description
Skills are individual powers usable by entities. They can take 8 at a time on their skillbar. They can be used for combat, puzzle-solving, and roleplaying. They are acquired through exploring.
structure
logic
end
A skill naturally ends after completion. After all the keywords are complete, the skill will complete.
A skill prematurely ends if it is removed (the remove keyword targets applied skills) or reapplied (a duplicate skill ends earlier instances of the skill then is applied normally).
When a skill ends for any reason, all keywords must also end.
challenges/known issues
works for...
- skill autoequip from save✗
- skill equip new skill/empty slot/rearrange skillbar✗
- skill use by click/keyboard/AI selection✗
- skill range✗
- skill move into range✗
- skill activation✓
- skill cooldown✗
- skill cost/insuffient funds✗
- skill interrupt✗
- skill removal✗
- room/equipment skill✗
- Blessing. When character is moving, heal for 5 life every 1 second.✗
- Remove all blessings and poisons. Heal for 10 life for each blessing removed. Gain 10 spirit for each poison removed.✗
- Poison. If target is Blessed, Reduce Max Health by 25% (20 seconds). If poison ends early, target takes 50 damage.✗
- Blessing. Increase effectiveness of Disciple skills.✗
- Miracle. Remove 1 blessing. Disable skill on source's bar (5 seconds).✗