% import random % rebase('frame.tpl')

blessfrey gdd - proximity

(All distances on this page refer to interentitic distance, not spatial distance.)


Generally, proxemics refers to the study of the relationship between social beings and physical distance. In Blessfrey, relative distances between interactables and game mechanic ranges are modeled after Edward T. Hall's interpersonal distances of man: public, social, personal, and intimate distance.


It's so unfortunate that social distance is more often associated with the pandemic than proxemics now. I may have to find more positive terms later, but these work well for me. :/ I like the implication of a generalized "personal bubble" instead of the solely combat-oriented "aggro bubble" of other RPGs.

(chart: concentric rings. From outer to inner, public space is 25-12', social space is 12-4', personal space is 4-1.5', and intimate space is 1.5' or less.)

(image was made by WebHamster for Wikipedia)

Distances are declared in the mobile entity's mobile.gd. I...don't know what Godot units are supposed to be. I think they are pixels? Let's call them degrees(❥). I estimate 1❥ to equal ~2.5 social inches.


extrapersonal distance

public distance

social distance

personal distance

intimate distance