bf gdd - inspect menu
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% rebase('frame.tpl')
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<div class="content-grid">
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<h1>blessfrey gdd - game mechanic - inspect menu</h1>
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<h2>description </h2>
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<p>Right-click on an tangible entity or inventory item to open a popup inspect menu with all relevant inspect options. Selecting one will execute a method. Examples are 'follow Chloe' (pathfind after Chloe wherever she moves until action is cancelled), 'pick up clover' (item pickup), and 'examine button' (write a descriptive line about her in Helia's thought bubble) <br></p>
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<br>
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<h2>structure </h2>
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<p>Every tangible entity has an exported array of inspect_options. {'english_tr_key': 'method', 'tr_pick up':'pickup','tr_examine':'examine_surprise'}. Every tangible has at least 'examine.' <br></p>
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<br>
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<h2>logic </h2>
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<p>When tangible entity is right-clicked, the inspect menu adds a UI option for each inspect option. <br></p>
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</div>
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% import random
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% rebase('frame.tpl')
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<div class="content-grid"><div class="center">
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<h1>blessfrey game design document </h1>
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<p>documenting Blessfrey game mechanics<br></p>
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<br>
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<ul>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<a href=/inspect>inspect menu</a></li>
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</ul>
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</div></div>
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