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<p>Keywords are the building blocks of skills. <br></p>
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<h2>wishlist</h2>
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<ul>
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<li>stance </li>
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<li>AoE </li>
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<li>mark </li>
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<li>make sure aloe drop heals burning (remove applied_effects has good cleanup)</li>
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<li>pacificism (can't use attack skills, weapon swings. maybe on specific target, maybe at all)</li>
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<li>Any Degen pips remove natural Regen pips (What if something has natural NEGATIVE Regen pips?) </li>
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<li>Flash cannot be interrupted </li>
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<li>Attack: One-time loss of Life that is affected by the target’s armor. Damage value is rolled for a chance to crit with a higher value. Usually deals melee or ranged damage. Weapon swings are imparting this keyword onto their target. Attack for 50 damage. </li>
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<li>Damage: Loss of Life. </li>
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<li>If </li>
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<li>Heal: One-time gain of Life. Technically applies negative damage points through the character’s damage method. (Keyword itself makes the value negative, so skills, etc, will feed it a positive number.) Heal for 5 life every 1 second. </li>
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<li>Life Drain: Continuous loss of life from the target and gain of life for the user over time. </li>
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<li>Life Gain/Loss: One-time gain or loss of Life. Same as Attack/Heal? Lose 50 Life. </li>
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<li>Life Regeneration/Degeneration: Continuous gain or loss of life over time. -1 Life Degeneration (30 seconds). </li>
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<li>Life Steal: One time loss of life from the target and gain of life for the user. </li>
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<li>Spirit Regeneration/Degeneration: Continuous gain or loss of spirit over time. -1 Spirit Degeneration (20 seconds). </li>
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<li>Spirit Gain/Loss: One-time gain or loss of Spirit. Same keyword – positive = loss | negative = gain When spirit loss is triggered by skill usage (“Whenever user uses a skill, user gains 5 spirit”), when should spirit loss be applied? At use doesn’t recover trigger skill cost. Lose 50 Spirit. </li>
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<li>Mark: </li>
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<li>Poison: Conveys a negative effect over a duration. </li>
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<li>Spiritual Damage: Loss of Spirit </li>
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<li>Status Effect </li>
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<li>Weapon Swing: Basic attack by an entity. No skill necessary, just press the attack button once to continuously perform weapon swings on the target until canceled, dead, or target dead. Affected by stats of equipped weapon and active keywords. </li>
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<li>Wait: Technically a when</li>
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</ul>
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