From 87e7ca4c9eea0d77e501623f22d1cd3e6e19986e Mon Sep 17 00:00:00 2001 From: chimchooree Date: Mon, 10 Oct 2022 20:53:54 -0500 Subject: [PATCH] fixing up gdd; inspect; fall palette --- src/diary/hold/100q-dia | 268 ++++++++++++++++++ src/diary/hold/{210104 => achievementsystem1} | 0 .../hold/{230518 => achievementsystem12} | 0 src/diary/hold/{210105 => achievementsystem2} | 0 .../hold/{230629 => achievementsystem22} | 0 src/diary/hold/{210102 => af22} | 0 src/diary/hold/{221020 => af222} | 0 src/diary/hold/{230323 => aipatrol} | 0 src/diary/hold/{231005 => attackmovingtarget} | 0 src/diary/hold/{221215 => blessfrey} | 0 .../hold/{201224 => blessfreyscreenshots} | 0 .../hold/{230112 => churchgirlsanimalparade} | 0 src/diary/hold/{220811 => coroutines} | 0 src/diary/hold/fall22custompalettes | 59 ++++ src/diary/hold/{210610 => followmovingtarget} | 0 src/diary/hold/{230420 => frspreadsheet} | 0 src/diary/hold/{220825 => gatorswimsuit} | 0 src/diary/hold/{210107 => gatorswimsuit2} | 0 src/diary/hold/{230727 => gdd} | 0 src/diary/hold/{221229 => godotplugin} | 0 src/diary/hold/{231116 => hostility} | 0 src/diary/hold/{220922 => invsystemdiagram} | 0 src/diary/hold/{220505 => lemonland-cssgrid} | 0 src/diary/hold/{201029 => localization} | 0 src/diary/hold/{220728 => newwebsite} | 0 src/diary/hold/{210101 => newwebsite2} | 0 src/diary/hold/{210103 => nolegsthecat} | 0 src/diary/hold/{221006 => nolegsthecat2} | 0 src/diary/hold/{220908 => oblivionreview} | 0 .../hold/{221103 => refactoringcharacters} | 0 src/diary/hold/{221201 => rssfeed} | 0 src/diary/hold/{210106 => skilldmv} | 0 src/diary/hold/{230810 => skilldmv2} | 0 src/diary/hold/{230209 => skillmaker} | 0 .../{230223 => smallthingthatmakesthings} | 0 src/diary/hold/{230309 => tropes} | 0 src/index.py | 12 +- src/views/bf-gdd.tpl | 2 +- src/views/bf-id.tpl | 4 +- src/views/bf-mech-inspect.tpl | 14 +- src/views/bf-mechanics.tpl | 2 +- 41 files changed, 353 insertions(+), 8 deletions(-) create mode 100644 src/diary/hold/100q-dia rename src/diary/hold/{210104 => achievementsystem1} (100%) rename src/diary/hold/{230518 => achievementsystem12} (100%) rename src/diary/hold/{210105 => achievementsystem2} (100%) rename src/diary/hold/{230629 => achievementsystem22} (100%) rename src/diary/hold/{210102 => af22} (100%) rename src/diary/hold/{221020 => af222} (100%) rename src/diary/hold/{230323 => aipatrol} (100%) rename src/diary/hold/{231005 => attackmovingtarget} (100%) rename src/diary/hold/{221215 => blessfrey} (100%) rename src/diary/hold/{201224 => blessfreyscreenshots} (100%) rename src/diary/hold/{230112 => churchgirlsanimalparade} (100%) rename src/diary/hold/{220811 => coroutines} (100%) create mode 100644 src/diary/hold/fall22custompalettes rename src/diary/hold/{210610 => followmovingtarget} (100%) rename src/diary/hold/{230420 => frspreadsheet} (100%) rename src/diary/hold/{220825 => gatorswimsuit} (100%) rename src/diary/hold/{210107 => gatorswimsuit2} (100%) rename src/diary/hold/{230727 => gdd} (100%) rename src/diary/hold/{221229 => godotplugin} (100%) rename src/diary/hold/{231116 => hostility} (100%) rename src/diary/hold/{220922 => invsystemdiagram} (100%) rename src/diary/hold/{220505 => lemonland-cssgrid} (100%) rename src/diary/hold/{201029 => localization} (100%) rename src/diary/hold/{220728 => newwebsite} (100%) rename src/diary/hold/{210101 => newwebsite2} (100%) rename src/diary/hold/{210103 => nolegsthecat} (100%) rename src/diary/hold/{221006 => nolegsthecat2} (100%) rename src/diary/hold/{220908 => oblivionreview} (100%) rename src/diary/hold/{221103 => refactoringcharacters} (100%) rename src/diary/hold/{221201 => rssfeed} (100%) rename src/diary/hold/{210106 => skilldmv} (100%) rename src/diary/hold/{230810 => skilldmv2} (100%) rename src/diary/hold/{230209 => skillmaker} (100%) rename src/diary/hold/{230223 => smallthingthatmakesthings} (100%) rename src/diary/hold/{230309 => tropes} (100%) diff --git a/src/diary/hold/100q-dia b/src/diary/hold/100q-dia new file mode 100644 index 0000000..5270c71 --- /dev/null +++ b/src/diary/hold/100q-dia @@ -0,0 +1,268 @@ + +

100q to develop dia

+? ??, 2022
+#??
+
+Random DeviantART questionnaire because why not?
+
+

Mayor Dia De Luna

+
+Filling out Iciaa's questionnaire for Dia because I'm feeling nostalgic for these overly long questionnaires. Also, Dia isn't that detailed of a character yet.
+
+1. What is your character's name? Do they have a nickname?
+Diana "Dia." She may be mayor, but Lucrest is so small and Dia is so young that she had no hope of expectation of getting all the boomers to address her by her title and surname.
+
+2. Is your character male or female? What is their sexuality? What role does it play in your story?
+Female, straight. She isn't above manipulating guys' feelings to get what she wants.
+
+3. How old is your character? Does their age matter to them emotionally or socially?
+28. It's the age my old guild leader was. Seemed like a good year between young and old, inexperienced and wise to me as a high schooler. Dia is the youngest of her highly accomplished family, so she always feels like her progress to too slow or insignificant. She is also younger than the seniors and boomers and older than the kids and looks young for her age, so she never really finds a peer in Lucrest.
+
+4. How tall is your character? Does it affect them negatively, positively, or neutrally?
+She is pretty sure her short stature prevents her from being taken seriously in some circles.
+
+5. What is your character's body shape? Are they physically fit? What challenges or advantages does this present?
+She is fit but too petite for physical combat. Her magic isn't really combat-oriented either. Her henchies have to do the heavy-lifting.
+
+6. Describe your character's facial features. What color are their eyes and hair? Be specific!
+She has refined aristocratic features. Her Mexican heritage falls more on the Polish side than the Aztec side, so she's very fair. She has natural black hair dyed with streaks of navy and silver. Her eyes are dark brown, nearly black.
+
+7. Do other people find your character physically attractive? Why or why not?
+Yes. She is conventionally cute, polite, and knows how to push people's buttons.
+
+8. What sort of clothing does your character wear? What colors are common? What does this style reflect?
+Light, elegant colors, professional but feminine styles, propensity for sparkly or metallic fabrics like lurex or lame.
+
+9. Does your character have any physical or mental disabilities? How does this affect your story? Is it a main point of your plot?
+I'm not going to armchair diagnose her with anything, but she's a jerk.
+
+10. What does your character do for money? If they are unemployed, how do they live? Does money matter to your character?
+She owns 90% of the commercial properties in Lucrest in addition to several miscellaneous small businesses. She's pathetic by her family's standards, but she's plenty wealthy.
+
+11. Does your character have specified family members? Describe their relationship with their family.
+Her father is the vice president of the Confederate States of America. Her older brothers and sisters are tycoons and elite politicians. Her father treats her like the baby of the family, so he never sets the same expectations for her nor shows her the same respect. She's not particularly accomplished anyway. She has a rivalry with her siblings and takes every one-up personally.
+
+12. What is your character's marital status? Are they involved in a relationship? How is this emotional taxation present in your story?
+She actually does have a secret boyfriend, Koda, but he isn't really involved in the story. He's her confidant and very supportive of her behind the scenes.
+
+13. Who are your character's closest friends? How do they know each other? How do they act around each other?
+She doesn't really have close friends besides Koda. Even when she's chummy with someone, she privately views them cynically, either as a tool or an enemy.
+
+14. Who are your character's minor enemies? Why do they not get along?
+I'm fleshing out this part of the story right now. Dia bought a lengthy section of land over Abyssal Cave, which just happened to be an unincorporated community to simultaneously takeover politically as a cover. There are other figures who are trying to control the cave for their own purposes, though. Later, the National Park Service is going to get involved, too.
+
+15. Who are your character's major enemies? How does this affect your plot? What began the animosity of their relationship? How, if at all, is it resolved?
+Helia and her friends. Although secrecy is part of the deal with the "minor enemies," Helia is set to blow everyone's cover. Before she even set foot in the caves, Dia was suspicious the moment she realized she was related to Chuck, a Union vet.
+
+16. How does your character speak, and what does their voice sound like? How does this reflect their personality, if at all?
+Her voice is sweet and high-pitched like a bell. She took speech classes as a child, and it shows in her deliberate articulation.
+
+17. Is there anything significant about your character's movement? Is it important?
+She has perfect posture; she's good at walking silently and sneaking around; I don't know lol no.
+
+18. Who does your character live with, or do they live alone? How does this arrangement affect your character's lifestyle?
+This changes a lot. She's lived with Rune's older sister, her paramour, Angel's dad, and probably others in the future. Get out of her business.
+
+19. What traits does your character value in their friends?
+Someone intelligent, someone who gets where she comes from, someone who respects her.
+
+20. What are your character's main pet peeves? Does this play a role in your story?
+Being belittled, being called cute, being carded for things. It's part of her impetus for purchasing a section of the Abyssal Cave.
+
+21. Where does your character live? Are they happy? Describe the scenery. How does this affect your story?
+She lives in the Mayor's Mansion in Lucrest, Nickajack. It's devastatingly rural and slow compared to the capital, even after she's populated with lots of fake businesses and tourists.
+
+22. What is your character's opinion of the society they live in?
+She's too impatient to worry about the consequences of her actions, especially when they apply to people far beneath her, both in birth and intellect.
+
+23. Briefly summarize your character's childhood.
+She is much younger than her siblings, so she didn't see them much. Unlike a lot of rich kids, her parents actually raised her themselves without a nanny or boarding school. She roamed the National Archives and other legal and political centers growing up. She also had all the fancy private tutoring, social outings, and world travel expected of the daughter of an elite family.
+
+24. What are your character's darkest secrets?
+Hahaha...It wouldn't be murder or plague or blackmail. It'd be that the GDP of her town is falsified, and nearly all the businesses there operate at a substantial loss.
+
+25. Has anyone close to your character died in the past? How did your character deal with this? Did it have a lasting impact?
+Haven't thought about it.
+
+26. What is your character's social status? Are they happy with it?
+She's the daughter of the vice president and the mayor of a nowhere town. No, she's miserable because she could do so much better.
+
+27. Is your character a hero, a villain, or neither? How do they see themselves, as opposed to how others see them?
+Villain for sure. She knows it, but others wouldn't understand how hard it is for her to compete. Others think she's weird but effective.
+
+28. Is your character conservative and disapproving of change, or liberal and willing to accept?
+I don't think this is a very fair definition of conservative and liberal. She's a Democrat, just like her father. She doesn't necessarily carry her views out in Lucrest because she is seeking wealth and power over a career in local politics, but she's a supporter of states' rights.
+
+29. It is said that every character has a fatal flaw. What is your character's?
+She's impatient. She could be every bit as rich and powerful as her siblings if she put in real work, accepted that failures are inevitable, and relied on family and friends more.
+
+30. What are your character's special talents? Are they supernatural, or normal? Can few other people do them?
+She is the only one with the GDP wand, stolen from the magic caves. She can control the hand of the market.
+
+31. What specific activities does your character lack skill for? What challenges does this present?
+Keeping secrets. Competitors and worse had an eye on Lucrest before she did.
+
+32. What are your character's major wishes in life? These are not goals, simply things they wish would happen without work.
+Her dad would approve of her relationship with Koda.
+
+33. When your character looks in the mirror, what do they think of themselves? Is it positive or negative?
+She's definitely nitpicking, rearranging her hair, touching up her makeup, but she's ultimately confident in her appearance.
+
+34. What is your character's most precious material object? What would happen if they lost it? Why is it so important?
+Her magic wand. Unthinkable. Without it, she'd actually have to formulate her own effective economic policies, and she's never tried that before.
+
+35. Is your character more creative, or more logical?
+Maybe creative?
+
+36. What are your character's small flaws? Do they cause annoyance or disdain for your character? What are your character's opinions about them?
+I feel like all her flaws are major.
+I guess she's never real, so she has trouble relating to others. Some people can tell and don't jive with her. Even those who think she's nice or supportive don't feel like friends to her. It's lonely, but she could never be that vulnerable with other people. And besides, she has Koda.
+She also has maturity issues. If someone gets under her skin, she'll hold the pettiest
+
+37. Is your character envied? By whom? Who does your character envy?
+Sure. The older women wish they had her figure, the younger girls wish they had her cool car and stuff, and other mayors can't find a legitimate reason for her success. She envies her siblings and every girl who has something she doesn't.
+
+38. Does your character deceive others often? Do they attempt to deceive themselves? How and why?
+Always. She knows just who will let her get away with stronger coersion, too. She doesn't really lie to herself, though. She knows she isn't a real politician and is afraid of being exposed someday.
+
+39. What is your character's faith? Briefly describe their religion, if it exists. Are they polytheistic or monotheistic? Do they see God(s) as all-powerful, or helpers in the course of fate?
+She's Episcopalian on the Sabbath but lacks a deep belief in God.
+
+40. Describe your character's uncommon beliefs. Do they believe in fate? Karma? Multiple heavens and hells?
+She believes she has a superior genetic background and class and consequently feels entitled to success in life. It's deeply troubling that she's almost 30 and can't find it for herself, even with wild crutches. She also believes in the opposite of soul-mates - soul-enemies and enemies at first sight.
+
+41. Is your character well known or little known? Why?
+She's as well-known as any random daughter of a high-ranking politician who has served in the government for 40 years.
+
+42. Is your character more optimistic, or more pessimistic?
+Aggressively pessimistic. So much so that she rarely relies on others or luck.
+
+43. Does your character have a lot of hope? Are there points in your story in which they lose hope?
+She feels like she's getting away with it. Cracks start to show over time.
+
+44. What traits make your character unique? Do they have special abilities, or a unique facial feature? Be specific.
+Streaked hair, though most of the cast has that. A ridiculous economics-based RPG class. I don't know; I should probably come up with a catch phrase or something.
+
+45. Is your character moody or even? Is there a cause? What are the consequences?
+She keeps it together most of the time, but she gets into slapfights with her predestined enemies.
+
+46. What is your character's mental capacity? Are they brilliant, or slow to learn?
+She's very bright and quick on her feet, but she doesn't trust herself enough to actually use her brain.
+
+47. Does your character sport charisma to influence others? How do they use this? If not, how does it affect them?
+Not really lol. She relies on emotional manipulation. She scopes out weaknesses in those with something that can benefit her by acting like a supportive friend or therapist. She can sniff out troubled families, victims of abuse, orphans, etc, and sink her claws in.
+
+48. What is your character's first memory? Why? What was its impact? Was it good or bad? Describe it in detail.
+Uhhh, I don't know. She remembers her childhood mostly as being alone in archives, reading random meeting minutes and journals; exploring legal offices like mazes; charming government workers with her quiet and studious demeanor into being allowed places other kids were banned from.
+
+49. Are first impressions important to your character? How does your character judge by them? Does your character go out of their way to make a good first impression on others?
+Definitely. She tries to foresee how people will fit into Lucrest. She always does her professional best to make a good impression on everyone.
+
+50. How does your character view authorities? How do they react to taking orders?
+She's scared sick of the ones who work with her dad, and she is cynical of anyone who could view a professional relationship with her as stepping up in the world.
+
+51. What are your character's goals? Long term? Short term?
+Definitely CEO business magnate over an empire. Or something. Just so long as her father's finally proud.
+
+52. What does your character do when they need to relax? Does it work? Does it affect those around them?
+Secret retreat with Koda. Long walks along the scenic avenues of Abyssal Cave. Push the shopkeepers around.
+
+53. What events in your character's past have left major effects? Why and how? Are they good impacts, or bad?
+
+54. What major changes has your character gone through recently? How do the people around them react to this?
+
+55. What are your character's bad habits? Are they major, like smoking and drinking, or minor, like chewing their nails?
+
+56. What is your character a perfectionist about?
+
+57. Who are your character's distant family? Does this play a role in your story?
+
+58. What recent events have strengthened or weakened your character? What do they think of their changes?
+
+59. Who were your character's childhood friends? Do they play a role in your story? How?
+
+60. What major things does your character ignore? Purposefully? Or are they simply ignorant?
+
+61. What are your character's major fears? How does this challenge them?
+
+62. What does your character want that is unusual?
+
+63. What does your character like that is unusual?
+
+64. What is your character's favorite color? Does this reflect their personality? How?
+
+65. Is your character ahead of their time? Behind? At the correct pace?
+
+66. Does your character have much free time? What do they do with it?
+
+67. Does your character have goals that are unattainable?
+
+68. How does your character dream while they are asleep? Vividly? Rarely? Do they frequently have nightmares? Describe some of their dreams.
+
+69. Does your character have health problems? Do they need medication or medical care? How does this challenge them?
+
+70. What are your character's inner fears? Do they tell people about them? Why or why not?
+
+71. What is your character's taste in food? Is this specific to the setting of your story? How does it affect your story?
+
+72. Is your character more selfish, or more generous?
+
+73. What is your character's stress level? Why? What do they do to resolve it?
+
+74. What effects do social pressures, like money and the media, have on your character?
+
+75. Is your character interested in a more lavish lifestyle, or simple?
+
+76. What weather does your character prefer? Why? How do they react when that weather is not present?
+
+77. What is your character's favorite time of day? Why?
+
+78. Of what importance are holidays to your character? Which holidays?
+
+79. What odd traits belonging to your character tend to drive people away? Why?
+
+80. What "walls" are built by your character to accommodate the common phrase, "sometimes you build walls not to keep people away, but to see who cares enough to tear them down," and what effect does this have?
+
+81. Does your character place significant value in common sense? Does your character have a lot of common sense?
+
+82. What is your character's taste in music? Why? Do they make music?
+
+83. Is your character satisfied with their life? Why or why not?
+
+84. What motivates your character to make changes and move forward in life?
+
+85. What are your character's least favorite activities?
+
+86. List several activities that your character will refuse to do and explain.
+
+87. What does your character do to relieve boredom?
+
+88. Is your character more lazy, or more studious?
+
+89. Is your character more athletic and active, or more lazy?
+
+90. Is your character social, or a loner?
+
+91. Does your character attempt to hide their emotion? If yes, how well do they execute their goal? If not, why? What do other people think of your character because of this?
+
+92. What does your character find beautiful? What does your character find ugly?
+
+93. What are your character's redeeming traits?
+
+94. Is your character easily distracted? If so, why, and what challenges does this present? If not, how does this help them?
+
+95. How does your character interact with nature? Why?
+
+96. What are the major lasting effects that your character will tend to have on other people, if any?
+
+97. How self-centered is your character? Why? What do other people think of this?
+
+98. Does your character judge people, and on what premises? Race? Gender? Age?
+
+99. Briefly summarize the major events in the time line of your character's life.
+
+100. Finally, and perhaps most importantly, what is your character's role in the story?
+
+
+Last updated August 31, 2022
+
diff --git a/src/diary/hold/210104 b/src/diary/hold/achievementsystem1 similarity index 100% rename from src/diary/hold/210104 rename to src/diary/hold/achievementsystem1 diff --git a/src/diary/hold/230518 b/src/diary/hold/achievementsystem12 similarity index 100% rename from src/diary/hold/230518 rename to src/diary/hold/achievementsystem12 diff --git a/src/diary/hold/210105 b/src/diary/hold/achievementsystem2 similarity index 100% rename from src/diary/hold/210105 rename to src/diary/hold/achievementsystem2 diff --git a/src/diary/hold/230629 b/src/diary/hold/achievementsystem22 similarity index 100% rename from src/diary/hold/230629 rename to src/diary/hold/achievementsystem22 diff --git a/src/diary/hold/210102 b/src/diary/hold/af22 similarity index 100% rename from src/diary/hold/210102 rename to src/diary/hold/af22 diff --git a/src/diary/hold/221020 b/src/diary/hold/af222 similarity index 100% rename from src/diary/hold/221020 rename to src/diary/hold/af222 diff --git a/src/diary/hold/230323 b/src/diary/hold/aipatrol similarity index 100% rename from src/diary/hold/230323 rename to src/diary/hold/aipatrol diff --git a/src/diary/hold/231005 b/src/diary/hold/attackmovingtarget similarity index 100% rename from src/diary/hold/231005 rename to src/diary/hold/attackmovingtarget diff --git a/src/diary/hold/221215 b/src/diary/hold/blessfrey similarity index 100% rename from src/diary/hold/221215 rename to src/diary/hold/blessfrey diff --git a/src/diary/hold/201224 b/src/diary/hold/blessfreyscreenshots similarity index 100% rename from src/diary/hold/201224 rename to src/diary/hold/blessfreyscreenshots diff --git a/src/diary/hold/230112 b/src/diary/hold/churchgirlsanimalparade similarity index 100% rename from src/diary/hold/230112 rename to src/diary/hold/churchgirlsanimalparade diff --git a/src/diary/hold/220811 b/src/diary/hold/coroutines similarity index 100% rename from src/diary/hold/220811 rename to src/diary/hold/coroutines diff --git a/src/diary/hold/fall22custompalettes b/src/diary/hold/fall22custompalettes new file mode 100644 index 0000000..cda05af --- /dev/null +++ b/src/diary/hold/fall22custompalettes @@ -0,0 +1,59 @@ + +

eyeshadow singles heading into Fall '22

+july 28, 2022
+#offtopic #makeup
+
+

Fall colors and blue.

+
+

my fall

+

The weather may be staying hot through the day, but every morning dip has me feeling this is the day fall finally begins. Eventually. Maybe. Okay, probably not for another month. But at least I have power to choose which colors I wear.

+
+

This is my interpretation moving into fall '22. Initially, I was feeling bronzes. I wanted summer to be the season of bronze, but it never really happened. Bronze is a good seasonal transition (an all-around good color), but I keep neglecting it. Even with this palette, I don't quite have a bronze. What I ended up with is an orange + brown quad and a red + green quad, each with plenty of shifting shadows and shimmers. Not my first plan, but I've loved the unexpected synergies in here. (Is building an 8-pan palette like building a skillbar?)

+(palette)
+(swatches)
+
+

discoveries

+

I use the browns for deepening, the orange as a transition, the multichrome as an eyeliner, and the white for inner corner, halo eyes, or adding an aegyo-sal highlight to the center of my lower lashline. The olive works well for lining under my aegyo-sal (the little bit of fat under my eye), since it's close to a brown already and neutralizes against the many reds and oranges. Red Chameleon pairs with the reds or the greens or buffed into a one-shadow look. I used to use red (Urban Decay Gash) for years in igari-style makeup (think drunk, sleepy, or angry), but intentionally looking ill during a plague just feels socially irresponsible and lost its luster. It's fun to find a new way to work red into looks again. Also, just chocolate and nothing else eyes is pure comfort food.

+
+

Black-based multichromes can look very harsh, but I'm finding using Sundazed over an olive eyeliner base softens it up while retaining the dramatic shift.

+
+

Eyeshadows in the anothersoul (Etsy) essential 8-pan palette

+ +
+

blue indulgence

+

This is based on the blue eyeshadow rolling in for fall - any blue, any finish, any style. This one keeps getting suggested season after season by analysts, but Hannah Louise Poston's video has me convinced this time for no reason in particular. Blue is my f-a-v-o-r-i-t-e eyeshadow color (favorite color in general?), particularly a deep but not blackened true navy. My eyes are a relatively vibrant orangy brown, so deep blue makes them pop more than the traditional purple. Since I love blue so much, I have a few different variations of it. Why not put them all into a monochromatic palette and try the other blues more?

+(palette)
+(swatches)
+
+

discoveries

+

Super Star and Below Zero are just as incredible as the navy shadows! Super Star is almost too gorgeous to be comfortably wearable - it catches a lot of attention and compliments. Luna pairs perfectly on the browbone with any of these. In general, it's been fun giving the non-navy blues a shot.

+
+

Eyeshadows in the Sydney Grace 9-pan palette

+ +
+

custom palettes over premade any day!

+

I absolutely adore my palettes this go-around. The fall palette supports my vibe lately - neutral looks, color grounded in neutrals, and aegyo-sal. The blue supports the rest - colorful eyeliners and unstructured swarths of bold color. They're also a mix of favorites, reliables, and colors I never get around to wearing but totally should. Despite all that, I'm pretty sure if I saw an ad for these things, I wouldn't be that interested. No idea what that says about me.

+
+

disclaimer

+

I buy my own makeup and don't have any affiliation with the brands mentioned.

+
+
+Last updated October 10, 2022
+
diff --git a/src/diary/hold/210610 b/src/diary/hold/followmovingtarget similarity index 100% rename from src/diary/hold/210610 rename to src/diary/hold/followmovingtarget diff --git a/src/diary/hold/230420 b/src/diary/hold/frspreadsheet similarity index 100% rename from src/diary/hold/230420 rename to src/diary/hold/frspreadsheet diff --git a/src/diary/hold/220825 b/src/diary/hold/gatorswimsuit similarity index 100% rename from src/diary/hold/220825 rename to src/diary/hold/gatorswimsuit diff --git a/src/diary/hold/210107 b/src/diary/hold/gatorswimsuit2 similarity index 100% rename from src/diary/hold/210107 rename to src/diary/hold/gatorswimsuit2 diff --git a/src/diary/hold/230727 b/src/diary/hold/gdd similarity index 100% rename from src/diary/hold/230727 rename to src/diary/hold/gdd diff --git a/src/diary/hold/221229 b/src/diary/hold/godotplugin similarity index 100% rename from src/diary/hold/221229 rename to src/diary/hold/godotplugin diff --git a/src/diary/hold/231116 b/src/diary/hold/hostility similarity index 100% rename from src/diary/hold/231116 rename to src/diary/hold/hostility diff --git a/src/diary/hold/220922 b/src/diary/hold/invsystemdiagram similarity index 100% rename from src/diary/hold/220922 rename to src/diary/hold/invsystemdiagram diff --git a/src/diary/hold/220505 b/src/diary/hold/lemonland-cssgrid similarity index 100% rename from src/diary/hold/220505 rename to src/diary/hold/lemonland-cssgrid diff --git a/src/diary/hold/201029 b/src/diary/hold/localization similarity index 100% rename from src/diary/hold/201029 rename to src/diary/hold/localization diff --git a/src/diary/hold/220728 b/src/diary/hold/newwebsite similarity index 100% rename from src/diary/hold/220728 rename to src/diary/hold/newwebsite diff --git a/src/diary/hold/210101 b/src/diary/hold/newwebsite2 similarity index 100% rename from src/diary/hold/210101 rename to src/diary/hold/newwebsite2 diff --git a/src/diary/hold/210103 b/src/diary/hold/nolegsthecat similarity index 100% rename from src/diary/hold/210103 rename to src/diary/hold/nolegsthecat diff --git a/src/diary/hold/221006 b/src/diary/hold/nolegsthecat2 similarity index 100% rename from src/diary/hold/221006 rename to src/diary/hold/nolegsthecat2 diff --git a/src/diary/hold/220908 b/src/diary/hold/oblivionreview similarity index 100% rename from src/diary/hold/220908 rename to src/diary/hold/oblivionreview diff --git a/src/diary/hold/221103 b/src/diary/hold/refactoringcharacters similarity index 100% rename from src/diary/hold/221103 rename to src/diary/hold/refactoringcharacters diff --git a/src/diary/hold/221201 b/src/diary/hold/rssfeed similarity index 100% rename from src/diary/hold/221201 rename to src/diary/hold/rssfeed diff --git a/src/diary/hold/210106 b/src/diary/hold/skilldmv similarity index 100% rename from src/diary/hold/210106 rename to src/diary/hold/skilldmv diff --git a/src/diary/hold/230810 b/src/diary/hold/skilldmv2 similarity index 100% rename from src/diary/hold/230810 rename to src/diary/hold/skilldmv2 diff --git a/src/diary/hold/230209 b/src/diary/hold/skillmaker similarity index 100% rename from src/diary/hold/230209 rename to src/diary/hold/skillmaker diff --git a/src/diary/hold/230223 b/src/diary/hold/smallthingthatmakesthings similarity index 100% rename from src/diary/hold/230223 rename to src/diary/hold/smallthingthatmakesthings diff --git a/src/diary/hold/230309 b/src/diary/hold/tropes similarity index 100% rename from src/diary/hold/230309 rename to src/diary/hold/tropes diff --git a/src/index.py b/src/index.py index 15f92db..68a163d 100644 --- a/src/index.py +++ b/src/index.py @@ -525,13 +525,19 @@ def gddbf(): @route('/gdd') def gdd(): return gddbf() +# ID +@route('/blessfrey-ids') +def id(): + """ID Page""" + info = {'css': 'doc', 'title': 'blessfrey gdd - IDs + keys', 'year': find_year()} + return template('bf-id.tpl', info) # Blessfrey Mechanics -@route('/mechanics') +@route('/blessfrey-mechanics') def mech(): """mechanics""" info = {'css': 'doc', 'title': 'blessfrey gdd - game mechanics', 'year': find_year()} return template('bf-mechanics.tpl', info) -@route('/inspect') +@route('/blessfrey-inspect') def mech1(): """inspect""" info = {'css': 'doc', 'title': 'blessfrey gdd - game mechanics', 'year': find_year()} @@ -561,7 +567,7 @@ def style(): """style guide""" info = {'css': 'doc', 'title': 'blessfrey style guide', 'year': find_year()} return template('style-guide.tpl', info) -# GDD Pages +# Art Direction @route('/vibe') def vibe(): """GDD Page""" diff --git a/src/views/bf-gdd.tpl b/src/views/bf-gdd.tpl index ad15903..e2f720d 100644 --- a/src/views/bf-gdd.tpl +++ b/src/views/bf-gdd.tpl @@ -5,7 +5,7 @@

The vision for Blessfrey


diff --git a/src/views/bf-id.tpl b/src/views/bf-id.tpl index 396ae71..e60587d 100644 --- a/src/views/bf-id.tpl +++ b/src/views/bf-id.tpl @@ -1,8 +1,8 @@ % rebase('frame.tpl')
-

blessfrey gdd - IDs

+

blessfrey gdd - IDs

description

-

Entities need IDs for translations (even English is pulled in through the TranslationServer) and comparisons.

+

Entities need IDs for serving translations (even English is pulled in through the TranslationServer) and judging comparisons.


structure

translation key

diff --git a/src/views/bf-mech-inspect.tpl b/src/views/bf-mech-inspect.tpl index 944ead4..dc6a557 100644 --- a/src/views/bf-mech-inspect.tpl +++ b/src/views/bf-mech-inspect.tpl @@ -1,6 +1,6 @@ % rebase('frame.tpl')
-

blessfrey gdd - game mechanic - inspect menu

+

blessfrey gdd - game mechanic - inspect menu

description

Right-click on an tangible entity or inventory item to open a popup inspect menu with all relevant inspect options. Selecting one will execute a method. Examples are 'follow Chloe' (pathfind after Chloe wherever she moves until action is cancelled), 'pick up clover' (item pickup), and 'examine button' (write a descriptive line about her in Helia's thought bubble)


@@ -20,4 +20,16 @@

It's not obvious how to get popupmenus to appear at specific coordinates. I get it to appear at the subject's current location by setting rect_global_position = get_global_mouse_position() the line immediately after popup().


The inspect menu retains the largest ever size going forward. I reset the size to 20,20 when clearing previous options.

+
+

Tangibles and inventory items both have inspect menus, but their code has to be separate. They are too different from each other.

+
+

works for...

+
    +
  • player✓
  • +
  • characters✓
  • +
  • characters✓
  • +
  • activators✗
  • +
  • floor items✗
  • +
  • inventory items✗
  • +
diff --git a/src/views/bf-mechanics.tpl b/src/views/bf-mechanics.tpl index e154308..7b24eae 100644 --- a/src/views/bf-mechanics.tpl +++ b/src/views/bf-mechanics.tpl @@ -5,6 +5,6 @@

documenting Blessfrey game mechanics