proofreading

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Mimi Momo
2021-06-08 16:39:35 -05:00
parent 9b8647a1cd
commit 99112ab82f
11 changed files with 147 additions and 133 deletions
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<!--201001,201112-->
<h1>blessfrey in japanese </h1>
october 29, 2020<br>
#internationalization #localization<br>
#godot #internationalization #localization<br>
<br>
Instead of hard-coding text, keep it in a spreadsheet instead. It's easier to organize, edit, and it also makes possible future translations a much smoother process. <br>
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@@ -54,7 +54,7 @@ Set the locale in your script, somewhere like _ready() or on a 'change language'
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<h2>step 5 - continue adding to your spreadsheet </h2>
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Now that everything's in place, you can keep adding new ids + translations, and Godot will automatically use your changes in-game. <br>
Now that everything's in place, you can keep adding new ids and translations, and Godot will automatically use your changes in-game. <br>
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<h2>step 6 - insert values into text </h2>
@@ -81,8 +81,10 @@ Now the formatted string will appear in-game. <br>
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<h2>that's the basics </h2>
<center>
<img src="/static/img/ent/internationalization_japanese.png" alt="(image: blessfrey screenshot in Japanese)" width="500" height="370.46"><br>
<img src="/static/img/ent/internationalization_japanese.png" alt="(image: Blessfrey screenshot in Japanese)" width="500" height="370.46"><br>
</center>
<br>
It all comes together for an old screenshot of blessfrey's main menu in my broken Japanese. やべーな!<br>
It all comes together for an old screenshot of Blessfrey's main menu in my broken Japanese. やべーな! <br>
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Last updated June 8, 2021 <br>
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