extends Node const PORT = 8080 var _server = WebSocketServer.new() var peers = [] # everyone currently connected func _ready(): _server.connect('client_connected', self, "_connected") _server.connect('client_disconnected', self, "_disconnected") _server.connect('client_close_request', self, "_close_request") _server.connect("data_received", self, "_on_data_received") var err = _server.listen(PORT) if err != OK: print_debug("Unable to start server") set_process(false) print_debug("server started") func _connected(id, protocol): print_debug("Client %d connected with protocol: %s" % [id, protocol]) func _close_request(id, code, reason): print_debug("Client %d disconnecting with code: %d, reason: %s" % [id, code, reason]) func _disconnected(id, was_clean = false): print_debug("Client %d disconnected, clean: %s" % [id, str(was_clean)]) func _on_data_received(id): pass func _process(_delta): _server.poll()