extends Node export var websocket_url = "ws://127.0.0.1:8080" var _client = WebSocketClient.new() onready var UI = $UI var chat_name func join_chat(username): chat_name = username _client.get_peer(1).put_packet(JSON.print( {'type': "user_joined", 'name': username} ).to_utf8() ) func send_message(message): _client.get_peer(1).put_packet(JSON.print( {'type': 'chat_message', 'name': chat_name, 'message': message} ).to_utf8() ) func receive_message(packet): UI.display_message(packet) func _ready(): _client.connect("connection_closed", self, "_closed") _client.connect("connection_error", self, "_error") _client.connect("connection_established", self, "_connected") _client.connect("data_received", self, "_on_data_received") var err = _client.connect_to_url(websocket_url) if err != OK: print_debug("Unable to connect") set_process(false) func _error(was_clean = false): print_debug("Error. Clean break? ", was_clean) set_process(false) func _closed(was_clean = false): print_debug("Closed. Clean break? ", was_clean) set_process(false) func _connected(protocol = ""): print_debug("Connected with protocol: ", protocol) _client.get_peer(1).put_packet(JSON.print( {'type': 'test', 'message': "test packet from client"} ).to_utf8()) UI.join_button.show() UI.username.show() func _on_data_received(): var json = JSON.parse( _client.get_peer(1).get_packet().get_string_from_utf8() ) var packet = json.result if typeof(packet) != 18: push_error("%s is not a dictionary" % [packet]) get_tree().quit() print_debug("Got data from server: ", packet) if packet['type'] == "chat_message" or packet['type'] == "server_message": receive_message(packet) func _process(_delta): _client.poll()