achievements, controls, inspect, inventory, item, pathfinding
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@@ -20,8 +20,6 @@
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<p>Tangibles and inventory items both have inspect menus, but their code has to be separate. They are too different from each other. <br></p>
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<p>I intend for the player to be able to pick up an item through the inspect menu without changing his current target. For now, InspectMenu.gd/set_subject(subject) sets the player target. MoveToDestination.gd/handle_moved_result tracks the user's current target using character/find_distance_to_target(). Instead, it would need to receive the relevant subject from the inspect menu or skill or attack target from the character and pass it through character/find_distance_to(target). <br></p>
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<p>It doesn't close the inspect menu if pickup is chosen while item out of range, even after item is picked up. <br></p>
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<h2>works for...</h2>
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