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Mimi Momo
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Contact:
<ul>
<li><a href="https://discord.com/">Discord (CustomsOfficer#3449)</a> </li>
<li><a href="https://flightrising.com/main.php?p=lair&tab=userpage&id=525948">FlightRising (Aristene#525948)</a> </li>
<li><a href="https://twitter.com/lilchimchooree">Twitter (@lilchimchooree)</a> </li>
<li><a href="https://flightrising.com/main.php?p=lair&tab=userpage&id=525948">Aristene#525948</a> </li>
<li><a href="https://www.wolvden.com/profile/64287">Wolvden (Urban#64287)</a> </li>
</ul>
</div>
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<br>
<p>Okay, I lied. Blessfrey also has a dual job system. The job you pick at character creation is permanent, but you can take a second as a side gig. Change your side gig frequently to find the best combinations! <br></p>
<br>
<p>Blessfrey is a dungeoncrawler, so you will find some shops and quests in the hub town, but the local dungeon is deep and full of mysteries to uncover. <br></p>
<p>Blessfrey is a dungeoncrawler, so you will find some shops and quests in the hub town, but the local dungeon is deep and full of mysteries to uncover. I started working on it to learn a wide range of programming concepts (games are very complex software) but also to realize my dream game (because what gamer doesn't have a dream game?).<br></p>
<br>
<p>I'll put an HTML5 demo up here soon-ish. Keep checking! Learn more on the <a href="/demo">Blessfrey page</a>. <br></p>
<br>
<p><a href="/blessfrey-presskit">Presskit is available here.</a> <br></p>
</div>
<div class="petsite">
<h2>lemonland is...</h2>
<p>an Angular action petsite inspired by the more laid-back mid-2000s Neopets-derivative games. Lemonland has rich biodiversity and is home to species found nowhere else on earth. Learning about them and trying to tame them SMT demon negotiation-style is a national pastime. <br></p>
<div class="fashion">
<h2>fashion is...</h2>
<p>problem-solving, just like any design field. I approach it as a blend of personal and social desires with technical and mathematical challenges. I iterate over original designs according to the specific needs of a piece, source appropriate materials, make the pattern, plan the tech pack, cut and sew, and perform any value addition. Though I enjoy the full process of apparel construction, pattern-making has been my favorite step since high school. It has the most opportunity for real design work. It is the pattern-maker who numbers the strands on a mohair garment and plans zipper placement within an eighth of an inch. <br></p>
<br>
<p>When you join Lemonland, you'll take some immigration quizzes and utilize government housing assistance for decorating, showing off your pets, and storing your collections. Around the island, there's some islanders to chat up, shops to barter with, games to play, and scenarios to encounter, so click around! <br></p>
<p>The impact of fashion is another problem to solve. The apparel industry is one of the largest water polluters, dumping 20% of the world's waste water, and many textiles do not degrade, filling 5% of landfills with textiles that take over 500 years to decompose. Donating old clothes has its own associated problems, competing with fledgling domestic industries overseas. The apparel industry also doesn't necessarily pay a living wage or ensure its factories are maintained. Valuing a low price tag over a manufacturing country of origin with proper labor protection has a human cost, most famously in the Dhaka, Bangladesh garment factory collapse. <br></p>
<br>
<p>Lemonland is a utopian Pacific archipelago where everything is provided for free by the wealthy plutocratic Duke Poppyseed and his wife Lemongrass. What isn't advertised overseas is the curse that afflicts every migrant differently. The island also grants strange transmutational powers, allowing you to distill items into essence and craft new items like in Doodle God or My Little Inferno. <br></p>
<p>These are macro problems that can't be solved at the micro level. We can be good stewards over our little plot of Earth, though. To me, the best approach is to buy fewer but more practical things, get as many uses as possible out of what we have, and source the materials for new things from salvage. I'm not perfect, though. Sometimes, brand new polyester fabric really is what a design needs, and sometimes I get dazzled by the coolest buttons and forget to check their country of origin. Then I'm sure there's other severe issues completely unknown to me. Minizing my impact is the best I can do, honestly. <br></p>
<br>
<p>I'm making this game to learn more about Javascript, but I'm still in the very very very early stages. Read about my progress in my <a href="/diary">diary</a>! <br></p>
<p>I make individual or small batches of my designs. I'd like to be able to digitize patterns and sell them, but for now, read about my collections in <a href="/fashion">fashion</a>. <br></p>
</div>
<div class="projects">