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[gd_scene load_steps=30 format=2]
[ext_resource path="res://res/level/neighbor.png" type="Texture" id=1]
[ext_resource path="res://res/character/girl.png" type="Texture" id=2]
[ext_resource path="res://res/character/randos.png" type="Texture" id=3]
[ext_resource path="res://res/character/wolf.png" type="Texture" id=4]
[ext_resource path="res://entity/KinematicBody2D.gd" type="Script" id=5]
[ext_resource path="res://entity/Girl.gd" type="Script" id=6]
[ext_resource path="res://entity/AI/Player.gd" type="Script" id=7]
[sub_resource type="AtlasTexture" id=1]
flags = 4
atlas = ExtResource( 2 )
region = Rect2( 99, 0, 33, 50 )
[sub_resource type="AtlasTexture" id=2]
flags = 4
atlas = ExtResource( 2 )
region = Rect2( 99, 50, 33, 50 )
[sub_resource type="AtlasTexture" id=3]
flags = 4
atlas = ExtResource( 2 )
region = Rect2( 99, 100, 33, 50 )
[sub_resource type="AtlasTexture" id=4]
flags = 4
atlas = ExtResource( 2 )
region = Rect2( 99, 150, 33, 50 )
[sub_resource type="AtlasTexture" id=5]
flags = 4
atlas = ExtResource( 2 )
region = Rect2( 99, 200, 33, 50 )
[sub_resource type="AtlasTexture" id=6]
flags = 4
atlas = ExtResource( 2 )
region = Rect2( 33, 0, 33, 50 )
[sub_resource type="AtlasTexture" id=7]
flags = 4
atlas = ExtResource( 2 )
region = Rect2( 33, 50, 33, 50 )
[sub_resource type="AtlasTexture" id=8]
flags = 4
atlas = ExtResource( 2 )
region = Rect2( 33, 100, 33, 50 )
[sub_resource type="AtlasTexture" id=9]
flags = 4
atlas = ExtResource( 2 )
region = Rect2( 33, 150, 33, 50 )
[sub_resource type="AtlasTexture" id=10]
flags = 4
atlas = ExtResource( 2 )
region = Rect2( 33, 200, 33, 50 )
[sub_resource type="AtlasTexture" id=11]
flags = 4
atlas = ExtResource( 2 )
region = Rect2( 66, 0, 33, 50 )
[sub_resource type="AtlasTexture" id=12]
flags = 4
atlas = ExtResource( 2 )
region = Rect2( 66, 50, 33, 50 )
[sub_resource type="AtlasTexture" id=13]
flags = 4
atlas = ExtResource( 2 )
region = Rect2( 66, 100, 33, 50 )
[sub_resource type="AtlasTexture" id=14]
flags = 4
atlas = ExtResource( 2 )
region = Rect2( 66, 150, 33, 50 )
[sub_resource type="AtlasTexture" id=15]
flags = 4
atlas = ExtResource( 2 )
region = Rect2( 66, 200, 33, 50 )
[sub_resource type="AtlasTexture" id=16]
flags = 4
atlas = ExtResource( 2 )
region = Rect2( 0, 0, 33, 50 )
[sub_resource type="AtlasTexture" id=17]
flags = 4
atlas = ExtResource( 2 )
region = Rect2( 0, 50, 33, 50 )
[sub_resource type="AtlasTexture" id=18]
flags = 4
atlas = ExtResource( 2 )
region = Rect2( 0, 100, 33, 50 )
[sub_resource type="AtlasTexture" id=19]
flags = 4
atlas = ExtResource( 2 )
region = Rect2( 0, 150, 33, 50 )
[sub_resource type="AtlasTexture" id=20]
flags = 4
atlas = ExtResource( 2 )
region = Rect2( 0, 200, 33, 50 )
[sub_resource type="SpriteFrames" id=21]
animations = [ {
"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ) ],
"loop": true,
"name": "WalkRight",
"speed": 5.0
}, {
"frames": [ SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ) ],
"loop": true,
"name": "WalkLeft",
"speed": 5.0
}, {
"frames": [ SubResource( 11 ), SubResource( 12 ), SubResource( 13 ), SubResource( 14 ), SubResource( 15 ) ],
"loop": true,
"name": "WalkUp",
"speed": 5.0
}, {
"frames": [ SubResource( 16 ), SubResource( 17 ), SubResource( 18 ), SubResource( 19 ), SubResource( 20 ) ],
"loop": true,
"name": "WalkDown",
"speed": 5.0
} ]
[sub_resource type="CapsuleShape2D" id=22]
radius = 7.49152
[node name="Node" type="Node"]
[node name="World" type="Node2D" parent="."]
[node name="Level" type="Sprite" parent="World"]
texture = ExtResource( 1 )
__meta__ = {
"_edit_lock_": true
}
[node name="Enter" type="Position2D" parent="World"]
position = Vector2( 208.579, 63.3655 )
[node name="Girl" type="Node" parent="World/Enter"]
script = ExtResource( 6 )
[node name="KinematicBody2D" type="KinematicBody2D" parent="World/Enter/Girl"]
position = Vector2( 208.579, 63.3655 )
script = ExtResource( 5 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="World/Enter/Girl/KinematicBody2D"]
frames = SubResource( 21 )
animation = "WalkDown"
[node name="CollisionShape2D" type="CollisionShape2D" parent="World/Enter/Girl/KinematicBody2D"]
position = Vector2( 1, -2 )
shape = SubResource( 22 )
[node name="Camera2D" type="Camera2D" parent="World/Enter/Girl/KinematicBody2D"]
[node name="AI" type="Node" parent="World/Enter/Girl"]
script = ExtResource( 7 )
[node name="SpawnNPC" type="Position2D" parent="World"]
__meta__ = {
"_edit_lock_": true
}
[node name="NPC" type="Sprite" parent="World/SpawnNPC"]
texture = ExtResource( 3 )
region_enabled = true
region_rect = Rect2( 7, 4, 34, 38 )
region_filter_clip = true
__meta__ = {
"_edit_lock_": true
}
[node name="SpawnEnemy" type="Position2D" parent="World"]
__meta__ = {
"_edit_lock_": true
}
[node name="Coyote" type="Sprite" parent="World/SpawnEnemy"]
texture = ExtResource( 4 )
region_enabled = true
region_rect = Rect2( 0, 3, 38, 39 )
region_filter_clip = true
__meta__ = {
"_edit_lock_": true
}