task and web box
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@@ -1,7 +1,7 @@
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<del>player character</del>
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<del>player character</del>
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<del>text read from CSV</del>
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<strike>text read from CSV</strike>
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<del>branching dialog</del>
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<s>branching dialog</s>
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<del>save/load</del>
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<span class="strike">save/load</span>
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remappable hotkeys
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remappable hotkeys
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<del>click+drag skills for skillbar</del>
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<del>click+drag skills for skillbar</del>
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<del>skill phases</del>
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<del>skill phases</del>
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@@ -0,0 +1,37 @@
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draw a home page image
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define a color scheme
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standardize formatting of articles
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proofread all text on website
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prewrite articles
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plan articles
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make a real timestamp for copyright
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draw some navbar skill icons
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draw a navbar BG
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draw backgrounds for homepage sections
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choose fonts
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thumbnails for projects
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'what is blessfrey?' page overhaul
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system section
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characters section
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story section
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extras (wallpaper, assets)
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cat store page
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gamejam page
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pretendOS page
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blessfrey.me page
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make my git look nice
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backup everything on git
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projects page
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diary page
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diary snippet background
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diary snippet link decoration
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diary boxes backgrounds
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contact page
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pitch writeup
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diary nav link decoration
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presskit page
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presskit download up-to-date
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contact page
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about me writeup
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ideabox page
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taskbox page
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+1
-1
@@ -409,7 +409,7 @@ def ideabox():
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@route('/taskbox')
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@route('/taskbox')
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def taskbox():
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def taskbox():
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"""task box page"""
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"""task box page"""
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info = {'css': 'box', 'title': 'blessfrey - task box - everything needed to complete blessfrey', 'words': fill_box('diary/entries/extra/taskbox'), 'limit': 5, 'year': datetime.datetime.now()}
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info = {'css': 'box', 'title': 'blessfrey - task box - everything needed to complete blessfrey', 'game_words': fill_box('diary/entries/extra/taskbox'), 'web_words': fill_box('diary/entries/extra/websitebox'), 'limit': 5, 'year': datetime.datetime.now()}
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return template('taskbox.tpl', info)
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return template('taskbox.tpl', info)
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## Main ##
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## Main ##
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@@ -22,6 +22,9 @@ mark {
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color: hotpink;
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color: hotpink;
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}
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}
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ul { list-style-position: inside; }
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ul { list-style-position: inside; }
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.strike {
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text-decoration: line-through;
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}
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.grid {
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.grid {
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display: grid;
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display: grid;
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@@ -7,9 +7,23 @@
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<language>en-us</language>
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<language>en-us</language>
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<webMaster>chimchooree@mail.com (chimchooree)</webMaster>
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<webMaster>chimchooree@mail.com (chimchooree)</webMaster>
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<item>
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<item>
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<title>designing a tutorial with bingo cards </title>
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<title>april 2020: will patrols ever work? </title>
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<link>https://www.blessfrey.me/diary/entries/210501</link>
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<description>thursday, april 1 - April Fool's Day I got gnomed by my group leader, and FlightRising's ... </description>
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<pubDate>Sat, 01 May 2021 05:00:05 GMT</pubDate>
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<guid>https://www.blessfrey.me/diary/entries/210501</guid>
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</item>
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<item>
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<title>an enemy patrol in godot </title>
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<link>https://www.blessfrey.me/diary/entries/210429</link>
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<description>My patrol routes look like a series of waypoints (Position2Ds) which are the children of a patrol ... </description>
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<pubDate>Thu, 29 Apr 2021 05:00:05 GMT</pubDate>
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<guid>https://www.blessfrey.me/diary/entries/210429</guid>
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</item>
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<item>
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<title>how to make a plugin for godot engine </title>
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<link>https://www.blessfrey.me/diary/entries/210415</link>
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<link>https://www.blessfrey.me/diary/entries/210415</link>
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<description>Give your players more freedom during the tutorial by having them play bingo. what's bingo? Bingo ... </description>
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<description>If Godot Engine doesn't have the functionality you need, you can extend it with your own plugins. ... </description>
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<pubDate>Thu, 15 Apr 2021 05:00:05 GMT</pubDate>
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<pubDate>Thu, 15 Apr 2021 05:00:05 GMT</pubDate>
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<guid>https://www.blessfrey.me/diary/entries/210415</guid>
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<guid>https://www.blessfrey.me/diary/entries/210415</guid>
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</item>
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</item>
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@@ -97,19 +111,5 @@
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<pubDate>Thu, 24 Dec 2020 05:00:05 GMT</pubDate>
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<pubDate>Thu, 24 Dec 2020 05:00:05 GMT</pubDate>
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<guid>https://www.blessfrey.me/diary/entries/201224</guid>
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<guid>https://www.blessfrey.me/diary/entries/201224</guid>
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</item>
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</item>
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<item>
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<title>common tropes from media </title>
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<link>https://www.blessfrey.me/diary/entries/201210</link>
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<description>I like collecting common tropes from games I play. Maybe it can it root out cliches? Or inspire ... </description>
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<pubDate>Thu, 10 Dec 2020 05:00:05 GMT</pubDate>
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<guid>https://www.blessfrey.me/diary/entries/201210</guid>
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</item>
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<item>
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<title>november 2020: dear diary </title>
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<link>https://www.blessfrey.me/diary/entries/201201</link>
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<description>on topic Between the 8th and 15th, I wrote a Python script for generating Godot skill scenes from ... </description>
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<pubDate>Tue, 01 Dec 2020 05:00:05 GMT</pubDate>
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<guid>https://www.blessfrey.me/diary/entries/201201</guid>
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</item>
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</channel>
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</channel>
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</rss>
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</rss>
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+24
-5
@@ -25,14 +25,14 @@ Once my slime is well-integrated with the new refactor, I'll release a quick sna
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<b>demo tasks</b> (I'll make the HTML tags work later;;) <br>
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<b>demo tasks</b> (I'll make the HTML tags work later;;) <br>
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<br>
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<br>
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<table>
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<table>
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% for i in range(math.ceil(len(words) / limit)):
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% for i in range(math.ceil(len(game_words) / limit)):
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<tr>
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<tr>
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% for j in range(limit):
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% for j in range(limit):
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% if j + i * limit < len(words):
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% if j + i * limit < len(game_words):
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<th>{{words[j + i * limit]}}</th>
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<th>{{game_words[j + i * limit]}}</th>
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% end
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% end
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% if i >= ((math.ceil(len(words) / limit)) - 1) and j >= limit - 1:
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% if i >= ((math.ceil(len(game_words) / limit)) - 1) and j >= limit - 1:
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% for k in range(limit - (len(words) % limit)):
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% for k in range(limit - (len(game_words) % limit)):
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<th> </th>
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<th> </th>
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% end
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% end
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% end
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% end
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@@ -42,4 +42,23 @@ Once my slime is well-integrated with the new refactor, I'll release a quick sna
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% end
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% end
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</table>
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</table>
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<br>
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<br>
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<br>
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<table>
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% for l in range(math.ceil(len(web_words) / limit)):
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<tr>
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% for m in range(limit):
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% if m + l * limit < len(web_words):
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<th>{{web_words[m + l * limit]}}</th>
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% end
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% if l >= ((math.ceil(len(web_words) / limit)) - 1) and m >= limit - 1:
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% for n in range(limit - (len(web_words) % limit)):
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<th> </th>
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% #end
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% end
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% end
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% end
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</tr>
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% end
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</table>
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<br>
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</div>
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</div>
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