% rebase('frame.tpl')
Blessfrey is an action rpg made in Godot Engine. Follow its development on Twitter @lilchimchooree

Story



The main character suddenly transfers to a rural foreign town at the end of the year.
Her uncle is nowhere to be found, so she's left to her own devices for the summer.


Her classmates let her in on the rumor that the local shopping center is haunted at night, with strange lights and noises.
On a dare haunted sleepover, she discovers that the mall fills with slimes at night, bubbling up from secret tunnels underneath the stores.


But there's more than slimes beneath the city. There's a whole secret world down there.

System



In this build-based RPG, you explore the depths of the downtown dungeon with your customizable AI teammates.

Socialize


During the adventure, your conversations with characters that will affect how they view you.

In conversations, you select dialogue choices that will affect your relationship with characters and influence future events.

CG illustrations will highlight particular moments in the story.


Learn


Unlock skills through gameplay. Meeting characters, reaching areas, fighting masses of the same enemy type, consuming items, and other mechanics will contribute to new skills learned.

Each skill has different routes for unlocking, so they will be available regardless of playstyle.

Your experiences will also unlock more detailed UI information.


Build


Your dual class will determine the skills available to you. You choose your first class at start, but you will unlock more classes to use as your second class.

Your skillbar only has 8 slots and can only hold 1 elite skill. Experiment and plan ahead to find skill synergies and build strategies. You can also change the dual classes and skillbars of your teammates.

Pump your stat points into stats to increase the effectiveness of their associated skills. Gain stat points through story progression and level ups.

Your second class, stat points, and skillbar can be freely changed in safe areas and are never unlearned or replaced.


Battle


In this action rpg, you and your teammares will battle foes using default weapon attacks and skills from your skillbars.

Weapons have different attack rates, ranges, and possible damage.

Skills give specific effects according to their rules. They generally have an energy cost, an activation time, a cooldown time, and a target. Their powers range from dealing or healing damage, inflicting various conditions, interrupting opposing skills, and other abilities that are in-line with their associated class.

Foes use the same dual class, skillbar build system, so you must not only learn how to use your skills but to defend against them.


Graphics


in-engine screenshot of the schoolyard character concept art of Angel, Chloe, and Tessa
in-engine footage of pathfinding projectile screenshot of the godot editor