From d83b88f2bff5a62421aaa62e9645717fd77b2504 Mon Sep 17 00:00:00 2001 From: chimchooree Date: Wed, 12 Jan 2022 23:48:46 -0600 Subject: [PATCH] diary --- src/diary/entries/220210 | 28 ++++++++++++++++++------- src/diary/entries/220224 | 44 ++++++++++++++++++++++++++++++++++++++++ 2 files changed, 65 insertions(+), 7 deletions(-) create mode 100644 src/diary/entries/220224 diff --git a/src/diary/entries/220210 b/src/diary/entries/220210 index 2e64473..969666e 100644 --- a/src/diary/entries/220210 +++ b/src/diary/entries/220210 @@ -4,26 +4,40 @@ february 2, 2022
#design #mechanic


-

what is hostility?


+

defining hostility


NPCs will generally not seek out the player for combat. They will either stand stationary or follow their patrol route, oblivious of the player until becoming hostile. - -
It's a very similar concept to aggro in Guild Wars because weaving through patrol patterns and balling mobs is one of my favorite things from any game, and I'd imagine it'd be just as fun in single player.

when does a character become hostile?


An NPC will become hostile under a few conditions:

Currently, the ranges in Blessfrey mirror Edward T. Hall's zoning for interpersonal distances. Intimate distance is used for physical interaction and melee attacks, social distance is used for assessing hostility and ranged attacks.
(image: A visualization of proxemics by WebHamster of Wikipedia. Around someone are 4 concentric circles with varying diameters: within 25 feet is their public space, 12 feet is their social space, 4 feet is their personal space, and 1.5 feet is their intimate space.)
(By <a href="//commons.wikimedia.org/wiki/User:WebHamster" title="User:WebHamster">WebHamster</a> - <span class="int-own-work" lang="en">Own work</span>, CC BY-SA 3.0, Link)

+

what changes when a character is hostile?


+A hostile NPC will enter a combative AI state and pursue its opponent until either is killed or out of range. During combat, its passive health regeneration will drop dramatically, while energy regeneration will remain constant. Maybe certain skills and items can't be used during combat. If it has hostility towards multiple targets, it will prioritize targeting according to its targeting AI.
+
+When a character becomes hostile toward the player, there will be additional cues, such as its name turning red or a sound effect playing. (Now I have the Aion aggro sound effect in my head.)
+
+

when is a character no longer hostile?


+An NPC will lose hostility under a few conditions: + +
+

what happens after a character is no longer hostile?


+The character will return to its idle position or the nearest waypoint of its patrol route. Its passive health regeneration return to its usual rate. Possibly some skills and items will be combat-only.

Last updated January 12, 2022
diff --git a/src/diary/entries/220224 b/src/diary/entries/220224 new file mode 100644 index 0000000..065c9ad --- /dev/null +++ b/src/diary/entries/220224 @@ -0,0 +1,44 @@ + +

hostility

+february 2, 2022
+#design #mechanic
+
+
+

what is hostility?


+NPCs will generally not seek out the player for combat. They will either stand stationary or follow their patrol route, oblivious of the player until becoming hostile. + +
+It's a very similar concept to aggro in Guild Wars because weaving through patrol patterns and balling mobs is one of my favorite things from any game, and I'd imagine it'd be just as fun in single player.
+
+

when does a character become hostile?


+An NPC will become hostile under a few conditions: +
+
+Currently, the ranges in Blessfrey mirror Edward T. Hall's zoning for interpersonal distances. Intimate distance is used for physical interaction and melee attacks, social distance is used for assessing hostility and ranged attacks.
+
(image: A visualization of proxemics by WebHamster of Wikipedia. Around someone are 4 concentric circles with varying diameters: within 25 feet is their public space, 12 feet is their social space, 4 feet is their personal space, and 1.5 feet is their intimate space.)
+(By <a href="//commons.wikimedia.org/wiki/User:WebHamster" title="User:WebHamster">WebHamster</a> - <span class="int-own-work" lang="en">Own work</span>, CC BY-SA 3.0, Link)
+
+

what changes when a character is hostile?


+A hostile NPC will enter a combative AI state and pursue its opponent until either is killed or out of range. During combat, its passive health regeneration will slow, while energy regeneration will remain constant. Maybe certain skills and items can't be used during combat. If it has hostility towards multiple targets, it will prioritize targeting according to its targeting AI.
+
+When a character becomes hostile toward the player, there will be additional cues, such as its name turning red or a sound effect playing. (Now I have the Aion aggro sound effect in my head.)
+
+

when is a character no longer hostile?


+An NPC will lose hostility under a few conditions: + +
+

what happens after a character is no longer hostile?


+The character will return to its idle position or the nearest waypoint of its patrol route. Its passive health regeneration return to its usual rate. Possibly some skills and items will be combat-only.
+
+Last updated January 12, 2022 +