update; errors

This commit is contained in:
chimchooree
2022-01-13 18:05:57 -06:00
parent 9b5d83b7a3
commit cd4e1d6988
5 changed files with 18 additions and 6 deletions
+3 -3
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@@ -5,8 +5,7 @@ february 2, 2022<br>
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<h2>what is hostility? </h2><br>
NPCs will generally not seek out the player for combat. They will either stand stationary or follow their patrol route, oblivious of the player until becoming hostile.
NPCs will generally not seek out the player for combat. They will either stand stationary or follow their patrol route, oblivious of the player until becoming hostile. Hostility triggers the NPC to change to an aggressive or defensive state. <br>
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It's a very similar concept to <a href="https://wiki.guildwars.com/wiki/Aggro">aggro</a> in Guild Wars because weaving through patrol patterns and balling mobs is one of my favorite things from any game, and I'd imagine it'd be just as fun in single player. <br>
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@@ -33,7 +32,8 @@ When a character becomes hostile toward the player, there will be additional cue
An NPC will lose hostility under a few conditions:
<ul>
<li>The player and all allies put enough distance between himself and the NPC. </li>
<li>The player and all allies leave the NPC's territory. An NPC will only pursue its victim so far before losing hostility and resuming its patrol route. If . </li>
<li>The player and all allies leave the NPC's territory. An NPC will only pursue its victim so far before losing hostility and resuming its patrol route. </li>
<li>The NPC can
<li>The player dies. </li>
</ul>
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