lots of gdd entries; milestones; deleted some unused files
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<h3>pros of DP, penalizing death, rewarding zero-deaths-playthroughs in general</h3>
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<p>ANet obv added DP to penalize dying. <br></p>
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<p>In PvP, this makes a whole lot more since to me than PvE. Penalizing losers and creating imbalanced gameplay is just part of PvP. DP evaporates off anyway. IDK if I even ever really noticed DP in it. I played bomber in JQ, so I even used that mechanic to my advantage in that competitive format. </p>
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<p>In PvP, this makes a whole lot more sense to me than PvE. Penalizing losers and creating imbalanced gameplay is just part of PvP. DP evaporates off anyway. IDK if I even ever really noticed DP in it. I played bomber in JQ, so I even used that mechanic to my advantage in that competitive format. </p>
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<p>IDK, it usually just brutalized me for no clear reason in singleplayer PvE. I did actually use it to my advantage as a BiP. So it's just another mechanic to play with in the metagame. But anyway. </p>
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