From 9d31ff7d4bae6dac6a55b61bdce09f9b4dd44579 Mon Sep 17 00:00:00 2001 From: chimchooree Date: Sat, 15 Jan 2022 00:28:30 -0600 Subject: [PATCH] hostility --- src/diary/entries/220224 | 28 ++++++++++++++++++++------ src/static/img/ent/ally_chain.png | Bin 0 -> 114363 bytes src/static/img/ent/team_hierarchy.png | Bin 0 -> 96145 bytes src/static/img/ent/teams_collide.png | Bin 0 -> 136011 bytes 4 files changed, 22 insertions(+), 6 deletions(-) create mode 100644 src/static/img/ent/ally_chain.png create mode 100644 src/static/img/ent/team_hierarchy.png create mode 100644 src/static/img/ent/teams_collide.png diff --git a/src/diary/entries/220224 b/src/diary/entries/220224 index 4ba00f2..faa012d 100644 --- a/src/diary/entries/220224 +++ b/src/diary/entries/220224 @@ -14,7 +14,8 @@ Usually, if an NPC is hostile, that means a threat got too close. Currently, pro
(image: A visualization of proxemics by WebHamster of Wikipedia. Around someone are 4 concentric circles with varying diameters: within 25 feet is their public space, 12 feet is their social space, 4 feet is their personal space, and 1.5 feet is their intimate space.)
(By WebHamster - Own work, CC BY-SA 3.0, Link)

-An NPC will become hostile under a few conditions: +An NPC will become hostile under a few conditions:
+