gdd terms
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<p><ul>
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<p><ul>
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<li><b><a href="/blessfrey-gdd/item">base item</a></b>: the core of data of an individual item. Floor items and inventory items contain a base item. </li>
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<li><b><a href="/blessfrey-gdd/item">base item</a></b>: the core of data of an individual item. Floor items and inventory items contain a base item. </li>
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<li><b><a href="/blessfrey-gdd/pathfinding">current_dot</a></b>: (variable, StateMachine.gd) the immediate point the entity is pathfinding to in order to ultimately reach the goal_target. </li>
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<li><b><a href="/blessfrey-gdd/pathfinding">current_dot</a></b>: (DG era variable, StateMachine.gd) the immediate point the entity is pathfinding to in order to ultimately reach the goal_target. </li>
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<li><b><a href="/blessfrey-gdd/proxemics">degrees(❥)</a></b>: (concept) the unit of social distance </li>
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<li><b><a href="/blessfrey-gdd/proxemics">degrees(❥)</a></b>: (concept) the unit of social distance </li>
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<li><b><a href="/blessfrey-gdd/pathfinding">dot</a></b>: (variable, StateMachine.gd) a set of coordinates for a global position. </li>
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<li><b><a href="/blessfrey-gdd/pathfinding">dot</a></b>: (DG era variable, StateMachine.gd) a set of coordinates for a global position. </li>
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<li><b><a href="/blessfrey-gdd/pathfinding">dots</a></b>: (variable, StateMachine.gd) the discreet path between points, esp. the entity and the goal target. </li>
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<li><b><a href="/blessfrey-gdd/pathfinding">dots</a></b>: (DG era variable, StateMachine.gd) the discreet path between points, esp. the entity and the goal target. </li>
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<li><b><a href="/blessfrey-gdd/item">floor item</a></b>: </li>
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<li><b><a href="/blessfrey-gdd/item">floor item</a></b>: </li>
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<li><b><a href="/blessfrey-gdd/pathfinding">goal target</a></b>: (variable, MoveToDestination.gd) It is set when the entity decides to pathfind and nulled during clear_goal(). mobile.gd/path_to_object(goal_target) is called from MoveToDestination every Execute loop to reassess the path between entity and goal. </li>
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<li><b><a href="/blessfrey-gdd/pathfinding">goal target</a></b>: (DG era variable, MoveToDestination.gd) It is set when the entity decides to pathfind and nulled during clear_goal(). mobile.gd/path_to_object(goal_target) is called from MoveToDestination every Execute loop to reassess the path between entity and goal. </li>
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<li><b><a href="/blessfrey-gdd/inspect">inspect menu</a></b>: (UI) presents options for interacting with the subject </li>
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<li><b><a href="/blessfrey-gdd/inspect">inspect menu</a></b>: (UI) presents options for interacting with the subject </li>
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<li><b><a href="/blessfrey-gdd/proxemics">intimate distance</a></b>: 45❥, declared at mobile.gd/intimate_space </li>
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<li><b><a href="/blessfrey-gdd/proxemics">intimate distance</a></b>: 45❥, declared at mobile.gd/intimate_space </li>
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<li><b><a href="/blessfrey-gdd/item">inventory item</a></b>: </li>
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<li><b><a href="/blessfrey-gdd/item">inventory item</a></b>: </li>
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<li><b><a href="/blessfrey-gdd/item">item</a></b>: varies in form depending on its context - base item, floor item, inventory item, merchandise </li>
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<li><b><a href="/blessfrey-gdd/item">item</a></b>: varies in form depending on its context - base item, floor item, inventory item, merchandise </li>
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<li><b><a href="/blessfrey-gdd/item">merchandise</a></b>: </li>
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<li><b><a href="/blessfrey-gdd/item">merchandise</a></b>: </li>
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<li><b><a href="/blessfrey-gdd/pathfinding">next</a></b>: (variable, StateMachine.gd) same as the goal_target. The current waypoint for the entity. </li>
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<li><b><a href="/blessfrey-gdd/pathfinding">next</a></b>: (DG era variable, StateMachine.gd) same as the goal_target. The current waypoint for the entity. </li>
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<li><b><a href="/blessfrey-gdd/pathfinding">next_dot</a></b>: (variable, StateMachine.gd) the first item in the dots array that is not at the entity's global_position. </li>
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<li><b><a href="/blessfrey-gdd/pathfinding">next_dot</a></b>: (DG era variable, StateMachine.gd) the first item in the dots array that is not at the entity's global_position. </li>
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<li><b><a href="/blessfrey-gdd/proxemics">personal distance</a></b>: 60❥, declared at mobile.gd/personal_space </li>
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<li><b><a href="/blessfrey-gdd/proxemics">personal distance</a></b>: 60❥, declared at mobile.gd/personal_space </li>
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<li><b><a href="/blessfrey-gdd/proxemics">proxemics</a></b>: (concept) interentitic, mechanical distances </li>
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<li><b><a href="/blessfrey-gdd/proxemics">proxemics</a></b>: (concept) interentitic, mechanical distances </li>
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<li><b><a href="/blessfrey-gdd/proxemics">social distance</a></b>: 90❥, declared at mobile.gd/social_space </li>
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<li><b><a href="/blessfrey-gdd/proxemics">social distance</a></b>: 90❥, declared at mobile.gd/social_space </li>
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<li><b><a href="/blessfrey-gdd/inspect">subject</a></b>: inspect menu has a subject; inspect options will affect it </li>
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<li><b><a href="/blessfrey-gdd/inspect">subject</a></b>: inspect menu has a subject; inspect options will affect it </li>
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<li><b><a href="/blessfrey-gdd/pathfinding">track</a></b>: (variable, MoveToDestination.gd) If the AI is pathfinding to a point or object, track is true. Upon arrived(), it is false. It is checked in handle_moved_result(result, entity).</li>
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<li><b><a href="/blessfrey-gdd/pathfinding">swing</a></b>: (BF era action, ???.gd) Encompasses both weapon swings and the use phase of weapon attack skills. </li>
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<li><b><a href="/blessfrey-gdd/pathfinding">waypoints</a></b>: (variable, StateMachine.gd) the list of selected points the entity will be traveling to. Usually a patrol route. </li>
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<li><b><a href="/blessfrey-gdd/pathfinding">track</a></b>: (DG era variable, MoveToDestination.gd) If the AI is pathfinding to a point or object, track is true. Upon arrived(), it is false. It is checked in handle_moved_result(result, entity).</li>
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<li><b><a href="/blessfrey-gdd/pathfinding">waypoints</a></b>: (DG era variable, StateMachine.gd) the list of selected points the entity will be traveling to. Usually a patrol route. </li>
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</ul></p>
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</ul></p>
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Calder, Merle, Errol, Ivor, Orin, Lorn, Corvin, Heron, Gareth, Brendan, Ferris, Frey, Orion
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Althea, Meredith, Marin, Marni, Selah, Loretta, Lottie, Reyna, Grisel, Greer, Florine, Dinah, Lane
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Calder - This is a Scottish name that means "rough waters," and it is derived from the Old Norse word "kaldr," which means "cold." Calder is a Scottish name that means "rough waters," and it is derived from the Old Norse word "kaldr," which means "cold." The name Calder is often associated with strength, determination, and resilience, and it might be chosen by people who are looking for a name that reflects these qualities. Calder is a popular name in Scotland, and it is also used in other English-speaking countries such as the United States, the United Kingdom, and Canada.
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Merle - This is a French name that means "blackbird," and it is derived from the Latin word "merula," which means "blackbird." Merle is a French name that means "blackbird," and it is derived from the Latin word "merula," which means "blackbird." The name Merle is often associated with intelligence, wit, and charm, and it might be chosen by people who are looking for a name that reflects these qualities. Merle is a popular name in France, and it is also used in other French-speaking countries such as Canada and Belgium. In the United States, the name Merle is less common, but it is still used by some people who are looking for a unique and unusual name for their child.
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Errol - This is a Scottish name that means "wanderer," and it is derived from the Old English word "ærwe," which means "wanderer." Errol is a Scottish name that means "wanderer," and it is derived from the Old English word "ærwe," which means "wanderer." The name Errol is often associated with independence, adventure, and curiosity, and it might be chosen by people who are looking for a name that reflects these qualities. Errol is a popular name in Scotland, and it is also used in other English-speaking countries such as the United States, the United Kingdom, and Canada. In the United States, the name Errol is less common, but it is still used by some people who are looking for a unique and unusual name for their child.
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Ivor - This is a Welsh name that means "yew tree," and it is derived from the Welsh word "iffwr," which means "yew tree." Ivor is a Welsh name that means "yew tree," and it is derived from the Welsh word "iffwr," which means "yew tree." The name Ivor is often associated with intelligence, wisdom, and insight, and it might be chosen by people who are looking for a name that reflects these qualities. Ivor is a popular name in Wales, and it is also used in other English-speaking countries such as the United States, the United Kingdom, and Canada. In the United States, the name Ivor is less common, but it is still used by some people who are looking for a unique and unusual name for their child.
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Orin - This is a Scottish name that means "white, pale," and it is derived from the Gaelic word "odhar," which means "pale."
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Lorn - This is a Scottish name that means "rough," and it is derived from the Gaelic word "latharn," which means "rough."
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Corvin - This is a Latin name that means "raven," and it is derived from the Latin word "corvus," which means "raven."
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Heron - This is an English name that means "heron," and it is derived from the Old English word "here," which means "heron."
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Gareth - This is a Welsh name that means "gentle," and it is derived from the Welsh word "gwaredd," which means "gentle."
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Brendan - This is an Irish name that means "little raven," and it is derived from the Irish word "breanndán," which means "little raven."
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Ferris - This is an Irish name that means "man of iron," and it is derived from the Irish word "ó Flaithbheartaigh," which means "man of iron."
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Frey - This is a Norse name that means "lord," and it is derived from the Old Norse word "fra," which means "lord."
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Orion is a Greek name that means "son of fire," and it is derived from the Greek mythology of the constellation Orion. According to Greek mythology, Orion was a hunter who was placed among the stars by the gods after his death. The name Orion is derived from the Greek word "oros," which means "mountain," and the suffix "ion," which means "son." In Greek mythology, Orion was associated with hunting and the outdoors, and his name is often used as a symbol of strength, endurance, and bravery.
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Here is information about the meanings and origins of Althea, Meredith, Marin, Marni, Selah, Loretta, Lottie, Reyna, Grisel, Greer, Florine, Dinah, and Lane:
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Althea - This is a Greek name that means "healing," and it is derived from the Greek word "althainein," which means "to heal."
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Meredith - This is a Welsh name that means "great lord," and it is derived from the Welsh elements "mawr," which means "great," and "rhod," which means "lord."
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Marin - This is a French name that means "of the sea," and it is derived from the Latin word "marinus," which means "of the sea."
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Marni - This is a French name that is derived from the Latin word "marinus," which means "of the sea."
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Selah - This is a Hebrew name that means "pause," and it is derived from the Hebrew word "selah," which means "pause."
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Loretta - This is an Italian name that means "laurel," and it is derived from the Latin word "laurus," which means "laurel."
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Lottie - This is a diminutive form of the name Charlotte, which is a French name that means "little woman," and it is derived from the Old German word "karl," which means "man," and "thorf," which means "strong."
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Reyna - This is a Spanish name that means "queen," and it is derived from the Latin word "regina," which means "queen."
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Grisel - This is a Spanish name that is derived from the Latin name Griselda, which means "gray battle-maid."
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Greer - This is a Scottish name that means "watchful," and it is derived from the Gaelic word "greir," which means "watchful."
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Florine - This is a French name that means "flower," and it is derived from the Latin word "flos," which means "flower."
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Dinah - This is a Hebrew name that means "judged," and it is derived from the Hebrew word "din," which means "judged."
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Lane - This is an English name that means "narrow road," and it is derived from the Old English word "lanu," which means "narrow road."
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