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Mimi Momo
2021-12-05 14:44:46 -06:00
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<language>en-us</language>
<webMaster>chimchooree@mail.com (chimchooree)</webMaster>
<item>
<title>october 2021: catch-up </title>
<link>https://www.blessfrey.me/diary/entries/211101</link>
<description>summary Mostly catching up to deadlines, giving extra play-time to kitty, and making new friends in ... </description>
<pubDate>Mon, 01 Nov 2021 05:00:05 GMT</pubDate>
<guid>https://www.blessfrey.me/diary/entries/211101</guid>
</item>
<item>
>>>>>>> bb56955c4af1f573bba2b58ca1b6b9bd6e988904
<title>context controls: what do I do after I arrive at target? </title>
<link>https://www.blessfrey.me/diary/entries/211021</link>
<description>My biggest hang-up right now is programming the controls to do what a player would expect them to ... </description>
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<item>
<title>how to attack a moving target </title>
<link>https://www.blessfrey.me/diary/entries/210708</link>
<description>Househunting has been unexpectedly time-consuming, but I'll share the tentative design for the ... </description>
<description>I'll share my tentative design for the attack-movement loop. The attack-movement loop needs to ... </description>
<pubDate>Thu, 08 Jul 2021 05:00:05 GMT</pubDate>
<guid>https://www.blessfrey.me/diary/entries/210708</guid>
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<pubDate>Thu, 15 Apr 2021 05:00:05 GMT</pubDate>
<guid>https://www.blessfrey.me/diary/entries/210415</guid>
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<item>
<title>a look into an RPG achievement system </title>
<link>https://www.blessfrey.me/diary/entries/210402</link>
<description>Designing an achievement system without any octopus tangles. what does blessfrey consider an ... </description>
<pubDate>Fri, 02 Apr 2021 05:00:05 GMT</pubDate>
<guid>https://www.blessfrey.me/diary/entries/210402</guid>
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