extends Node export var websocket_url = "ws://127.0.0.1:8080" var _client = WebSocketClient.new() onready var UI = $UI var chat_name func join_chat(username): pass func send_message(message): pass sync func receive_message(packet): pass func _ready(): _client.connect("connection_closed", self, "_closed") _client.connect("connection_error", self, "_error") _client.connect("connection_established", self, "_connected") _client.connect("data_received", self, "_on_data_received") var err = _client.connect_to_url(websocket_url) if err != OK: print_debug("Unable to connect") set_process(false) func _error(was_clean = false): print_debug("Error. Clean break? ", was_clean) func _closed(was_clean = false): print_debug("Closed. Clean break? ", was_clean) func _connected(protocol = ""): print_debug("Connected with protocol: ", protocol) _client.get_peer(1).put_packet(JSON.print( {'type': 'test', 'message': "test packet from client"}).to_utf8()) func _on_data_received(): var json = JSON.parse(_client.get_peer(1).get_packet().get_string_from_utf8()) var packet = json.result if typeof(packet) != 18: push_error("%s is not a dictionary" % [packet]) get_tree().quit() print_debug("Got data from server: ", packet) func _process(_delta): _client.poll()