small-nav
Mimi Momo 2 years ago
parent 25b9472322
commit b8021ae5a6

@ -574,6 +574,12 @@ def mech1():
"""inspect"""
info = {'css': 'doc', 'title': 'blessfrey gdd - game mechanics', 'year': find_year()}
return template('bf-mech-inspect.tpl', info)
# Mercur
@route('/blessfrey-mercur')
def mercur():
"""Mercur Page"""
info = {'css': 'doc', 'title': 'blessfrey gdd - Mercur', 'year': find_year()}
return template('bf-mercur.tpl', info)
# Setting
@route('/blessfrey-setting')
def setting():

@ -0,0 +1,6 @@
% import random
% rebase('frame.tpl')
<div class="content-grid">
<h1><a href="/gdd">blessfrey gdd</a> - Mercur</h1>
<p>All acts of god are attributed to him. His steed is the MessageBus. He is technically an entity. <br></p>
</div>

@ -5,7 +5,7 @@
<p>The vision for Blessfrey <br></p>
<br>
<ul>
% for i in [["cast","blessfrey-cast"],["credits","blessfrey-credits"],["game mechanics","blessfrey-mechanics"],["IDs","blessfrey-ids"],["jobs","blessfrey-jobs"],["keywords","blessfrey-keywords"],["milestones","blessfrey-milestones"],["setting","blessfrey-setting"],["skills","blessfrey-skills"],["story","blessfrey-story"],["style guide","style-guide"],["terms","blessfrey-terms"],["vibe","blessfrey-vibe"],["website","website"]]:
% for i in [["cast","blessfrey-cast"],["credits","blessfrey-credits"],["game mechanics","blessfrey-mechanics"],["IDs","blessfrey-ids"],["jobs","blessfrey-jobs"],["keywords","blessfrey-keywords"],["Mercur","blessfrey-Mercur"],["milestones","blessfrey-milestones"],["setting","blessfrey-setting"],["skills","blessfrey-skills"],["story","blessfrey-story"],["style guide","style-guide"],["terms","blessfrey-terms"],["vibe","blessfrey-vibe"],["website","website"]]:
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<a href=/{{i[1]}}>{{i[0]}}</a></li>
% end
</ul>

@ -39,8 +39,8 @@
<li>wo - unsorted words, includes game title </li>
</ul>
<br>
<h3>entity ID </h3>
<p>IDs apply to a few other things, but it's virtually only for entities. They are 6-character hexadecimal strings (favoring numbers). I like that they correspond to color hex codes, so I can find out everyone's secret color. Generally, a category's earliest and most representative entities are the purest in hue. <br></p>
<h3>base ID </h3>
<p>Base IDs apply to a few other things, but it's virtually only for entities. They identify a specific type of entity, not a particular instance of that entity. They are 6-character hexadecimal strings (favoring numbers). I like that they correspond to color hex codes, so I can find out everyone's secret color. Generally, a category's earliest and most representative entities are the purest in hue. <br></p>
<br>
<p>The first three digits represent categorization, while the last increment by one for each member within that group. Commons start at 000 and increment numerically, while elites and bosses start at aaa and increment alphabetically. <br></p>
<ul>
@ -253,5 +253,9 @@
</ul>
</li>
</ul>
<br>
<h3>ref ID </h3>
<p>Every entity with the base.gd script has a ref ID. It identifies a specific instance of an entity. The MessageBus assigns them sequentially as integers starting at 0 during the <span class="code">_ready</div> stage of each entity. The earlier the ref ID, the older the entity. <br></p>
<br>
</div>

@ -23,6 +23,7 @@
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=unusual>basic obstructions - walls</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=unusual>basic AI - states, transitions</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=unusual>basic combat - life, spirit, attacks, skills, hitbox, aggro</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=rare>base id, ref id</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=unusual>basic UI - start screen, controls screen, credits screen</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=unusual>basic audio - BGM, attack SFX, skill SFX, ambience</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=unusual>basic audio adjustments - volume slider, mute button</span> </li>

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