
+#python #skills #statuseffects
+
+
+- Merry Christmas!!
+- (keywords are the smallest component of a skill - reusable segments of code for producing a skill effect)
+- added summon + bleeding keywords
+- added Skillmaker support for generating skills that use those keywords
+- maintain this website a little
+
+
+week 5, december 27-31
+#dia #events #story
+
+
+- I finally found a diagram editor I like - Dia :) It's in Mint's package manager, too.
+- it's nice for planning branching the flow of events and branching dialog. I wrote a few events with it and made an outline for the game.
+- I keep the events in my GDD repository now. I used to keep these all over the place, in paper + text documents. (Why didn't I do this earlier?)
+
+