my favorite GDC talks

september 18, 2020
game design, marketing

I really should be keeping a list of these with descriptions, so why not keep them in an article?

Automated Testing and Instant Replays in Retro City Rampage


Vblank Entertainment's Brian Provinciano (2015)
log button inputs to replay the game, for use in preproducing bugs, sharing replays on the community leaderboard, running cutscenes, and even controlling AI. It is 100% accurate in deterministic engines but also helpful in less deterministic engines.


Empathizing with Steam: How People Shop for Your Game


Chris Zukowski (2020)
tips for how to design your Steam store page based on Zukowski's screenshare and shopping diary observations of ordinary people shopping on Steam