css, diary

This commit is contained in:
grid
2025-01-06 20:26:27 -06:00
parent c404cf7077
commit 6685caba03
27 changed files with 152 additions and 56 deletions
+7 -7
View File
@@ -1,20 +1,20 @@
% rebase('frame.tpl')
<div class="content-grid"><div class="center">
<h1>stoplight</h1>
<h2>Stoplight</h2>
<iframe frameborder="0" src="https://itch.io/embed-upload/6263420?color=333333" allowfullscreen="" width="800" height="620"><a href="https://chimchooree.itch.io/stoplight">Play stoplight on itch.io</a></iframe>
<h2>game guide</h2>
<h3>game guide</h3>
<p>Co-routines give you the power to change the light! Watch how player input disrupts the stoplight's schedule. Push the walk button to skip a phase. Or wait until the phase times out. </p>
<p>This is just a small project to get more comfortable with yields in Godot Engine.
<p>This game was released June 5, 2019.</p>
<h2>code</h2>
<h3>node hierarchy</h3>
<h3>code</h3>
<h4>node hierarchy</h4>
<a target="_blank" href="/static/img/game/SL_GodotEngine.png">
<img src="/static/img/game/SL_GodotEngine.png" alt="Screenshot: Godot Engine editor">
</a>
<h3>Main.gd</h3>
<h4>Main.gd</h4>
<pre><code>
extends Node
@@ -52,7 +52,7 @@ func _on_WalkButton_gui_input(event):
</code></pre>
<h3>Label.gd</h3>
<h4>Label.gd</h4>
<pre><code>
extends Label
var time_start = 0
@@ -70,7 +70,7 @@ func _process(delta):
var str_elapsed = "%02d" % [seconds]
text = str(str_elapsed)
</code></pre>
<h2>Credits</h2>
<h3>Credits</h3>
<ul>
<li>coding + art by chimchooree</li>
<li>Tools: Godot Engine 3.0.6, Krita</li>