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36 lines
2.0 KiB
Plaintext
<p>Generally, proxemics refers to the study of the relationship between social beings and physical distance.
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Since spatial distance in Blessfrey (and all games) varies wildly due to distortion of physical proportions and angles, I am addressing the mechanical distance, i.e. the reach of a weapon, the distance from which an item can be picked up, and earshot. Relative distances are modeled after <a href="https://en.wikipedia.org/wiki/Proxemics">Edward T. Hall's interpersonal distances of man</a>: public, social, personal, and intimate distance. <br></p>
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<br>
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<p>I like the implication of a generalized "personal bubble" instead of the solely combat-oriented "aggro bubble" of other RPGs. It's so unfortunate that the pandemic was everyone's introduction to proxemics. I don't really wanna change it, but I kinda cringe when I hear "social distance" now. Whatever, I guess. <br></p>
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<img src="/static/img/gdd/personalbubble.svg" alt="(chart: concentric rings. From outer to inner, public space is 25-12', social space is 12-4', personal space is 4-1.5', and intimate space is 1.5' or less.)">
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<p>(image by WebHamster for Wikipedia) <br></p>
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<br>
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<p>Distances are declared in the mobile entity's mobile.gd. I...don't know what Godot units are supposed to be. I think they are pixels? Let's call them degrees(❥). I estimate 1❥ to equal ~2.5 social inches. <br></p>
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<br>
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<h2>extrapersonal distance </h2>
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<p><ul>
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<li>range: ???-∞❥ </li>
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<li>relevancy: conceptual interentitic outerspace </li>
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</ul></p>
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<h2>public distance </h2>
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<p><ul>
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<li>range: 90-???❥ </li>
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<li>relevancy: </li>
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</ul></p>
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<h2>social distance </h2>
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<p><ul>
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<li>60-90❥. </li>
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<li> </li>
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</ul></p>
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<h2>personal distance </h2>
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<p><ul>
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<li>45-60❥. </li>
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<li> </li>
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</ul></p>
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<h2>intimate distance </h2>
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<p><ul>
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<li>range: 0-45❥ </li>
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<li>relevancy: item pickup, melee attacks </li>
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</ul></p>
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<br>
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