10 lines
1.1 KiB
Plaintext
10 lines
1.1 KiB
Plaintext
<p>The overall value of your <a href="/blessfrey-gdd/gear">gear</a>, used in calculating damage absorption. </p>
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<h2>what is the impact of AR?</h2>
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<p>Every 40 points of armor rating cuts 50% of non-armor ignoring damage and every loss of 40 doubles that damage. 100 AR takes half the damage of AR 60 and twice the damage of AR 140. </p>
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<h2>how do I calculate my armor rating? </h2>
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<p>By default, it is 3 * <a href="/blessfrey-gdd/character">character's</a> <a href="/blessfrey-gdd/level">level</a> + MAX(the equipped gear's AR or the armor automatically bestowed by certain <a href="/blessfrey-gdd/job">jobs</a>). </p>
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<p>When a character is hit, that strike is directed to one piece of gear. AR is not cumulative. Only the AR of the struck piece matters when calculating damage absorption. </p>
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<h3>sources</h3>
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<p>Natural Armor: Depending on your job, you may naturally have some "armor." Just imagine some people are tougher. <a href="/blessfrey-gdd/Armsman">Armsman</a> has 20, and <a href="/blessfrey-gdd/Tamer">Tamer</a> and <a href="/blessfrey-gdd/Brawler">Brawler</a> have 10. </p>
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<p>Gear: Equipped armor pieces have AR. </p>
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