diff --git a/src/views/milestones.tpl b/src/views/milestones.tpl
index a32c6ec..7f14add 100644
--- a/src/views/milestones.tpl
+++ b/src/views/milestones.tpl
@@ -48,7 +48,7 @@
{{random.choice(['.','•','☆','★'])}} creature can be a boss
{{random.choice(['.','•','☆','★'])}} creatures can have a special skill active on them like Stun Immunity
- {{random.choice(['.','•','☆','★'])}} creature can have altered armor against damage types. Plants are more susceptible to fire and slashing. Etc.
+ {{random.choice(['.','•','☆','★'])}} creature can have altered armor against damage types. Plants are more susceptible to fire and slashing. Etc. This alteration comes in the form of a skill always applied to the creature
{{random.choice(['.','•','☆','★'])}} creatures can be in parties
{{random.choice(['.','•','☆','★'])}} creatures' armor rating is 3 * creature level + armor bonus. The armor bonus is 20 for warriors and paragons, 10 for rangers, dervs, and sins, and 0 for everyone else.
{{random.choice(['.','•','☆','★'])}} creatures' maximum health is level*20+80.
@@ -68,18 +68,25 @@
{{random.choice(['.','•','☆','★'])}} energy can drop below 0. The UI will read 0 until energy is recovered.
{{random.choice(['.','•','☆','★'])}} if character is at less than full health, is not attacking, not taking damage from attacks, not using offensive skills, not being targeted by offensive skills, and has not lost health for 5 seconds, their health will begin to regen slowly at a rate that increases by 1 every 2 seconds until it reaches +7 health regen.
{{random.choice(['.','•','☆','★'])}} characters start with 100 health
-
{{random.choice(['.','•','☆','★'])}} characters gain 20 health per level up to 480 health at lvl 20.
{{random.choice(['.','•','☆','★'])}} a character cannot reduce their max health below 1
{{random.choice(['.','•','☆','★'])}} changes to max health can not reduce current health below 1
{{random.choice(['.','•','☆','★'])}} each pip is 2 health gained or lost each second
{{random.choice(['.','•','☆','★'])}} each pip is 1 energy gained or lost every 3 seconds...so .33 per second
{{random.choice(['.','•','☆','★'])}} although only 10 pips can be active, the UI will show all pips applied to character. They will still be there to counteract degen as it's applied.
-
{{random.choice(['.','•','☆','★'])}} the bar, by priority, shows purple for degen hex spells, green for poison and diseasee, pink for bleeding, and no special indication for burning, etc. Deep wound = first fifth of the health bar is turned gray and healing this portion is not possible.
{{random.choice(['.','•','☆','★'])}} if target has a condition, their health bar will show a brown down arrow. Enchantment is yellow up arrow. Hex is purple down arrow. Weapon spell is a small sword in front of a star on the health bar.
{{random.choice(['.','•','☆','★'])}} weapon, equipment, morale boosts, skills, etc, can increase max health
{{random.choice(['.','•','☆','★'])}} characters suffering from health generation do not automatically regen health.
+ {{random.choice(['.','•','☆','★'])}} life is lost by damage, health degen, sacrifice, life stealing, life draining, health decrease due to a decrease in maximum health, the loss of all health due to an instant death effect, direct health loss from other sources (such as Infuse Health, Spoil Victor, Shelter)
+ {{random.choice(['.','•','☆','★'])}} life is gained by health regeneration, life stealing, life draining, and the heal keyword.
+ {{random.choice(['.','•','☆','★'])}} only the heal keyword is modified by healing modifiers and triggers
+ {{random.choice(['.','•','☆','★'])}} SKILL: For 10 seconds, target gains 33% less benefit from healing.
+ {{random.choice(['.','•','☆','★'])}} SKILL: For 45 seconds, Healing Prayers heal for 50% more.
+ {{random.choice(['.','•','☆','★'])}} SKILL: For 30 seconds, every time target is healed, healer takes 10 damage.
+ {{random.choice(['.','•','☆','★'])}} heal is still shown even if character is at max health, etc - blue numbers over head
+ {{random.choice(['.','•','☆','★'])}} party healing provides healing, health gain, or health regen to all party members
+ {{random.choice(['.','•','☆','★'])}} life draining keyword - belongs to vampiric weapon. Steal 1...5 health each time you hit.
equipment + weapons
@@ -87,6 +94,9 @@
{{random.choice(['.','•','☆','★'])}} character has equipment
{{random.choice(['.','•','☆','★'])}} character has weapons
{{random.choice(['.','•','☆','★'])}} equipment reduces armor-respecting damage, including attack damage and chemical damage
+ {{random.choice(['.','•','☆','★'])}} armor comes from core armor, bonus armor, and special armor
+ {{random.choice(['.','•','☆','★'])}} character has equipment
+ {{random.choice(['.','•','☆','★'])}} armor bonus - additional energy, energy regen, additional health, reduction in physical damage, increase in AR. headgear gives +1 to single attribute for their job
{{random.choice(['.','•','☆','★'])}} there are different equipment slots
{{random.choice(['.','•','☆','★'])}} there is a main hand and an off-hand slot
{{random.choice(['.','•','☆','★'])}} main hand reflects the handedness of the character. Night is left-handeded. The player can choose her handedness.
@@ -211,12 +221,41 @@
{{random.choice(['.','•','☆','★'])}} BF should shoot for 6 jobs, 210 core skills, 150 setting skills, and of those, 90 should be elite. There should also be a number of special, boss-only, monster-only skills, plus some festival skills or mission-only temporary skills.
{{random.choice(['.','•','☆','★'])}} duplicate skills cannot be equipped onto the skillbar. All but the rightmost copy will be kept.
{{random.choice(['.','•','☆','★'])}} Echos let you duplicate skills temporarily, captures let you sideload a dupe on the bar, thievery skills also, etc. After zoning, only the rightmost dupe will be kept.
+ {{random.choice(['.','•','☆','★'])}} environment effect is a type of skill that is triggered rather than activated. It cannot be learned or used.
+ {{random.choice(['.','•','☆','★'])}} skills can be canceled
+ {{random.choice(['.','•','☆','★'])}} skills can be canceled during their activation time
+ {{random.choice(['.','•','☆','★'])}} skills can be canceled by pressing a movement key
+ {{random.choice(['.','•','☆','★'])}} skills can be canceled by pressing a cancel key
+ {{random.choice(['.','•','☆','★'])}} canceled skills do not activate
+ {{random.choice(['.','•','☆','★'])}} canceled skills still exact their initial costs
+ {{random.choice(['.','•','☆','★'])}} canceled skills do not need to recharge
+ {{random.choice(['.','•','☆','★'])}} canceled skills do not cause aftercast delay
keywords
+ - {{random.choice(['.','•','☆','★'])}} duration is specified in seconds
+ - {{random.choice(['.','•','☆','★'])}} values (like duration) can be fixed or vary with a skill's attribute
+ - {{random.choice(['.','•','☆','★'])}} values (like duration) can be modified by other factors like marks or blessings
+ - {{random.choice(['.','•','☆','★'])}} values (like duration) that vary are shown 0...12...15 (value at attribute set to zero...set to 12...set to 15
+ - {{random.choice(['.','•','☆','★'])}} duration modifiers are always measured in percentages.
+ - {{random.choice(['.','•','☆','★'])}} knock down causes target to fall
+ - {{random.choice(['.','•','☆','★'])}} knocked down character cannot move
+ - {{random.choice(['.','•','☆','★'])}} knocked down character cannot activate skills with an activation time or aftercast delay
+ - {{random.choice(['.','•','☆','★'])}} knocked down character cannot switch weapons or equipment
+ - {{random.choice(['.','•','☆','★'])}} knocked down character's currently activating skill that has a activate skills with an activation time or aftercast delay will be interrupted
- {{random.choice(['.','•','☆','★'])}} attack keyword deals damage to target
- {{random.choice(['.','•','☆','★'])}} damage keyword
+ - {{random.choice(['.','•','☆','★'])}} all damage has a damage type
+ - {{random.choice(['.','•','☆','★'])}} damage types: Typeless, Elemental Damage, Physical Damage, Chaos Damage, Dark Damage, Holy Damage, Shadow Damage
+ - {{random.choice(['.','•','☆','★'])}} Elemental Damage -> Cold, Earth, Fire, Lightning
+ - {{random.choice(['.','•','☆','★'])}} Physical Damage -> Blunt, Piercing, Slashing
+ - {{random.choice(['.','•','☆','★'])}} armor-ignoring damage is not impacted by the target's AR or level. Any damage can be armor-ignoring; it's not tied to a specific damage type.
+ - {{random.choice(['.','•','☆','★'])}} armor-ignoring damage is dealt without consideration to the user's level.
+ - {{random.choice(['.','•','☆','★'])}} armor-ignoring damage does not benefit from base or bonus armor penetration
+ - {{random.choice(['.','•','☆','★'])}} armor-ignoring damage is affected by damage modifiers which affect all damage. Protective Spirit, Shielding Hands, Frenzy.
+ - {{random.choice(['.','•','☆','★'])}} armor-ignoring damage comes from typeless damage, specific skills, shadow damage, most Holy damage but not that from weapons, bonus damage from attack skills, and damage from skills that explicitly ignore armor. Mesmer, Necros, and Monks often deal armor-ignoring dmaage. Sins deal most of their damage through bonus damage.
+ - {{random.choice(['.','•','☆','★'])}} Skills that inflict direct health loss, life stealing, and health degen ignore armor, but obey damage reduction rules (e.g, from character level differences)
- {{random.choice(['.','•','☆','★'])}} the Damage Monitor displays the source of damage a player has received in the last moments. x2 Vicious Attack. x66 Quick Shot, Cruel Spear. If the player dies, it will remain frozen until rez.
- {{random.choice(['.','•','☆','★'])}} modify damage order: Life steal/Life loss | base weapon damage | linear elemental damage buffs | group (flurry, dual shot, triple shot) | armor, armor penetration, character level, other modifiers that affect damage calulation | attack skill damage and linear nonelemental damage buffs | group (primal rage, frenzy, frenzied defense) | Xinrae's Weapon | Defy Pain | Shield Inscriptions | Dark Escape | Reverse Hex | Shelter | Protective Bond | Group (in order of a0plication - Life Barrier, Life Bond, Protective Spirit, Lightbringer) | They're on Fire | Group (Mantra of Flame, Frost, Lightning, Earth) | Mark of Protection | Union | Group (Stoneflesh Aurua, Shile dof Absoprtion, Shielding Hands) | Group (Reversal of Fortune, Life Sheath). But Life Steal/Life Loss can be modified by specific protective skills, like (Convert next incoming life steal to health).
- {{random.choice(['.','•','☆','★'])}} event order: FIFO
@@ -227,6 +266,19 @@
- {{random.choice(['.','•','☆','★'])}} health drain - takes target's health over time and increases user's health over time
- {{random.choice(['.','•','☆','★'])}} spirit degen - takes target's spirit over time
- {{random.choice(['.','•','☆','★'])}} spirit drain - takes target's spirit over time and increases user's spirit over time
+ - {{random.choice(['.','•','☆','★'])}} Bleeding: -3 health degeneration
+ - {{random.choice(['.','•','☆','★'])}} Bleeding is a status effect
+ - {{random.choice(['.','•','☆','★'])}} Bleeding visual effect - something cool like Hades's death animation
+ - {{random.choice(['.','•','☆','★'])}} Blind is a status effect
+ - {{random.choice(['.','•','☆','★'])}} Blind gives a 90% chance to miss melee and missile attacks. Projectiles also have a greater chance to stray.
+ - {{random.choice(['.','•','☆','★'])}} Blind visual effect - hazy black over head
+ - {{random.choice(['.','•','☆','★'])}} Burning is a status effect
+ - {{random.choice(['.','•','☆','★'])}} Burning gives -7 life degen
+ - {{random.choice(['.','•','☆','★'])}} Burning visual effect - engulfed in flame
+ - {{random.choice(['.','•','☆','★'])}} damage from burning life degen deals fire damage
+ - {{random.choice(['.','•','☆','★'])}} cracked armor is a status effect
+ - {{random.choice(['.','•','☆','★'])}} cracked armor gives -20 armor (minimum 60)
+ - {{random.choice(['.','•','☆','★'])}} cracked armor takes effect before the armor cap
attack
@@ -412,7 +464,6 @@
https://wiki.guildwars.com/wiki/Category:Effects
https://wiki.guildwars.com/wiki/Kite
-https://wiki.guildwars.com/wiki/List_of_armor_effects_by_category
https://wiki.guildwars.com/wiki/Basic_armor
https://wiki.guildwars.com/wiki/Armor_calculation
https://wiki.guildwars.com/wiki/Spell
@@ -458,7 +509,6 @@ https://wiki.guildwars.com/wiki/Creature_type
https://wiki.guildwars.com/wiki/Target#Called_targets
https://wiki.guildwars.com/wiki/Dazed
https://wiki.guildwars.com/wiki/Buff
-https://wiki.guildwars.com/wiki/Cancel
https://wiki.guildwars.com/wiki/Resource_cost
https://wiki.guildwars.com/wiki/Aftercast_delay
https://wiki.guildwars.com/wiki/Health_regeneration#Automatic_regeneration
@@ -482,28 +532,60 @@ https://wiki.guildwars.com/wiki/Town
https://wiki.guildwars.com/wiki/Sacrifice
https://wiki.guildwars.com/wiki/Skill_nomenclature
https://wiki.guildwars.com/wiki/Party_Bonus
+https://wiki.guildwars.com/wiki/Minion
+https://wiki.guildwars.com/wiki/Holy_damage
+https://wiki.guildwars.com/wiki/Sacrifice
https://wiki.guildwars.com/wiki/Weapon_spell
https://wiki.guildwars.com/wiki/Outpost
+https://wiki.guildwars.com/wiki/Dark_damage
+https://wiki.guildwars.com/wiki/Shadow_damage
+https://wiki.guildwars.com/wiki/Chaos_damage
+https://wiki.guildwars.com/wiki/Cold_damage
+https://wiki.guildwars.com/wiki/Blunt_damage
+https://wiki.guildwars.com/wiki/Physical_damage
https://wiki.guildwars.com/wiki/Death
https://wiki.guildwars.com/wiki/Glyph
https://wiki.guildwars.com/wiki/Animal_companion
+https://wiki.guildwars.com/wiki/Lightning_damage
+https://wiki.guildwars.com/wiki/Slashing_damage
+https://wiki.guildwars.com/wiki/Energy#Regeneration_and_degeneration
+https://wiki.guildwars.com/wiki/Piercing_damage
https://wiki.guildwars.com/wiki/Explorable_area
+https://wiki.guildwars.com/wiki/Armor_penetration
+https://wiki.guildwars.com/wiki/Level
https://wiki.guildwars.com/wiki/Form
+https://wiki.guildwars.com/wiki/Fire_damage
+https://wiki.guildwars.com/wiki/Weakness
+https://wiki.guildwars.com/wiki/Elemental_damage
+https://wiki.guildwars.com/wiki/Non-player_character
https://wiki.guildwars.com/wiki/Item_spell
+https://wiki.guildwars.com/wiki/Life_stealing
https://wiki.guildwars.com/wiki/Upgrade_component
https://wiki.guildwars.com/wiki/Pet_attack
https://wiki.guildwars.com/wiki/Bundle
+https://wiki.guildwars.com/wiki/Ally
https://wiki.guildwars.com/wiki/Experience
+https://wiki.guildwars.com/wiki/Death#instant_death
https://wiki.guildwars.com/wiki/HCT
+https://wiki.guildwars.com/wiki/Hex_spell
+https://wiki.guildwars.com/wiki/Effect
https://wiki.guildwars.com/wiki/Requirement
+https://wiki.guildwars.com/wiki/Enchantment_spell
https://wiki.guildwars.com/wiki/User_interface#Health_bar
https://wiki.guildwars.com/wiki/Speed_boost
+https://wiki.guildwars.com/wiki/Primary_attribute
+https://wiki.guildwars.com/wiki/Team
+https://wiki.guildwars.com/wiki/Movement
https://wiki.guildwars.com/wiki/Duration#Approximation
https://wiki.guildwars.com/wiki/Talk:Condition#Max_duration
https://wiki.guildwars.com/wiki/Knock_down
https://wiki.guildwars.com/wiki/QCT
+https://wiki.guildwars.com/wiki/Ward_spell
https://wiki.guildwars.com/wiki/40/40
-https://wiki.guildwars.com/wiki/Armor-ignoring_damage
-https://wiki.guildwars.com/wiki/Damage_type
+https://wiki.guildwars.com/wiki/Inherent_modifier
+https://wiki.guildwars.com/wiki/Hero
+https://wiki.guildwars.com/wiki/Henchman
+https://wiki.guildwars.com/wiki/Animal_companion
+