diff --git a/src/views/milestones.tpl b/src/views/milestones.tpl index a32c6ec..7f14add 100644 --- a/src/views/milestones.tpl +++ b/src/views/milestones.tpl @@ -48,7 +48,7 @@
  • {{random.choice(['.','•','☆','★'])}} creature can be a boss
  • {{random.choice(['.','•','☆','★'])}} creatures can have a special skill active on them like Stun Immunity
  • -
  • {{random.choice(['.','•','☆','★'])}} creature can have altered armor against damage types. Plants are more susceptible to fire and slashing. Etc.
  • +
  • {{random.choice(['.','•','☆','★'])}} creature can have altered armor against damage types. Plants are more susceptible to fire and slashing. Etc. This alteration comes in the form of a skill always applied to the creature
  • {{random.choice(['.','•','☆','★'])}} creatures can be in parties
  • {{random.choice(['.','•','☆','★'])}} creatures' armor rating is 3 * creature level + armor bonus. The armor bonus is 20 for warriors and paragons, 10 for rangers, dervs, and sins, and 0 for everyone else.
  • {{random.choice(['.','•','☆','★'])}} creatures' maximum health is level*20+80.
  • @@ -68,18 +68,25 @@
  • {{random.choice(['.','•','☆','★'])}} energy can drop below 0. The UI will read 0 until energy is recovered.
  • {{random.choice(['.','•','☆','★'])}} if character is at less than full health, is not attacking, not taking damage from attacks, not using offensive skills, not being targeted by offensive skills, and has not lost health for 5 seconds, their health will begin to regen slowly at a rate that increases by 1 every 2 seconds until it reaches +7 health regen.
  • {{random.choice(['.','•','☆','★'])}} characters start with 100 health
  • -
  • {{random.choice(['.','•','☆','★'])}} characters gain 20 health per level up to 480 health at lvl 20.
  • {{random.choice(['.','•','☆','★'])}} a character cannot reduce their max health below 1
  • {{random.choice(['.','•','☆','★'])}} changes to max health can not reduce current health below 1
  • {{random.choice(['.','•','☆','★'])}} each pip is 2 health gained or lost each second
  • {{random.choice(['.','•','☆','★'])}} each pip is 1 energy gained or lost every 3 seconds...so .33 per second
  • {{random.choice(['.','•','☆','★'])}} although only 10 pips can be active, the UI will show all pips applied to character. They will still be there to counteract degen as it's applied.
  • -
  • {{random.choice(['.','•','☆','★'])}} the bar, by priority, shows purple for degen hex spells, green for poison and diseasee, pink for bleeding, and no special indication for burning, etc. Deep wound = first fifth of the health bar is turned gray and healing this portion is not possible.
  • {{random.choice(['.','•','☆','★'])}} if target has a condition, their health bar will show a brown down arrow. Enchantment is yellow up arrow. Hex is purple down arrow. Weapon spell is a small sword in front of a star on the health bar.
  • {{random.choice(['.','•','☆','★'])}} weapon, equipment, morale boosts, skills, etc, can increase max health
  • {{random.choice(['.','•','☆','★'])}} characters suffering from health generation do not automatically regen health.
  • +
  • {{random.choice(['.','•','☆','★'])}} life is lost by damage, health degen, sacrifice, life stealing, life draining, health decrease due to a decrease in maximum health, the loss of all health due to an instant death effect, direct health loss from other sources (such as Infuse Health, Spoil Victor, Shelter)
  • +
  • {{random.choice(['.','•','☆','★'])}} life is gained by health regeneration, life stealing, life draining, and the heal keyword.
  • +
  • {{random.choice(['.','•','☆','★'])}} only the heal keyword is modified by healing modifiers and triggers
  • +
  • {{random.choice(['.','•','☆','★'])}} SKILL: For 10 seconds, target gains 33% less benefit from healing.
  • +
  • {{random.choice(['.','•','☆','★'])}} SKILL: For 45 seconds, Healing Prayers heal for 50% more.
  • +
  • {{random.choice(['.','•','☆','★'])}} SKILL: For 30 seconds, every time target is healed, healer takes 10 damage.
  • +
  • {{random.choice(['.','•','☆','★'])}} heal is still shown even if character is at max health, etc - blue numbers over head
  • +
  • {{random.choice(['.','•','☆','★'])}} party healing provides healing, health gain, or health regen to all party members
  • +
  • {{random.choice(['.','•','☆','★'])}} life draining keyword - belongs to vampiric weapon. Steal 1...5 health each time you hit.
  • equipment + weapons

    @@ -87,6 +94,9 @@
  • {{random.choice(['.','•','☆','★'])}} character has equipment
  • {{random.choice(['.','•','☆','★'])}} character has weapons
  • {{random.choice(['.','•','☆','★'])}} equipment reduces armor-respecting damage, including attack damage and chemical damage
  • +
  • {{random.choice(['.','•','☆','★'])}} armor comes from core armor, bonus armor, and special armor
  • +
  • {{random.choice(['.','•','☆','★'])}} character has equipment
  • +
  • {{random.choice(['.','•','☆','★'])}} armor bonus - additional energy, energy regen, additional health, reduction in physical damage, increase in AR. headgear gives +1 to single attribute for their job
  • {{random.choice(['.','•','☆','★'])}} there are different equipment slots
  • {{random.choice(['.','•','☆','★'])}} there is a main hand and an off-hand slot
  • {{random.choice(['.','•','☆','★'])}} main hand reflects the handedness of the character. Night is left-handeded. The player can choose her handedness.
  • @@ -211,12 +221,41 @@
  • {{random.choice(['.','•','☆','★'])}} BF should shoot for 6 jobs, 210 core skills, 150 setting skills, and of those, 90 should be elite. There should also be a number of special, boss-only, monster-only skills, plus some festival skills or mission-only temporary skills.
  • {{random.choice(['.','•','☆','★'])}} duplicate skills cannot be equipped onto the skillbar. All but the rightmost copy will be kept.
  • {{random.choice(['.','•','☆','★'])}} Echos let you duplicate skills temporarily, captures let you sideload a dupe on the bar, thievery skills also, etc. After zoning, only the rightmost dupe will be kept.
  • +
  • {{random.choice(['.','•','☆','★'])}} environment effect is a type of skill that is triggered rather than activated. It cannot be learned or used.
  • +
  • {{random.choice(['.','•','☆','★'])}} skills can be canceled
  • +
  • {{random.choice(['.','•','☆','★'])}} skills can be canceled during their activation time
  • +
  • {{random.choice(['.','•','☆','★'])}} skills can be canceled by pressing a movement key
  • +
  • {{random.choice(['.','•','☆','★'])}} skills can be canceled by pressing a cancel key
  • +
  • {{random.choice(['.','•','☆','★'])}} canceled skills do not activate
  • +
  • {{random.choice(['.','•','☆','★'])}} canceled skills still exact their initial costs
  • +
  • {{random.choice(['.','•','☆','★'])}} canceled skills do not need to recharge
  • +
  • {{random.choice(['.','•','☆','★'])}} canceled skills do not cause aftercast delay
  • keywords

    attack

    @@ -412,7 +464,6 @@ https://wiki.guildwars.com/wiki/Category:Effects https://wiki.guildwars.com/wiki/Kite -https://wiki.guildwars.com/wiki/List_of_armor_effects_by_category https://wiki.guildwars.com/wiki/Basic_armor https://wiki.guildwars.com/wiki/Armor_calculation https://wiki.guildwars.com/wiki/Spell @@ -458,7 +509,6 @@ https://wiki.guildwars.com/wiki/Creature_type https://wiki.guildwars.com/wiki/Target#Called_targets https://wiki.guildwars.com/wiki/Dazed https://wiki.guildwars.com/wiki/Buff -https://wiki.guildwars.com/wiki/Cancel https://wiki.guildwars.com/wiki/Resource_cost https://wiki.guildwars.com/wiki/Aftercast_delay https://wiki.guildwars.com/wiki/Health_regeneration#Automatic_regeneration @@ -482,28 +532,60 @@ https://wiki.guildwars.com/wiki/Town https://wiki.guildwars.com/wiki/Sacrifice https://wiki.guildwars.com/wiki/Skill_nomenclature https://wiki.guildwars.com/wiki/Party_Bonus +https://wiki.guildwars.com/wiki/Minion +https://wiki.guildwars.com/wiki/Holy_damage +https://wiki.guildwars.com/wiki/Sacrifice https://wiki.guildwars.com/wiki/Weapon_spell https://wiki.guildwars.com/wiki/Outpost +https://wiki.guildwars.com/wiki/Dark_damage +https://wiki.guildwars.com/wiki/Shadow_damage +https://wiki.guildwars.com/wiki/Chaos_damage +https://wiki.guildwars.com/wiki/Cold_damage +https://wiki.guildwars.com/wiki/Blunt_damage +https://wiki.guildwars.com/wiki/Physical_damage https://wiki.guildwars.com/wiki/Death https://wiki.guildwars.com/wiki/Glyph https://wiki.guildwars.com/wiki/Animal_companion +https://wiki.guildwars.com/wiki/Lightning_damage +https://wiki.guildwars.com/wiki/Slashing_damage +https://wiki.guildwars.com/wiki/Energy#Regeneration_and_degeneration +https://wiki.guildwars.com/wiki/Piercing_damage https://wiki.guildwars.com/wiki/Explorable_area +https://wiki.guildwars.com/wiki/Armor_penetration +https://wiki.guildwars.com/wiki/Level https://wiki.guildwars.com/wiki/Form +https://wiki.guildwars.com/wiki/Fire_damage +https://wiki.guildwars.com/wiki/Weakness +https://wiki.guildwars.com/wiki/Elemental_damage +https://wiki.guildwars.com/wiki/Non-player_character https://wiki.guildwars.com/wiki/Item_spell +https://wiki.guildwars.com/wiki/Life_stealing https://wiki.guildwars.com/wiki/Upgrade_component https://wiki.guildwars.com/wiki/Pet_attack https://wiki.guildwars.com/wiki/Bundle +https://wiki.guildwars.com/wiki/Ally https://wiki.guildwars.com/wiki/Experience +https://wiki.guildwars.com/wiki/Death#instant_death https://wiki.guildwars.com/wiki/HCT +https://wiki.guildwars.com/wiki/Hex_spell +https://wiki.guildwars.com/wiki/Effect https://wiki.guildwars.com/wiki/Requirement +https://wiki.guildwars.com/wiki/Enchantment_spell https://wiki.guildwars.com/wiki/User_interface#Health_bar https://wiki.guildwars.com/wiki/Speed_boost +https://wiki.guildwars.com/wiki/Primary_attribute +https://wiki.guildwars.com/wiki/Team +https://wiki.guildwars.com/wiki/Movement https://wiki.guildwars.com/wiki/Duration#Approximation https://wiki.guildwars.com/wiki/Talk:Condition#Max_duration https://wiki.guildwars.com/wiki/Knock_down https://wiki.guildwars.com/wiki/QCT +https://wiki.guildwars.com/wiki/Ward_spell https://wiki.guildwars.com/wiki/40/40 -https://wiki.guildwars.com/wiki/Armor-ignoring_damage -https://wiki.guildwars.com/wiki/Damage_type +https://wiki.guildwars.com/wiki/Inherent_modifier +https://wiki.guildwars.com/wiki/Hero +https://wiki.guildwars.com/wiki/Henchman +https://wiki.guildwars.com/wiki/Animal_companion +