From a1db2f7b78363133b741f188321de3ac9a8969b8 Mon Sep 17 00:00:00 2001
From: chimchooree Abbey is Lise's favorite traveling bard, so she keeps him perpetually on the Butterfly's Dance payroll. He's a master of the lyre, flute, and bells, though he has a wide arsenal of string and brass proficiencies to supply his evening performances, which span from ballads of the First Age to reenactments of the Night of the Nocturne to flambebe limericks. He never removes his mask. He even sleeps in it. He plays it off like a quirk, but he has never been seen without it. That fact plus his distance from his homeland spur light rumors, but they can only be taken as seriously as people view him. Surprisingly, most of his acts are performed off the cuff, and, in lieu of serious preparation, he spends much of his day napping, snacking while reading, or improvising music. He stays well-versed in current events and pop culture, so he identifies guests of renown at once and loves to listen and learn what they have to say. In general, though, he's always up for a literary discussion or political debate, so don't be afraid to disturb him when he's nose-deep in tomes. He's a chubby dove gray dragon with an incredibly thick coat that only grows thicker during winter months. Most of his body is covered in platinum-colored fur that lightens as it reaches his tail and legs. A skink-like striped pattern runs from the sides of his neck, all the way down his tail. His fins, which extend like horns from behind his ears and his feet are dark. His wings, mane, and tuft at the end of his tail are smokey gray and flecked with black like hawk feathers. His face is always covered in a white mask, his eyes outlined in red. He loves to adorn himself in chains from fine metal, feathers, and fur. He's an evil genius, with a startling IQ and repertoire of spells, which he has mastered through decades of playing with magic. Evil is a deep part of who he is, and it marks every part of his life, from taking evil showers in the morning to taking evil slumber at night. He was meant to be a Saturday morning cartoon villain, but his wife Fifi and newborn son softened his heart. He still pursues evil, but it's a gentler form. He works with one of the more stable criminal organizations in town. His wife Fifi is fully supportive, and her fame as a celebrity has been instrumental in pulling off some of his jobs, especially earlier on in his career when he was less fettered. His wife makes enough money off of brand deals for them both to retire, but evil is a passion job for him. He has unique features to say the least, with a squared forehead, complete lack of eyebrows, sloping orbital bones, pronounced nostrils. He usually wears his black hair shaved, but sometimes he grows it out long on the top. He wears glasses but usually leaves them at home. Dramatic changes and costumes are part of his lifestyle at this point, so his family doesn't even comment anymore.
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An economic oasis that popped up nearly overnight in the midst of large swarths of farm and swamp land, earning it the nickname "Desert Mirage." Lucrest lacks any defining natural resources, historic sites, or natural beauty, instead fully owing its success to its mayor and her magic GDP wand.
The youngest daughter of President Dia
A lost race of hi-tech horned giants who live in a lush, perfumed garden at earth's core or deep caves in the crust. The garden is inaccessible to all. Their culture interacts with a deceptive, wise snake-people race who live exclusively near the garden who speaks a different, hissing language. They believe above the crust exists a sea/firmament. The only surviving speakers are hologram VIs guides who answer simple questions in natural language using their database, and most act as receptionists or tour guides. Most surviving writings are signs, bardic songs and poetry, magical runic inscriptions, and words written on scroll-like robes. They do not have judicial, bureaucratic, medical records. Everything they need springs from the earth. Money trees, soda pools, etc.
They measure time by pendulum swings (chronos) and by events (kairos). Generally, dates and hours are unimportant to the ancient, undying giants. Their sense of time is more relational and event-driven, saying "before the last storm," "during X's rule," or "in the times of X"
The main giantic language encountered in Blessfrey is early Semitic. Its cultural neighbors speak the hissing serpent language and the sing-song syllabic fairy language. The written version of early Semitic Giantic only marks consonants and is usually written into stone.
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A lost race of hi-tech horned giants who live in a lush, perfumed garden at earth's core or deep caves in the crust. The garden is inaccessible to all. Their culture interacts with a deceptive, wise snake-people race who live exclusively near the garden who speaks a different, hissing language. They believe above the crust exists a sea/firmament. The only surviving speakers are hologram VIs guides who answer simple questions in natural language using their database, and most act as receptionists or tour guides. Most surviving writings are signs, bardic songs and poetry, magical runic inscriptions, and words written on scroll-like robes. They do not have judicial, bureaucratic, medical records. Everything they need springs from the earth. Sword trees, soda pools, etc.
They measure time by pendulum swings (chronos) and by events (kairos). Generally, dates and hours are unimportant to the ancient, undying giants. Their sense of time is more relational and event-driven, saying "before the last storm," "during X's rule," or "in the times of X"
The main giantic language encountered in Blessfrey is early Semitic. Its cultural neighbors speak the hissing serpent language and the sing-song syllabic fairy language. The written version of early Semitic Giantic only marks consonants and is usually written into stone.
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All fauna and flora, living and extinct, endures within the central garden in the earth's interior. They have an important, enduring purpose to serve as illustrative symbols, and there will never be a generation without at least one surviving member of each as long as the earth exists. Some wander out around the serpent city, the rest of the interior, the crust, and rarely even emerge on the surface. These are the original forms of life without any adaptations, so proto polar bears and proto desert rats live happily together in the same temperate central garden biome.
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Great storms mark new eras. The sun darkens, lightning and thunder roll out, and the earth-god pours out flood waters to wipe the land clean. The sun died, and the giants with it.
Rune lives near the surface of earth's crust, near the dumping grounds of the human factory. He was raised by Bless, a Styracosaurus queen, and her abyssal fiend underlings. They were both named by the mayor's vanguard. He has next to zero knowledge about his people and is saddened by his lack of cultural identity, ultimately pursuing search of it over remaining with his beastly family.
Humans are beautiful and made in God's image.
+ diff --git a/src/species/human-label b/src/species/human-label new file mode 100644 index 0000000..b3647be --- /dev/null +++ b/src/species/human-label @@ -0,0 +1 @@ +means being diff --git a/src/species/human-story b/src/species/human-story new file mode 100644 index 0000000..f9cbcd6 --- /dev/null +++ b/src/species/human-story @@ -0,0 +1 @@ +Humans were created by God and, for their disobedience, exiled to the harsh surface of the earth. They were scattered into different nations and peoples. The LORD of Hosts led His chosen people through cycles of blessing and tribulation until it was time to prepare the Roman Empire to support the mission His Son and His apostles. Once their work was complete, His Holy Spirit was able to indwell his chosen people and the outsiders who were saved by grace through faith and allow them to perform miracles.
Highly advanced, wise, and insular serpent-people who rarely stray from their metropolitan area that surrounds the garden in the earth's interior.
Serpents have a high and a low language. Its cultural neighbors speak the early Semitic, proto-Sanskrit, and proto-indigenous-Brazilian languages of the giants and the sing-song syllabic fairy language. The written languages are used in scrolls and codices made from parchments and vellums of skin.
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Serpents have eyes but are entirely blind to visual light. Objects and the environment is illuminated through wisdom, and they can see the inner qualities more clearly than the facades and the spiritual actors equally well as the fleshly actors.
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Follow this style guide to avoid confusing bugs. Code doesn't always need to
-follow the style guide, but a comment needs to be left by the offending code
-explaining why it's necessary. The guide is not set in stone, and can be
-disputed and altered.
(many parts written by my husband)
Node paths should be treated as though they have private access. Any node
-within a scene can be thought of as within scope of that scene. Nodes higher in
-the tree or inside instanced scenes are out of scope of the current scene.
-However, the root of an instanced scene is within scope, so a path to that is
-safe. Using an "out of scope" node path will result in null pointer exceptions
-at best or confusing bugs at worse if a scene's structure is ever altered.
Add methods to the root of a scene that does whatever is needed to the nodes
-inside.
If a property is needed from a node inside a scene, a getter in the
-scene's root can return the value its child node's property. (see Setters and
-Getters)
It's fair for a script to depend on a consistent internal tree structure.
-Only scripts inside a scene may alter the structure of its own tree. The tree's
-structre is primarily altered by adding or removing children. Adding or
-removing child nodes higer than the scene's root, or inside instanced scenes,
-will cause inconsistent structure. Without this guideline, each scene would
-need to constantly validate its own structure to be sure it hasn't been altered
-by another script.
Add methods to the root of a scene that can add or remove children. These
-methods can keep track of which nodes have been added or removed, so the
-script can be aware of any changes to the scene's structure.
Often, some action always needs to be taken whenever a variable is changed.
-Putting these actions in a setter method for that variable ensure that they're
-always executed. If a setter is not made for a variable, there's some risk
-that it may be changed without those actions being taken, and the source of
-the change may be difficult to track.
Furthermore, a variable may not exist at all, but be derived from some
-computation. In that case, a getter can create the illusion of a single
-variable.
One more benifit, is that a setter can be deferred called or connected to a
-signal, since its a method.
Variables can be changed to use getters and setters seamlessly, since they're
-used no differently from variables that don't have getters and setters. If
-there is a need to take some action whenever a value is set, a setter can be
-added to it seamlessly.
add a fake language from the start
pausing
time control (every variable affected by time must be modified by time control)
decouple drawing and logic
Commonly, this means making a base, then loading in the game as a mod. The content is written in a light scripting language, and it's best if I use the same API/tools a modder would.
Commonly, this means making a base, then loading in the game as a mod. The content is written in a light scripting language, and it's best if I use the same API/tools a modder would.
It also ties into romance, but the only male romance option is a middle-aged adulterous fedora-tipping cradle-robbing creep who can barely remember your alignment, much less anything else about your personality, so ew. The other half-romance option is the epitome of the bad boy trope, no thanks. Don't know how NWN2 romance is handled and don't want to lol. Generally, I wouldn't mind adding dating to Blessfrey, but I think it's unnatural how it's treated as the climax of a long friendship in most games. I wouldn't be surprised if most dates are made outside of a friend group, especially if you include couples who only hung out a few times before dating. I didn't meet my husband through my friends either. It's also bordering on too serious for teens. The couples in my high school lasted a few weeks tops with rare exceptions.
Southern stories aren't very common in video media, especially in games. Atlanta eats up most of the ones we do get. I grew up in the South, so I spent a lot of time in church, playing neighborhood games, and eavesdropping on grownup gossip about local politics, local myths, Cherokee legends. I just think it'd be cool to have some of my world in a game, thorns and all. It seems like a chance to differentiate, too. I've barely seen any of my childhood Sunday School songs, clapping games, or grid paper games in media about US kids.
I grew up in the South, so I spent a lot of time in church, playing neighborhood games, and listening to grownups gossip about local politics, local myths, Cherokee legends. It'd be nostalgic to distill some of my childhood into a game, thorns and all. It seems like a chance to differentiate, too. I've barely seen any of my childhood Sunday School songs, clapping games, or grid paper games in media about US kids.
(Honestly, it's kind of weird. Are cartoon and teen sitcom writers on the major networks a bunch of lazy trope-copiers? I swear, they all go straight for the dumb jerk jock clique and ugly geeks when high school isn't like that. The former high school quarterbacks I've met have been a well-rounded people with soccer moms who forced them to learn an instrument. There weren't really sitcom geeks so much as kids that run like Naruto, born-in-the-wrong-century girls, quiet metalheads, etc. Am I off-base lol? At least the shallow cheerleader bully clique trope was real in my middleschool.)
(Honestly, it's kind of weird. Are cartoon and teen sitcom writers on the major networks a bunch of lazy trope-copiers? I swear, they all go straight for the dumb jerk jock clique and ugly geeks when high school isn't like that. The former high school quarterbacks I've met have been a well-rounded people with soccer moms who forced them to learn an instrument. There weren't really sitcom geeks so much as kids that run like Naruto, born-in-the-wrong-century girls, quiet metalheads, etc. Am I off-base lol? The only one I've run into was the mean cheerleader clique.)
Great storms mark new eras. The sun darkens, lightning and thunder roll out, and the earth-god pours out flood waters to wipe the land clean. The sun died, and the giants with it.
Rune lives near the surface of earth's crust, near the dumping grounds of the human factory. He was raised by Bless, a Styracosaurus queen, and her abyssal fiend underlings. They were both named by the mayor's vanguard. He has next to zero knowledge about his people and is saddened by his lack of cultural identity, ultimately pursuing search of it over remaining with his beastly family.
A lost race of hi-tech horned giants who live in a lush, perfumed garden at earth's core or deep caves in the crust. The garden is inaccessible to all. Their culture interacts with a deceptive, wise snake-people race who live exclusively near the garden who speaks a different, hissing language. They believe above the crust exists a sea/firmament. The only surviving speakers are hologram VIs guides who answer simple questions in natural language using their database, and most act as receptionists or tour guides. Most surviving writings are signs, bardic songs and poetry, magical runic inscriptions, and words written on scroll-like robes. They do not have judicial, bureaucratic, medical records. Everything they need springs from the earth. Sword trees, soda pools, etc.
They measure time by pendulum swings (chronos) and by events (kairos). Generally, dates and hours are unimportant to the ancient, undying giants. Their sense of time is more relational and event-driven, saying "before the last storm," "during X's rule," or "in the times of X"
The main giantic language encountered in Blessfrey is early Semitic. Its cultural neighbors speak the hissing serpent language and the sing-song syllabic fairy language. The written version of early Semitic Giantic only marks consonants and is usually written into stone.
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-
All fauna and flora, living and extinct, endures within the central garden in the earth's interior. They have an important, enduring purpose to serve as illustrative symbols, and there will never be a generation without at least one surviving member of each as long as the earth exists. Some wander out around the serpent city, the rest of the interior, the crust, and rarely even emerge on the surface. These are the original forms of life without any adaptations, so proto polar bears and proto desert rats live happily together in the same temperate central garden biome.
foreign, unencountered concepts:
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A bubbly, silly, and naive species. Rhyming and lyrical structure is baked into their grammar, so other species think they are always singing or reciting poetry.
Fairy language is a sing-song syllabic language that incorporates hand claps and finger snaps. Its cultural neighbors speak the hissing serpent language and the various Kenin languages. There is no written component. All knowledge, history, and fiction is transmitted orally.
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Great storms mark new eras. The sun darkens, lightning and thunder roll out, and the earth-god pours out flood waters to wipe the land clean. The sun died, and the giants with it.
Rune lives near the surface of earth's crust, near the dumping grounds of the human factory. He was raised by Bless, a Styracosaurus queen, and her abyssal fiend underlings. They were both named by the mayor's vanguard. He has next to zero knowledge about his people and is saddened by his lack of cultural identity, ultimately pursuing search of it over remaining with his beastly family.
All fauna and flora, living and extinct, endures within the central garden in the earth's interior. They have an important, enduring purpose to serve as illustrative symbols, and there will never be a generation without at least one surviving member of each as long as the earth exists. Some wander out around the serpent city, the rest of the interior, the crust, and rarely even emerge on the surface. These are the original forms of life without any adaptations, so proto polar bears and proto desert rats live happily together in the same temperate central garden biome.
foreign, unencountered concepts:
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