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22 lines
1.8 KiB
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22 lines
1.8 KiB
Plaintext
<ul>
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<li>Player Home - always safe; messy -> clean; decorate over time (reflect style + story) </li>
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<li>Neighborhood - lots of florals; coyotes, hawks, fire ants, turkeys, rabbits rats, turkey hawks; mostly safe, like pre-Searing </li>
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<li>Church - neighborhood church; forest clearing church </li>
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<li>Lake - reflect sky, characters; creanes, egrets, pelicans, swans, herons </li>
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<li>Castle - Not grand, royal family is well-known figurehead; not a lot of royal power or wealth in Mayor's shadow; damage or new additions; royal family fractured </li>
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<li>Shopping Center - obviously infeasible; lack of shipping, delivery entrances, roads; really nice accomodations </li>
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<li>Mayor's Mansion - self-glorifying; conspicuously grand compared to castle </li>
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<li>Forest - native plants, animals; light danger; natural shrines </li>
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<li>Buffer - wild, uncivilized lands; unintellible artifacts and trash foreshadowing Abyss levels; Rune, Bless, horde living in hiding </li>
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<li>Mall Basement - tons of slimes; lots of security tech (hackable); obvious hints that supply is from deeper levels; no delivery trucks from above </li>
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<li>Apothecary - full of charms, talismen, fung shei, etc; Night doesn't believe half of it but palys it up for tourists; supply fresh yet foreign (only obtainable in Abyss - he tests you by asking for Abyss materials) </li>
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<li>Atelier - experimental, overly functional fashion; leather, chainmail, composites, scalemail; created equipment and researched unclassified materials for French agents; front </li>
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</ul>
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<h2>Mall</h2>
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<ul>
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<li>Mall Basement/Storage/Underground Entrances to Stores </li>
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<li>Slime Kingdom/Buffer </li>
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<li>Santa's Workshop/Packaging/Shipping </li>
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</ul>
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