The Base is a node with IDs, a name, and a description. It rests at res://Entity/Base.gd.
At ready, it gains a ref_id from the MessageBus.
Color get_base_id ()
base_id getter
??? get_base_id_in_hex()
returns base_id in hex
String get_desc()
returns description in current language
String get_desc_key()
desc_key getter
String get_display_name()
returns display name in current language
bool get_is_player()
returns whether this object is the player
void set_ref_id(new_ref_id)
ref_id setter
int get_ref_id()
ref_id getter
bool compare_base_id(second_object)
returns whether this object and the given object are the same kind of object.
bool compare_base_id_to_hex(hex)
returns whether this object has the given hex as a base id.
bool compare_ref_id(second_object)
returns whether this object and the given object are the exact same object.
??? make_instance(path)
returns an instance of the scene at the given path.