lots of gdd entries; milestones; deleted some unused files

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chimchooree
2023-02-03 00:14:27 -06:00
parent dce9e420da
commit 9fb44699ae
15 changed files with 116 additions and 65 deletions
+43 -30
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@@ -68,7 +68,7 @@
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>life is gained by life regeneration, life stealing, life draining, and the heal keyword. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>only the heal keyword is modified by healing modifiers and triggers </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>SKILL: Stubborn Cold - For 10 seconds, target gains 33% less benefit from healing. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>SKILL: Grapefruit - For 45 seconds, Healing Prayers heal for 50% more. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>SKILL: Grapefruit - For 45 seconds, medicine heals for 50% more. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>SKILL: Life Giver - For 30 seconds, every time target is healed, healer takes 10 damage. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>heal is still shown even if character is at max life, etc - blue numbers over head </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>party healing provides healing, life gain, or life regen to all party members </span> </li>
@@ -77,52 +77,49 @@
<br>
<h3><span class=mundane>equipment + weapons </span> </h3>
<ul>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=common>character has equipment</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>character has weapons</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>equipment reduces armor-respecting damage, including attack damage and chemical damage</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>armor comes from core armor, bonus armor, and special armor</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>character has equipment</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>armor bonus - additional spirit, spirit regen, additional life, reduction in physical damage, increase in AR. headgear gives +1 to single attribute for their job</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=unusual>a set of armor increases spirit regen by a total of +2 for armsman, +3 for tamer, and +4 for hacker, disciple, chemist, brawler. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=unusual>a set of armor increases spirit by a total of 20 for armsman, 25 for brawlers and tamers, and 30 for everyone else. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>there are different equipment slots</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>there is a main hand and an off-hand slot</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>character has weapons</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=rare>equipment reduces armor-respecting damage</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=rare>a set of armor increases spirit regen. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=rare>a set of armor increases spirit. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=common>there are different equipment slots</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=common>there is a main hand and an off-hand slot</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>main hand reflects the handedness of the character. Night is left-handeded. The player can choose her handedness. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=common>armor comes from equipment, keywords</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Attacks will hit one of the equipment slots. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Every 40 points of armor rating cuts 50% of non-armor ignoring damage and every loss of 40 doubles that damage. 100 AR takes half the damage of AR 60 and twice the damage of AR 140. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>AR's affect on incoming damage is calculated by only the armor piece hit by the attack. A AR 40 head attack gains no benefit from an AR 80 chest. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Chest: 37.5% | Legs: 25% | Feet: 12.5% | Hands: 12.5% | Head: 12.5% </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>armor can be modified by keywords</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=rare>Attacks will hit a randomly selected piece of gear. Other pieces do not matter, only the struck piece. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=rare>Pieces of gear have varying chances of being struck </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>SKILL: Guaranteed headshot. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>SKILL: If attack hits the target's legs, cause target to trip. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Track headshots</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=common>some damage ignores armor. Bonus damage ignore armor. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=common>Armor penetration reduces the AR. Hitting a 60 AR target with 25% armor penetration will reduce the effective AR to 45, increasing damage by 30%. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Armor enhancing skills do not stack beyond +25 armor. (A single skill can still exist, though, that "Blessing. +40 armor for 5 seconds. When nonstacking, only the skill with the highest bonus will apply. )</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=rare>some damage ignores armor. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>bonus damage ignores armor. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>AR enhancing skills do not stack beyond +25 AR. (A single skill can still exist, though, that "Blessing. +40 armor for 5 seconds. When nonstacking, only the skill with the highest bonus will apply. )</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>weapons have slots for mods</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>armor has slots for mods</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>gear has slots for mods</span> </li>
</ul>
<br>
<h3><span class=mundane>job/gig </span> </h3>
<ul>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=unusual>character has job / gig</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=unusual>player can change gig </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>player can change job (just for this version) </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=unusual>jobs and gigs have attributes </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=unusual>only jobs have perks </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>(associated skills will still be shown in the skill list, but the perk will not be listed with the other attributes) </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=rare>character has job / gig</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=rare>player can change gig </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=common>player can change job (just for this version) </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=rare>jobs and gigs have attributes </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=rare>only jobs have perks </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>associated skills of the gig's perk will still be shown in the skill list </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>perks bestow a constant effect on the character </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>you can gain attribute points</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=unusual>you can spend attribute points and pump up attributes</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=unusual>skills' values scale with their associated attributes </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=unusual>attributes can only be increased to a value between 1 and 16 by spending points. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=rare>you can spend attribute points and pump up attributes</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=rare>skills' values scale with their associated attributes </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=rare>attributes can only be increased to a value between 1 and 16 by spending points. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>attributes can be modified beyond 1-16 with runes, keywords, etc</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=unusual>changing gig refunds all attribute points spent in former gig attributes </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=rare>changing gig refunds all attribute points spent in former gig attributes </span> </li>
</ul>
<br>
<h3><span class=mundane>skills </span> </h3>
<ul>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=common>skill loop </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=common>attack skill loop </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=unusual>skills consume an spirit cost </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=rare>skills consume an spirit cost </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>track skills currently applied to character </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>track keywords currently applied to character </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>track status effects currently applied to character </span> </li>
@@ -153,6 +150,22 @@
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>canceled skills still exact their initial costs </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>canceled skills do not need to recharge </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>canceled skills do not cause aftercast delay </span> </li>
<li>skill autoequip from save✗ </li>
<li>skill equip new skill/empty slot/rearrange skillbar✗ </li>
<li>skill use by click/keyboard/AI selection✗ </li>
<li>skill range✗ </li>
<li>skill move into range✗ </li>
<li>skill activation✓ </li>
<li>skill cooldown✗ </li>
<li>skill cost/insuffient funds✗ </li>
<li>skill interrupt✗ </li>
<li>skill removal✗ </li>
<li>room/equipment skill✗ </li>
<li>Blessing. When character is moving, heal for 5 life every 1 second.✗ </li>
<li>Remove all blessings and poisons. Heal for 10 life for each blessing removed. Gain 10 spirit for each poison removed.✗ </li>
<li>Poison. If target is Blessed, Reduce Max Health by 25% (20 seconds). If poison ends early, target takes 50 damage.✗ </li>
<li>Blessing. Increase effectiveness of Disciple skills.✗ </li>
<li>Miracle. Remove 1 blessing. Disable skill on source's bar (5 seconds).✗ </li>
</ul>
<br>
<h3><span class=mundane>keywords </span> </h3>