extends Node const PORT = 8080 var _server = WebSocketServer.new() var peers = [] # everyone currently connected func _ready(): _server.connect('client_connected', self, "_connected") _server.connect('client_disconnected', self, "_disconnected") _server.connect('client_close_request', self, "_close_request") _server.connect("data_received", self, "_on_data_received") var err = _server.listen(PORT) if err != OK: print_debug("Unable to start server") set_process(false) print_debug("server started") func _connected(id, protocol): print_debug("Client %d connected with protocol: %s" % [id, protocol]) _server.get_peer(id).put_packet(JSON.print( {'type': 'test', 'message': "test packet from server"}).to_utf8()) func _close_request(id, code, reason): print_debug("Client %d disconnecting with code: %d, reason: %s" % [id, code, reason]) func _disconnected(id, was_clean = false): print_debug("Client %d disconnected, clean: %s" % [id, str(was_clean)]) func _on_data_received(id): var original = _server.get_peer(id).get_packet().get_string_from_utf8() var json = JSON.parse(original) var packet = json.result if typeof(packet) != 18: push_error("%s is not a dictionary" % [packet]) get_tree().quit() print_debug("Got data from client %d: %s" % [id, packet]) func _process(_delta): _server.poll()