% import random
% rebase('frame.tpl')
blessfrey game design document
The vision for Blessfrey
% for i in ["achievements", "armor-rating", "attribute", "attribute-point", "cast", "character", "controls", "credits", "damage-type", "death-penalty", "dialogue", "docs", "environment-effect", "gear", "gig", "groups", "highlight", "ID", "inspect menu", "inventory", "item", "job", "keyword", "language", "life", "mechanics", "Mercur", "milestones", "miracles", "pathfinding", "perk", "pip", "proxemics", "setting", "skill", "spirit", "status-effect", "story", "style guide", "terms", "vibe", "website"]:
- {{random.choice(['.','•','☆','★'])}} {{i}}
% end